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===Back to [[IK:Caitlyn_Viscario|Caitlyn]]=== | |||
'''Barred Schools:''' | == Caitlyn's Spellbook == | ||
'''Barred Schools:''' Conjuration<br> | |||
''' | === 5th === | ||
* '''Secret Chest''': Makes a secret chest | |||
* '''Spell Matrix, lesser''': Personal; {{#expr:10*{{#var:CL}}}} min(D); Lose 1d6hp and load with a spell up to 3rd level, can cast as swift action later. | |||
* '''Fly, Mass''': {{#var:CL}} creatures within 30', {{#var:CL}} min; Fly 60' and must stay within 30' of another recipient. | |||
* '''Ironguard, lesser''': Touch, {{#var:CL}} rnds; Immune to nonmagical metal. | |||
=== 4th === | |||
* '''Bombardment''': Close, Conc; Ranged touch {{#expr:20*{{#var:CL}}}}' ({{#var:CL}}d6 dmg, No Save) | |||
* '''Charm Monster''': Close, {{#var:CL}} days; Makes monster an ally. | |||
* '''Defenestrating Sphere'''<sup>F</sup> Medium, {{#var:CL}} rnds (D); Creates ball of air, move 30' (move action, 3d6 dmg), knocked prone (Fort Neg), if prone then pushed 1d8 × 5' up (Fort Neg) and falls 1d6 squares away from original location. | |||
* '''Energy Spheres''': Close, 9 rnds until discharged; Five spheres (Fire, Cold, Acid, Elec, Sonic) that do 5 dmg each (10 dmg with Spell Enhancer) or block a like amount. | |||
* '''Explosive Cascade''': Close; {{#var:CL}} squares take {{#var:CL}}d6 Fire (Reflex Half) | |||
* '''Flame Whips''': Personal, {{#var:CL}} rnds (D); two melee touch (15' reach, 6d6 Fire) | |||
* '''Forceward''': 1 round, 15' radius centered on you, {{#var:CL}} min; Blocks all [Force] effects and incorporeal creatures cannot enter (Will Neg) | |||
* '''Invisibility, Greater''': {{#var:CL}} rnds (D); Stay invisible while attacking | |||
* '''Phantasmal Killer''': Medium; Fearsome illusion (Will Neg) touches opponent and kills them (Fort 3d6 dmg) | |||
* '''Polymorph''': Change into another creature | |||
* '''Sensory Deprivation''': Medium, {{#var:CL}} rnds; Blocks all auditory, olfactory, taste, and visual sensations, as well as finely tuned senses such as blindsense, blindsight, scent, and tremorsense. Target is blinded and deafened. | |||
* '''Spell Enhancer''': Swift, Personal; +2 caster level and +1 DC | |||
* '''Sword of Deception''': Medium, {{#var:CL}} rnds (D); BAB {{#var:CL}} (1d8 spell dmg and stacking -2 penalty to next save [max -5], crit 19x2), standard action to redirect | |||
* '''Wall of Ice''': Medium; {{#var:CL}} 10' sqaures | |||
=== 3rd === | |||
* '''Arcane Sight''': Personal, {{#var:CL}} min (D); Immediate Detect Magic, ascertain spellcasting ability, power source, and highest ability | |||
* '''Circle Dance''': 1 min; Indicates direction of target | |||
* '''Clairvoyance/audience''': 10 min, Long; See or Hear at distance | |||
* '''Daylight''': {{#expr:10*{{#var:CL}}}} min (D); 60' Light | |||
* '''Dispel Magic''': d20+{{#var:CL}} | |||
* '''Fly''': Touch, {{#var:CL}} min; Fly 60' | |||
* '''Halt Undead''': Medium, three undead, {{#var:CL}} rnd; Immobile (Will Neg for intelligent undead only) | |||
* '''Haste''': {{#var:CL}} creatures within 30', {{#var:CL}} rnds; +1 AC/Attacks/Reflex, +30' mvmt | |||
* '''Lightning Bolt''': Line 120'; {{#var:CL}}d6 Elec (Reflex half) | |||
* '''Major Image''': Concentration + 3rnd, {{#expr:4+{{#var:CL}}}} 10' squares; Sight, sound, smell, and thermal | |||
* '''Rainbow Blast<sup>F</sup>''': Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer | |||
* '''Ray of Dizziness''': Medium, {{#var:CL}} rnds; Ranged touch, can only take a move or standard action per round (No Save) | |||
* '''Ray of Exhaustion''': Close, {{#var:CL}} min; Ranged touch, exhausted (Fort fatigued) | |||
* '''Sleet Storm''': Long, 40' radius/20' high, {{#var:CL}} rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone) | |||
* '''Sonorous Hum''': Personal, {{#var:CL}} min (D); Maintains concentration | |||
