Drinking & Dragons

NW talk:Character Generation: Difference between revisions

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Created page with 'I'd like a Noble background. My idea for a character is one that could never be done in D&D, but might just work in True20. He's a son of a noble house, and his father has decide…'
 
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I'd like a Noble background. My idea for a character is one that could never be done in D&D, but might just work in True20. He's a son of a noble house, and his father has decided that such a son should expand the house's holdings and wealth before he inherits. So he's the business side of the New World expedition, and his family is a big source of funding. Brilla, but without magic or ridiculous toughness.
I assume skill pair feats work against the base skills, not the packages, like we've been doing in D&D? --[[User:T3knomanser|t3knomanser]] 19:50, 30 December 2010 (UTC)
 
:Your assumption is correct. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 23:09, 30 December 2010 (UTC)
I figure Noble should have Wealth as a bonus feat. Skill Focus(Diplomacy), Skill Focus(Knowledge(Nobility)). For this particular character, I'd figure him as a skill monkey, although at least for the first level, I'm not planning to actually max out any skills or take any practical ones. Imagine sending a philosophy major on a long expedition, and that's basically where I'm going. --[[User:T3knomanser|t3knomanser]] 12:41, 23 December 2010 (UTC)

Latest revision as of 23:09, 30 December 2010

I assume skill pair feats work against the base skills, not the packages, like we've been doing in D&D? --t3knomanser 19:50, 30 December 2010 (UTC)

Your assumption is correct. --Randy (Talk) 23:09, 30 December 2010 (UTC)