Drinking & Dragons

Brew:Cast/Reba Duval: Difference between revisions

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Swapping stunts; +1 to Clever for completing Fan Film
Adding new ability
 
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'''Aspect:''' Where is that accent from?<br>
'''Aspect:''' Where is that accent from?<br>
'''Aspect:''' Low freak out threshold<br>
'''Aspect:''' Low freak out threshold<br>
'''Aspect:''' ???
'''Aspect:''' Dogwalker


=== Stress and Consequences ===
=== Stress and Consequences ===


'''Stress Boxes''' 1 [ ]  2 [ ]  3 [ ]
'''Stress Boxes''' 1 [ ]  2 [ ]  3 [ ]
'''Tenacious Spirit''' (from magical sources only) 4 [ ]


'''Mild''' 2 ''empty''<br>
'''Mild''' 2 ''empty''<br>
'''Moderate''' 4 Arm in a Cast (formerly Broken Arm)<br>
'''Moderate''' 4 <br>
'''Severe''' 6 ''empty''<br>
'''Severe''' 6 ''empty''<br>
'''Extreme''' 8 ''empty'', ''may only be used once a season and REPLACES one of your current aspects.''
'''Extreme''' 8 ''empty'', ''may only be used once a season and REPLACES one of your current aspects.''
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* Forceful +0
* Forceful +0
* Quick +1
* Quick +1
* Sneaky +1
* Sneaky +2


=== Stunts and Extras ===
=== Stunts and Extras ===


'''Classic Crossroads'''—+2 when '''Flashy''' to '''do voodoo at a Crossroads'''.
;Classic Crossroads
 
: +2 to use Flashy to Create Advantages with voodoo at a Crossroads.
'''Paranormally Paranoid'''—Because I'm '''highly superstitious''', I get +2 to <pick approach> '''Overcome''' when '''trying to identify magics.
;Paranormally Paranoid
 
: Because I'm highly superstitious, I get +2 to Cleverly Overcome when trying to identify magics.
'''I've got my mojo'''—Once per session you may count on having your voodoo supplies handy.
;There's a Jinx for That
 
: +2 to Carefully Overcome existing magical enchantments
<!--
;Prepped Mojo
OLD STUNTS
: Once per session when using Voodoo to Overcome, count the success result as 2 higher.
 
;Dog Hair Voodoo
'''Looks the Part'''—+2 to '''Overcome''' when '''socially interacting with voodoo enthusiasts'''.
: Once per session get an additional free invoke with Creating an Advantage with voodoo


-->
;Tenacious Spirit
: The practice of voodoo is a harsh discipline that has it’s roots with a class of people who are long suffering. This shared history of pain has steeled you against the working of the spirit world and so you may use the Tenacious Spirit condition (''see Stress and Consequences above'') to absorb 4 points of stress from any magical source.


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[[Category:Brewed Awakening]]
[[Category:Brewed Awakening]]
[[Category:Brew:Cast]]
[[Category:Brew:Cast]]
[[Category:Brew:Duval Family]]

Latest revision as of 20:29, 28 February 2016

Reba Duval Refresh 3

High Concept: Accidental Voodoo Student
Trouble: Supernatural Magnet In My Head

Aspect: Where is that accent from?
Aspect: Low freak out threshold
Aspect: Dogwalker

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Tenacious Spirit (from magical sources only) 4 [ ]

Mild 2 empty
Moderate 4
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +3
  • Clever +3
  • Flashy +2
  • Forceful +0
  • Quick +1
  • Sneaky +2

Stunts and Extras

Classic Crossroads
+2 to use Flashy to Create Advantages with voodoo at a Crossroads.
Paranormally Paranoid
Because I'm highly superstitious, I get +2 to Cleverly Overcome when trying to identify magics.
There's a Jinx for That
+2 to Carefully Overcome existing magical enchantments
Prepped Mojo
Once per session when using Voodoo to Overcome, count the success result as 2 higher.
Dog Hair Voodoo
Once per session get an additional free invoke with Creating an Advantage with voodoo
Tenacious Spirit
The practice of voodoo is a harsh discipline that has it’s roots with a class of people who are long suffering. This shared history of pain has steeled you against the working of the spirit world and so you may use the Tenacious Spirit condition (see Stress and Consequences above) to absorb 4 points of stress from any magical source.