* '''Spell Vulnerability''': 1 round, Close, one creature, {{#var:CL}} min; Reduce SR by {{#var:CL}} (Fort Neg) | |||
* '''Suggestion''': Close, {{#var:CL}} hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg) | |||
* '''Suspended Silence<sup>50gp</sup>''': 24 hours then 6 rnds; Activate an object with Silence 20' radius on object. | |||
* '''Vampiric Touch<sup>Evil</sup>''' Touch, {{#expr:{{#var:CL}}/2}}d6 dmg (No Save) | |||
=== 2nd === | |||
* '''Bear's Endurance''': Touch, {{#var:CL}} min; +4 Con | |||
* '''Blur''': {{#var:CL}} min; 20% miss chance | |||
* '''Distracting Ray''': Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level | |||
* '''Fox's Cunning''': Touch, {{#var:CL}} min; +4 Int | |||
* '''Hypnotic Pattern''': Medium, 10' radius spread, 2d4+{{#var:CL}} creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg) | |||
* '''Invisibility''': Touch, {{#var:CL}} min; Invisible | |||
* '''Ironthunder Horn''': Cone 30'; Creatures fall prone (Reflex Neg) | |||
* '''Mirror Image''': Personal, {{#var:CL}} min; 1d4+{{#expr:{{#var:CL}}/3}} images | |||
* '''Obscure Object''': 8 hours; Object cannot be viewed by divinations | |||
* '''Phantasmal Assailants''': Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half) | |||
* '''Protection from Arrows''': {{#var:CL}} hours until consumed; DR10/magic from arrows and bullets until {{#expr:{{#var:CL}}*10}} dmg is blocked | |||
* '''Rainbow Beam''': Close; Ranged touch {{#expr:{{#var:CL}}/3}}d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save) | |||
* '''See Invisibility''': {{#var:CL}} min; See invisible and ethereal creatures/objects | |||
* '''Slide, Greater''': Medium; Move target 20' (Will Neg) and this doesn't provoke | |||
* '''Snake's Swiftness''': Medium, Allies in 20' burst; Allies may make melee or ranged attack | |||
=== 1st === | |||
* '''Charm Person''': Close, {{#var:CL}} hours; Treats you as ally. Gains +5 to save if in combat. | |||
* '''Chill Touch<sup>Evil</sup>''': {{#var:CL}} charges; Touch 1d6 (No Save) and 1 Str dmg (Fort Neg) | |||
* '''Color Spray''': Cone 15'; 5HD+ are stunned for 1 round (Will Neg) | |||
* '''Detect Secret Doors''': Detect secret doors | |||
* '''Disguise Self''': {{#var:CL}} min; +10 Disguise | |||
* '''Distract''': Medium, {{#var:CL}} creatures within 30', {{#var:CL}} rnds; Only take a single standard or move action each round and -4 Concentration, Listen, Search, Spot (Will Neg) | |||
* '''Expeditious Retreat, Swift''': Swift; +30' mvmt for 1 round | |||
* '''Magic Missile''': Medium; 5d4+5 Force dmg | |||
* '''Mount''': Close; {{#expr:{{#var:CL}}*2}} hours | |||
* '''Nerveskitter''': Immediate; +5 initiative checks | |||
* '''Protection from Evil''': {{#var:CL}} min; +2 deflection AC and +2 saves from evil sources | |||
* '''Ray of Clumsiness''': Close, {{#var:CL}} min; 1d6+{{#expr:{{#var:CL}}/2}} Dex penalty (No Save) | |||
* '''Reduce Person''': 1 round, one humanoid creature; +2 size Dex, -2 size Str, +1 to attack and AC due to size | |||
* '''Silent Image''': Concentration, {{#expr:4+{{#var:CL}}}} 10' squares; Sight only | |||
* '''Targeting Ray''': Medium, {{#var:CL}} rnds; Ranged touch grants all allies ={{#expr:{{#var:CL}}/3}} on ranged attacks (No Save) | |||
* '''Thunderhead''': Close, {{#var:CL}} rnds; Thundercloud follows subject and does 1 Elec dmg (Reflex Neg) each round. | |||
=== 0th === | |||
* '''Acid Splash, Ray of Frost''': | |||
* '''Arcane Mark''': | |||
* '''Dancing Lights''': | |||
* '''Daze''': | |||
* '''Detect Magic''': | |||
* '''Detect Poison''': | |||
* '''Disrupt Undead''': | |||
* '''Flare''': | |||
* '''Ghost Sound''': | |||
* '''Light''': | |||
* '''Mage Hand''': | |||
* '''Mending''': | |||
* '''Message''': | |||
* '''Open/Close''': | |||
* '''Prestidigitation''': | |||
* '''Read Magic''': | |||
* '''Resistance''': | |||
* '''Stick''': | |||
* '''Touch of Fatigue<sup>Evil</sup>''': | |||
== Necromancer's Spellbook == | |||
