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Difference between revisions of "User:Wizardoest/PCs/Knight-Fighter Gestalt"

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[[Category: Disposable]]
[[File:Knight.jpg|right|250px]]
Knight/Fighter (modified gestalt) 8<br/>
LN Medium human<br/>
'''Init''' +0; '''Senses:''' Listen +0; Spot +0
 
=== Defenses ===
 
'''AC:''' 21; '''Touch:''' 14; '''Flat-footed:''' 15 <small>(+4 dex; +5 breastplate [+1]; +2 animated hvy steel shield)</small><br/>
'''Special''' +1 shld vs one opponent; Combat Expertise<br/>
<small>'''Sleeping''' '''AC:''' 20; '''Touch:''' 14; '''Flat-footed:''' 13 (+4 dex; +3 studded leather; +3 animated hvy steel shield)</small><br/>
'''HP:''' 99 (8d12[75]+24)<br/>
'''Fort:''' +5, '''Ref''' +6, '''Will''' +6<br/>


;Any build
=== Attacks ===
: 28 point buy
: Primary class all, 2ndary abilities only
: Race: Human


;Knight/Fighter 8
'''Speed:''' 30'<br/>
'''Melee:''' Spiked Chain ''enchanted'' +16/11 (2d4+9 / 20×2)<br/>
<!-- Attack: +8bab+4dex+1wf+2mwm+1mw = +16 -->
<!-- Damage: +2spec+5collision+2mwm -->
'''Melee:''' Spiked Chain ''cold iron, mw'' +16/11 (2d4+4 / 20×2)<br/>
'''Melee:''' Spiked Chain ''silver, mw'' +16/11 (2d4+3 / 20×2)<br/>
'''Melee:''' Armor Spikes ''mw'' +14/9 (1d6+2 / 19×2)<br/>
'''Ranged:''' Comp Longbow ''mw'' +13/8 (1d8 / 20×3 / 110') <br/>
'''Ammo:''' Silver (10); Cold Iron (20);<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +8/3; '''Grapple:''' +0<br/>
 
;Potions
: Shield of Faith +3 (2)
: Magic Weapon (2)
: Jump (1)
: Enlarge (1)
;Scrolls
: Endure Elements (2)
 
=== Knight's Challenge 6 mod/day ===
 
;Shield Ally (Ex)
: As an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.
 
;Fighting Challenge (Ex)
: Swift; Single target (CR6+, Int5, has language); +2 morale Will/Attacks/Damage; 7 rounds; Only one at a time
: If reduced to zero hp by target, lose one Knight's Challenge
 
;Test of Mettle (Ex)
: Swift; All enemies w/i 100' & CR6+; Will DC16; Forced to attack me in preference to other targets, AoEs must include me; 7 rounds;
: If anyone other than me attacks the target, effect is broken
: If reduced to zero hp by target, gain one add'l Knight's Challenge
 
;Call to Battle (Ex)
: Swift; Grant ally another save against a fear effect with +2 bonus; Counts as a successful save against the spell
 
=== Passive abilities ===
 
;Bulwark of Defense (Ex)
: An opponent that begins its turn in your threatened area treats all the squares that you threaten as difficult terrain.
 
;Vigilant Defender (Ex)
: If an opponent attempts to use the Tumble skill to move through your threatened area or your space without provoking attacks of opportunity, the Tumble check DC to avoid your attacks of opportunity increases by an amount equal to your class level.
 
;Armor Master (medium / heavy)
: You are able to wear your armor like a second skin and ignore the standard speed reduction for wearing medium armor.
 
=== Statistics ===
 
'''Abilities''' Str 10 +0 | Dex 16 +3 (18 +4) | Con 14 +2 (16 +3) | Int 14 +2 | Wis 10 +0 | Cha 14 +2 <br/>
<!--
;Feats
: Hu: EWP - Spiked Chain
: Hu: EWP - Spiked Chain
: 1: Weapon Focus (Spiked Chain)
: 1: Weapon Focus (Spiked Chain)
Line 12: Line 71:
: F2: Improved Trip
: F2: Improved Trip
: K3: Mounted Combat
: K3: Mounted Combat
: 3: Knock-down
: 3: Shield Specialization
: F4: Weapon Specialization
: F4: Weapon Specialization
: K5: One of Animal Affinity, Diehard, Endurance, Great Fortitude, Iron Will, Quick Draw, Ride-By Attack, Spirited Charge, Trample, or Weapon Focus (lance)
: K5: One of Animal Affinity, Diehard, Endurance, Great Fortitude, Iron Will, Quick Draw, Ride-By Attack, Spirited Charge, Trample, or Weapon Focus (lance)
: 6: [http://www.wizards.com/default.asp?x=dnd/re/20031118a Wild Cohort] - keep horse alive when Daryl attacks
: 6: Combat Reflexes
: F6: Combat Reflexes
: F6: Weapon Finesse
: F8: Improved Toughness
: F8: Melee Weapon Mastery +2 att/dmg -->
 
'''Feats''' EWP/WF/Wspec (Spiked Chain); Weapon Finesse; Combat Reflexes; Combat Expertise; Improved Trip; Mounted Combat + Ride By Attack; Knockdown, Melee Weapon Mastery (Piercing)
;Abilities
: S14+1stat D12 C13+1stat I13 W10 Ch14
 
