Difference between revisions of "User:Wizardoest/PCs/Creed Dunder"
From Drinking and Dragons
Wizardoest (talk | contribs) m (adding cat tag) |
Wizardoest (talk | contribs) m |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
|} | |} | ||
Rogue 1<br/> | Rogue 1<br/> | ||
CN Small | CN Small halfling<br/> | ||
'''Init''' +3; '''Senses:''' Listen +6; Spot +4 | '''Init''' +3; '''Senses:''' Listen +6; Spot +4 | ||
<hr> | <hr> | ||
Line 126: | Line 126: | ||
[[Category:TOEE]] | [[Category:TOEE]] | ||
[[Category:Wizardoest:Character Build]] |
Latest revision as of 00:30, 31 December 2009
Creed Dunder (ECL1)
Rogue 1
CN Small halfling
Init +3; Senses: Listen +6; Spot +4
AC: 14; Touch: 14; Flat-footed: 11
(+3 dex; +1 size)
HP: 7 (1d6+1)
Fort: +3, Ref +6, Will +1
Special: +2 morale bonus on saving throws against fear
Speed: 20'
Melee: Touch +2
Ranged: Touch +4
Sneak +1d6
Special +1 for size; +1 with thrown weapons
Space: 5'; Reach: 5'; BAB: +0; Grapple: +1
Abilities Str 10 +0 | Dex 16 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 14 +2
Feats Combat Expertise
Skills
|
|
- Trapfinding
- Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.