To prepare a spell from this book the Spellcraft DC is 15 + spell level | |||
=== 5th === | |||
*Magic Jar | |||
*Wrack | |||
=== 4th === | |||
*Bestow Curse | |||
*Contagion | |||
*Enervation | |||
*Shout | |||
=== 3rd === | |||
*Chain Missile | |||
*Fireball | |||
*Ray of Exhaustion | |||
*Vampiric Touch | |||
=== 2nd === | |||
*Blindness/Deafness | |||
*Ghoul Touch | |||
*Scorching Ray | |||
*Spectral Hand | |||
=== 1st === | |||
*Backbiter | |||
*Burning Hands | |||
*Cause Fear | |||
*Chill Touch | |||
*Ice Dagger | |||
*Magic Missile | |||
*Ray of Enfeeblement | |||
*Shield | |||
*Shocking Grasp | |||
*Spirit Worm | |||
[[Category:IK]] | [[Category:IK]] | ||
[[Category:IK:PC]] | [[Category:IK:PC]] |
Latest revision as of 19:26, 10 August 2008
Back to Caitlyn
Caitlyn's Spellbook
Barred Schools: Conjuration
5th
- Secret Chest: Makes a secret chest
- Spell Matrix, lesser: Personal; 90 min(D); Lose 1d6hp and load with a spell up to 3rd level, can cast as swift action later.
- Fly, Mass: 9 creatures within 30', 9 min; Fly 60' and must stay within 30' of another recipient.
- Ironguard, lesser: Touch, 9 rnds; Immune to nonmagical metal.
4th
- Bombardment: Close, Conc; Ranged touch 180' (9d6 dmg, No Save)
- Charm Monster: Close, 9 days; Makes monster an ally.
- Defenestrating SphereF Medium, 9 rnds (D); Creates ball of air, move 30' (move action, 3d6 dmg), knocked prone (Fort Neg), if prone then pushed 1d8 × 5' up (Fort Neg) and falls 1d6 squares away from original location.
- Energy Spheres: Close, 9 rnds until discharged; Five spheres (Fire, Cold, Acid, Elec, Sonic) that do 5 dmg each (10 dmg with Spell Enhancer) or block a like amount.
- Explosive Cascade: Close; 9 squares take 9d6 Fire (Reflex Half)
- Flame Whips: Personal, 9 rnds (D); two melee touch (15' reach, 6d6 Fire)
- Forceward: 1 round, 15' radius centered on you, 9 min; Blocks all [Force] effects and incorporeal creatures cannot enter (Will Neg)
- Invisibility, Greater: 9 rnds (D); Stay invisible while attacking
- Phantasmal Killer: Medium; Fearsome illusion (Will Neg) touches opponent and kills them (Fort 3d6 dmg)
- Polymorph: Change into another creature
- Sensory Deprivation: Medium, 9 rnds; Blocks all auditory, olfactory, taste, and visual sensations, as well as finely tuned senses such as blindsense, blindsight, scent, and tremorsense. Target is blinded and deafened.
- Spell Enhancer: Swift, Personal; +2 caster level and +1 DC
- Sword of Deception: Medium, 9 rnds (D); BAB 9 (1d8 spell dmg and stacking -2 penalty to next save [max -5], crit 19x2), standard action to redirect
- Wall of Ice: Medium; 9 10' sqaures
3rd
- Arcane Sight: Personal, 9 min (D); Immediate Detect Magic, ascertain spellcasting ability, power source, and highest ability
- Circle Dance: 1 min; Indicates direction of target
- Clairvoyance/audience: 10 min, Long; See or Hear at distance
- Daylight: 90 min (D); 60' Light
- Dispel Magic: d20+9
- Fly: Touch, 9 min; Fly 60'
- Halt Undead: Medium, three undead, 9 rnd; Immobile (Will Neg for intelligent undead only)
- Haste: 9 creatures within 30', 9 rnds; +1 AC/Attacks/Reflex, +30' mvmt
- Lightning Bolt: Line 120'; 9d6 Elec (Reflex half)
- Major Image: Concentration + 3rnd, 13 10' squares; Sight, sound, smell, and thermal
- Rainbow BlastF: Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer
- Ray of Dizziness: Medium, 9 rnds; Ranged touch, can only take a move or standard action per round (No Save)
- Ray of Exhaustion: Close, 9 min; Ranged touch, exhausted (Fort fatigued)
- Sleet Storm: Long, 40' radius/20' high, 9 rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone)
- Sonorous Hum: Personal, 9 min (D); Maintains concentration
- Spell Vulnerability: 1 round, Close, one creature, 9 min; Reduce SR by 9 (Fort Neg)
- Suggestion: Close, 9 hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg)
- Suspended Silence50gp: 24 hours then 6 rnds; Activate an object with Silence 20' radius on object.
