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== Abilities ==
{| class="not-tabular-data"
| valign="top" width="50%"  |
== Name Namerson ==
''Name Namerson stands an average height but his bearing makes him seem a beast of a man. He is never without his well-worn axe.''<br/>
[[NW:Woodsman (Role)|Woodsman]] 1<br/>
'''Virtue:''' Honest | '''Vice:''' Arrogant<br/>
'''Patron Deity:''' The Father<br/>
'''Background:''' [[NW:Character_Generation#Backgrounds|Tribesman]]
 
| valign="top" width="49%" |
 
== Attributes ==
{{T20abilities
{{T20abilities
|str=-1
|str=-1
|dex=0
|dex=2
|con=4
|con=3
|int=0
|int=2
|wis=0
|wis=+1
|cha=0
|cha=-1
}}
}}
== Saves ==
 
'''Initiative:''' +2<br/>
'''Speed:''' 30'<br/>
'''Conviction:''' 3
|}
 
== Combat ==
{| class="not-tabular-data"
| valign="top" width="50%"  |
=== Defense ===
{{T20combat
|combat=0
|combat_split1=0
|combat_split2=0
}}
{{T20defense
|defensemisc=0
|dodgemisc=0
|parrymisc=0
}}
 
{{T20saves
{{T20saves
|fort=5
|fort=1
|fortmisc=0
|fortmisc=0
|refl=5
|refl=1
|reflmisc=0
|reflmisc=0
|will=0
|will=0
|willmisc=5
|willmisc=0
}}
 
{{T20toughness
|toughfeat=1
|tougharmor=2
|toughmisc=0
}}
 
| valign="top" width="50%"  |
=== Offense ===
'''Battleaxe''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4)<br/>
'''Brass Knuckles''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=1|damagemisc=0}} | Crit 20/+3)
 
'''Unarmed''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Grapple''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Combat Bonus''' +{{#var:combat}}
 
'''Core Ability:''' [[t20:core-ability/fearsome-presence|Fearsome Presence]]—You can spend a point of Conviction to inspire fear in his nearest foe as a standard action. The foe must make a successful Will save (Difficulty = 10 + your level + your Intimidate ranks) or be shaken. This condition lasts for one round, plus an additional round for every 5 points by which the save failed.
|}
 
{| class="not-tabular-data"
| valign="top" width="50%"  |
 
== Powers ==
;[[t20power:beast-link|Beast Link]] +5
: <small>You can forge a mental connection with an animal, allowing you to perceive what it perceives, using its senses. Make a power check with a Difficulty of 10, modified by familiarity. If successful, you can perceive with the animal’s senses and communicate with it mentally. The animal is not under your command, although you may be able to convince it, using your other skills and powers, to do things for you.</small>
 
== Feats ==
 
;Trackless
: If you choose, you leave no trail in natural surroundings and cannot be tracked.
 
[[t20feat:skill-focus|Skill Focus (Survival)]]<sup>B</sup>, [[t20feat:track|Track]]<sup>B</sup>, [[t20feat:trackless|Trackless]]<sup>B</sup>, [[t20feat:tough|Tough]], [[t20feat:weapon-training|Weapon Training]], [[t20feat:armor-training|Armor Training (Light)]]
 
'''Favored''': [[t20feat:hide-plain-sight|Hide in Plain Sight]], [[t20feat:tough|Tough]]<br/>''Favored feats may be taken at any time''
 
== Wealth ==
 
'''Wealth''' +0 (+4 to start)<br/>
* Battleaxe 9 (-1 wealth, +3)
* Studded Leather 13 (-1 wealth, +2)
* Backpack 4 (+2)
* Thieve's Tools [Masterwork toolkit] 14 (-2 wealth, +0)
 
