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Difference between revisions of "User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society)"

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== Dario Nardozzi ==
== Dario Nardozzi ==
Paladin 2/Sorcerer 1<br/>
Paladin 2/Sorcerer (Draconic - Gold) 1<br/>
LG Medium Human<br/>
LG Medium Human<br/>
'''Faction''' Andoran<br/>
'''Faction''' Andoran<br/>
'''Aura''' of Good (Equal to Paladin level)<br/>
'''Aura''' of Good (Equal to Paladin level)<br/>
'''Bloodline''' Destined (Wildblooded)<br/>
'''Init''' +2
'''Init''' +2
<hr>
<hr>
'''AC:''' 18; '''Touch:''' 11; '''Flat-footed:''' 17<br/>(+1 dex; +6 breastplate)<br/>
'''AC:''' 18; '''Touch:''' 11; '''Flat-footed:''' 17<br/>(+1 dex; +6 breastplate)<br/>
'''Special''' Fate’s Retribution (see below)<br/>
'''Special''' Fate’s Retribution (see below)<br/>
'''HP:''' 25 (2d10+1d8+3+2[favored paladin])<br/>
'''HP:''' 25 (2d10+1d6+3+2[favored paladin])<br/>
'''Fort:''' +9, '''Ref''' +6, '''Will''' +9<br/>
'''Fort:''' +8, '''Ref''' +6, '''Will''' +10<br/>
<!--
FORT  8 = 1con + 3pal + 0Sorc + 4cha
REFL  6 = 1dex + 0pal + 0Sorc + 4cha + 1feat
WILL 10 = 0wis + 3pal + 2Sorc + 4cha + 1feat
-->
<hr>
<hr>
'''Speed:''' 20'<br/>
'''Speed:''' 20'<br/>
'''Melee:''' [+1] Greatsword +6 (2d6+4 / 19&times;2) <br/>
'''Melee:''' [+1] Greatsword +6 (2d6+4 / 19&times;2) <br/>
'''Melee:''' Claws +4 (1d4+2 / 20&times;2) <br/>
'''Ranged:''' Shortbow +3 (1d6 / 20&times;3 / 60') <br/>
'''Ranged:''' Shortbow +3 (1d6 / 20&times;3 / 60') <br/>
'''Magical:''' Wand of ''Magic Missile'' (15c / 1d4+1 / 110')
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; <br/>
'''Special''' Power Attack (-1 att/+2 dmg); Arcane Strike (Swift, +1 dmg)<br/>
'''Special''' Power Attack (-1 att/+2 dmg); Arcane Strike (Swift, +1 dmg)<br/>
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'''Caster Level''' 3
'''Caster Level''' 3
;'''1st''' 4/day
;'''1st''' 4/day
: Shield
: Shield  
: Ray of Sickening (Touch +3; Fort DC 15 [negates]; Sickened [–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.])
: Ray of Sickening (Touch +3; Fort DC 15 [negates]; Sickened [–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.])
;'''0''' Infinite
;'''0''' Infinite
: Light
: Light  
: Mage Hand
: Mage Hand  
: Resistance (1 min; +1 to all saves)
: Resistance (1 min; +1 to all saves)  
: Read Magic
: Read Magic
<hr>
<hr>
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18<br/>
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18<br/>
'''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Arcane Strike, S1: Eschew Materials <br/>
'''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Arcane Strike (swift, +1 dmg), S1: Eschew Materials <br/>
'''Skills''' Diplomacy +10 (3 ranks); Intimidate +8 (1 rank); Knowledge (Arcana) +6 (3 ranks); Sense Motive +5 (2 ranks); ACP -4 25% spell failure<br/>
'''Skills''' Diplomacy +10; Intimidate +9; Knowledge Religion +6; ACP -4<br/>
<!--
Pal 1 = 2sp = Diplomacy (1); Sense Motive (1)
Pal 2 = 2sp = Diplomacy (1); Knowledge Arcana (1)
Sor 1 = 2sp = Knowledge Arcana (1); Perception (1);
-->
'''Languages''' Common
'''Languages''' Common
<hr>
<hr>
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: Standard (Swift on self); 1d6 heal (no save vs undead)
: Standard (Swift on self); 1d6 heal (no save vs undead)


;Bloodline Arcana
;Claws (Su): 7 rounds/day  
: If you are casting defensively because a creature is threatening you and you fail your concentration check, one of the creatures that is threatening you provokes an attack of opportunity from you or from one ally who is adjacent to the enemy. You decide which creature provokes this attack and which of its adjacent opponents may make the attack.
: Free action; Two claws 1d4 + str dmg
 
;Fate’s Retribution (Su) 7/day
: Starting at 1st level, when you are hit by a melee attack, as an immediate action, you can curse the creature that struck you. The target takes a –2 penalty on all attack and damage rolls for 1d4 rounds. A Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) negates this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This bloodline power replaces touch of destiny.


<hr/>
<hr/>
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: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.


;Magical Knack (Trait) (Sorcerer)
;Indomitable Faith (Trait)
: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.
: You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.
 
;[https://docs.google.com/spreadsheet/ccc?key=0AnzLf1epwW-WdHdxcmZzbUdZdlRmN3IwUy1NclgzMlE Modules played]
 
'''Possible mini:''' http://www.reapermini.com/FigureFinder#detail/60119


[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]

Latest revision as of 10:34, 3 March 2015

Dario Nardozzi

Paladin 2/Sorcerer (Draconic - Gold) 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Init +2


AC: 18; Touch: 11; Flat-footed: 17
(+1 dex; +6 breastplate)
Special Fate’s Retribution (see below)
HP: 25 (2d10+1d6+3+2[favored paladin])
Fort: +8, Ref +6, Will +10


Speed: 20'
Melee: [+1] Greatsword +6 (2d6+4 / 19×2)
Melee: Claws +4 (1d4+2 / 20×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Magical: Wand of Magic Missile (15c / 1d4+1 / 110') Space: 5'; Reach: 5'; BAB: +2;
Special Power Attack (-1 att/+2 dmg); Arcane Strike (Swift, +1 dmg)
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 16


Spells Known (DC 14+spell level)
Caster Level 3

1st 4/day
Shield
Ray of Sickening (Touch +3; Fort DC 15 [negates]; Sickened [–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.])
0 Infinite
Light
Mage Hand
Resistance (1 min; +1 to all saves)
Read Magic

Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Arcane Strike (swift, +1 dmg), S1: Eschew Materials
Skills Diplomacy +10; Intimidate +9; Knowledge Religion +6; ACP -4
Languages Common


Smite Evil (Su) 1/day
Swift action; evil target w/i sight; Duration until target slain or rest
+Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
All smite attacks bypass any DR the target has
+Cha deflection AC from target
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Lay On Hands (Su) 5/day
Standard (Swift on self); 1d6 heal (no save vs undead)
Claws (Su)
7 rounds/day
Free action; Two claws 1d4 + str dmg

Divine Grace (Su)
A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Deft Dodger (Trait)
Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Indomitable Faith (Trait)
You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.
Modules played

Possible mini: http://www.reapermini.com/FigureFinder#detail/60119