- Vampiric TouchEvil Touch, 4.5d6 dmg (No Save)
2nd
- Bear's Endurance: Touch, 9 min; +4 Con
- Blur: 9 min; 20% miss chance
- Distracting Ray: Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level
- Fox's Cunning: Touch, 9 min; +4 Int
- Hypnotic Pattern: Medium, 10' radius spread, 2d4+9 creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg)
- Invisibility: Touch, 9 min; Invisible
- Ironthunder Horn: Cone 30'; Creatures fall prone (Reflex Neg)
- Mirror Image: Personal, 9 min; 1d4+3 images
- Obscure Object: 8 hours; Object cannot be viewed by divinations
- Phantasmal Assailants: Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half)
- Protection from Arrows: 9 hours until consumed; DR10/magic from arrows and bullets until 90 dmg is blocked
- Rainbow Beam: Close; Ranged touch 3d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save)
- See Invisibility: 9 min; See invisible and ethereal creatures/objects
- Slide, Greater: Medium; Move target 20' (Will Neg) and this doesn't provoke
- Snake's Swiftness: Medium, Allies in 20' burst; Allies may make melee or ranged attack
1st
- Charm Person: Close, 9 hours; Treats you as ally. Gains +5 to save if in combat.
- Chill TouchEvil: 9 charges; Touch 1d6 (No Save) and 1 Str dmg (Fort Neg)
- Color Spray: Cone 15'; 5HD+ are stunned for 1 round (Will Neg)
- Detect Secret Doors: Detect secret doors
- Disguise Self: 9 min; +10 Disguise
- Distract: Medium, 9 creatures within 30', 9 rnds; Only take a single standard or move action each round and -4 Concentration, Listen, Search, Spot (Will Neg)
- Expeditious Retreat, Swift: Swift; +30' mvmt for 1 round
- Magic Missile: Medium; 5d4+5 Force dmg
- Mount: Close; 18 hours
- Nerveskitter: Immediate; +5 initiative checks
- Protection from Evil: 9 min; +2 deflection AC and +2 saves from evil sources
- Ray of Clumsiness: Close, 9 min; 1d6+4.5 Dex penalty (No Save)
- Reduce Person: 1 round, one humanoid creature; +2 size Dex, -2 size Str, +1 to attack and AC due to size
- Silent Image: Concentration, 13 10' squares; Sight only
- Targeting Ray: Medium, 9 rnds; Ranged touch grants all allies =3 on ranged attacks (No Save)
- Thunderhead: Close, 9 rnds; Thundercloud follows subject and does 1 Elec dmg (Reflex Neg) each round.
0th
- Acid Splash, Ray of Frost:
- Arcane Mark:
- Dancing Lights:
- Daze:
- Detect Magic:
- Detect Poison:
- Disrupt Undead:
- Flare:
- Ghost Sound:
- Light:
- Mage Hand:
- Mending:
- Message:
- Open/Close:
- Prestidigitation:
- Read Magic:
- Resistance:
- Stick:
- Touch of FatigueEvil:
Necromancer's Spellbook
To prepare a spell from this book the Spellcraft DC is 15 + spell level
5th
- Magic Jar
- Wrack
4th
- Bestow Curse
- Contagion
- Enervation
- Shout
3rd
- Chain Missile
- Fireball
- Ray of Exhaustion
- Vampiric Touch
2nd
- Blindness/Deafness
- Ghoul Touch
- Scorching Ray
- Spectral Hand
1st
- Backbiter
- Burning Hands
- Cause Fear
- Chill Touch
- Ice Dagger
- Magic Missile
- Ray of Enfeeblement
- Shield
- Shocking Grasp
- Spirit Worm