 
== Name (ECL0) ==
Class 1<br/>
NG Medium human<br/>
'''Init''' +0; '''Senses:''' Listen +0; Spot +0
<hr>
'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+0 dex; )<br/>
'''HP:''' 00 (0d0+0)<br/>
'''Fort:''' +0, '''Ref''' +0, '''Will''' +0<br/><!--
==========================================================
 
 
========================================================== -->
<hr>
'''Speed:''' 30'<br/>
'''Melee:''' Touch +0 <br/>
'''Ranged:''' Touch +0 <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +0; '''Grapple:''' +0<br/><!--
==========================================================


 
*'''Skills''' 55 to spend
========================================================== -->
<hr>
'''Class Spells''' CL0 '''DC''' 10+lvl<br/>
'''Close''' 25' [5] '''Medium''' 110' '''Long''' Far<br/>
*'''1st (0)''' Spells
<hr>
'''Abilities''' Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0 <br/>
*'''Feats'''<br/>
**1:
*'''Skills'''
{|
{|
| valign="top" width="40%" |
| valign="top" width="40%" |
Line 142: Line 169:
;Truespeak (Int) (0 ranks)
;Truespeak (Int) (0 ranks)
|}
|}
<hr>
 
'''Items''' Gear
<hr>
'''Ability''' Special


[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]
[[Category:Disposable]][[Category:Disposable:Gestalt]]
__NOTOC__
__NOEDITSECTION__

Latest revision as of 08:00, 16 January 2010

Knight.jpg

Knight/Fighter (modified gestalt) 8
LN Medium human
Init +0; Senses: Listen +0; Spot +0

Defenses

AC: 21; Touch: 14; Flat-footed: 15 (+4 dex; +5 breastplate [+1]; +2 animated hvy steel shield)
Special +1 shld vs one opponent; Combat Expertise
Sleeping AC: 20; Touch: 14; Flat-footed: 13 (+4 dex; +3 studded leather; +3 animated hvy steel shield)
HP: 99 (8d12[75]+24)
Fort: +5, Ref +6, Will +6

Attacks

Speed: 30'
Melee: Spiked Chain enchanted +16/11 (2d4+9 / 20×2)
Melee: Spiked Chain cold iron, mw +16/11 (2d4+4 / 20×2)
Melee: Spiked Chain silver, mw +16/11 (2d4+3 / 20×2)
Melee: Armor Spikes mw +14/9 (1d6+2 / 19×2)
Ranged: Comp Longbow mw +13/8 (1d8 / 20×3 / 110')
Ammo: Silver (10); Cold Iron (20);
Space: 5'; Reach: 5'; BAB: +8/3; Grapple: +0

Potions
Shield of Faith +3 (2)
Magic Weapon (2)
Jump (1)
Enlarge (1)
Scrolls
Endure Elements (2)

Knight's Challenge 6 mod/day

Shield Ally (Ex)
As an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.
Fighting Challenge (Ex)
Swift; Single target (CR6+, Int5, has language); +2 morale Will/Attacks/Damage; 7 rounds; Only one at a time
If reduced to zero hp by target, lose one Knight's Challenge
Test of Mettle (Ex)
Swift; All enemies w/i 100' & CR6+; Will DC16; Forced to attack me in preference to other targets, AoEs must include me; 7 rounds;
If anyone other than me attacks the target, effect is broken
If reduced to zero hp by target, gain one add'l Knight's Challenge
Call to Battle (Ex)
Swift; Grant ally another save against a fear effect with +2 bonus; Counts as a successful save against the spell

Passive abilities

Bulwark of Defense (Ex)
An opponent that begins its turn in your threatened area treats all the squares that you threaten as difficult terrain.
Vigilant Defender (Ex)
If an opponent attempts to use the Tumble skill to move through your threatened area or your space without provoking attacks of opportunity, the Tumble check DC to avoid your attacks of opportunity increases by an amount equal to your class level.
Armor Master (medium / heavy)
You are able to wear your armor like a second skin and ignore the standard speed reduction for wearing medium armor.

Statistics

Abilities Str 10 +0 | Dex 16 +3 (18 +4) | Con 14 +2 (16 +3) | Int 14 +2 | Wis 10 +0 | Cha 14 +2
Feats EWP/WF/Wspec (Spiked Chain); Weapon Finesse; Combat Reflexes; Combat Expertise; Improved Trip; Mounted Combat + Ride By Attack; Knockdown, Melee Weapon Mastery (Piercing)

  • Skills 55 to spend
Acrobatics (Dex) (0 ranks)
Balance
Tumble
Athletics (Str) (0 ranks)
Climb
Jump
Swim
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha)(0 ranks)
Diplomacy
Intimidate
Heal (Wis) (0 ranks)
Inspect (Int) (0 ranks)
Appraise
Search
Legerdemain (Dex) (0 ranks)
Escape Artist
Sleight of Hand
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (0 ranks)
Disable Device
Open Locks
Notice (Wis) (0 ranks)
Listen
Spot
Perform (Cha) (0 ranks)
Profession (Wis) (0 ranks)
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (0 ranks)
Hide
Move Silently
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Declare knowledge area) (0 ranks)
Initiative (n/a) (0 ranks)
Speak Language
Int: list int bonus languages
List languages purchased
Truespeak (Int) (0 ranks)