| valign="top" width="50%"  |
== Skills ==
{{T20skills
|acp=-2
|acrobatics-misc=0
|acrobatics=4
|animals-misc=0
|animals=0
|athletics-misc=0
|athletics=0
|concentration-misc=0
|concentration=0
|craft1-misc=0
|craft1-trade=Weaponsmithing
|craft1=4
|craft2-misc=0
|craft2-trade=
|craft2=0
|craft3-misc=0
|craft3-trade=
|craft3=0
|deception-misc=0
|deception=0
|disable-device-misc=0
|disable-device=0
|influence-misc=0
|influence=0
|k-arch-engr-misc=0
|k-arch-engr=0
|k-art-misc=0
|k-art=0
|k-astronomy-planar-cosmology-misc=0
|k-astronomy-planar-cosmology=0
|k-behavioral-sciences-misc=0
|k-behavioral-sciences=0
|k-business-misc=0
|k-business= 0
|k-civics-misc=0
|k-civics=0
|k-current-events-misc=0
|k-current-events=0
|k-earth-sciences-misc=0
|k-earth-sciences=0
|k-history-misc=0
|k-history=0
|k-life-sciences-misc=0
|k-life-sciences=0
|k-nobility-misc=0
|k-nobility=0
|k-physical-sciences-misc=0
|k-physical-sciences=0
|k-popular-culture-misc=0
|k-popular-culture=0
|k-streetwise-misc=0
|k-streetwise=0
|k-supernatural-misc=0
|k-supernatural=0
|k-tactics-misc=0
|k-tactics=0
|k-technology-misc=0
|k-technology=0
|k-theology-philosophy-misc=0
|k-theology-philosophy=0
|languages-misc=0
|languages=0
|language-selections=Common, Racial, Int
|legerdemain-misc=0
|legerdemain=0
|medicine-misc=0
|medicine=0
|notice-misc=0
|notice=4
|perform1-misc=0
|perform1-trade=Type
|perform1=0
|perform2-misc=0
|perform2-trade=Type
|perform2=0
|perform3-misc=0
|perform3-trade=Type
|perform3=0
|search-misc=0
|search=0
|stealth-misc=0
|stealth=4
|streetwise-misc=0
|streetwise=4
|survival-misc=0
|survival=4
}}
}}
|}
__NOTOC__
__NOEDITSECTION__
[[Category:Test]]

Latest revision as of 21:55, 5 January 2011

Name Namerson

Name Namerson stands an average height but his bearing makes him seem a beast of a man. He is never without his well-worn axe.
Woodsman 1
Virtue: Honest | Vice: Arrogant
Patron Deity: The Father
Background: Tribesman

Attributes

Str -1 | Dex 2 | Con 3 | Int 2 | Wis +1 | Cha -1

Initiative: +2
Speed: 30'
Conviction: 3

Combat

Defense

Defense 10 | Dodge 12 | Parry 9

Fort 4 | Reflex 3 | Will 1

Toughness + 6
(+1 feat(s), +2 armor, +0 misc, +3 Con)

Offense

Battleaxe + 2 (dmg 17 | Crit 20/+4)
Brass Knuckles + 2 (dmg 15 | Crit 20/+3)

Unarmed + 2 (dmg 14 | Crit 20/+3)
Grapple + 2 (dmg 14 | Crit 20/+3)
Combat Bonus +0

Core Ability: Fearsome Presence—You can spend a point of Conviction to inspire fear in his nearest foe as a standard action. The foe must make a successful Will save (Difficulty = 10 + your level + your Intimidate ranks) or be shaken. This condition lasts for one round, plus an additional round for every 5 points by which the save failed.

Powers

Beast Link +5
You can forge a mental connection with an animal, allowing you to perceive what it perceives, using its senses. Make a power check with a Difficulty of 10, modified by familiarity. If successful, you can perceive with the animal’s senses and communicate with it mentally. The animal is not under your command, although you may be able to convince it, using your other skills and powers, to do things for you.

Feats

Trackless
If you choose, you leave no trail in natural surroundings and cannot be tracked.

Skill Focus (Survival)B, TrackB, TracklessB, Tough, Weapon Training, Armor Training (Light)

Favored: Hide in Plain Sight, Tough
Favored feats may be taken at any time

Wealth

Wealth +0 (+4 to start)

  • Battleaxe 9 (-1 wealth, +3)
  • Studded Leather 13 (-1 wealth, +2)
  • Backpack 4 (+2)
  • Thieve's Tools [Masterwork toolkit] 14 (-2 wealth, +0)

Skills

Total Skill Ranks 24

Armor Check Penalty -2

General

Acrobatics: 1
Bluff: -1
Climb: -3
Concentration: 1
Disable Device: 2
Diplomacy: -1
Disguise: -1
Escape Artist: 0
Gather Information: 3
Handle Animal: -1
Intimidate: -1
Jump: -3
Medicine: 1
Navigate: 6
Notice: 5
Ride: 2
Search: 2
Sense Motive: 5
Sleight of Hand: 0
Stealth: 4
Survival: 5
×2 Swim: -5

Craft (Weaponsmithing): 6
Craft (): 2
Craft (): 2

Perform (Type): -1
Perform (Type): -1
Perform (Type): -1

Knowledges

Architecture & Engineering: 0
Art: 0
Astronomy & Planar Cosmology: 0
Behavioral Sciences: 0
Business: 0
Civics: 0
Current Events: 0
Earth Sciences: 0
History: 0
Life Sciences: 0
Nobility: 0
Physical Sciences: 0
Popular Culture: 0
Streetwise: 0
Supernatural: 0
Tactics: 0
Technology: 0
Philosophy: 0

Language: Common, Racial, Int