Drinking & Dragons

Disposable:Nest/PC/Milo: Difference between revisions

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;Like The Wind
;Like The Wind
:As long as there is no barrier between where you are and where you want to go, you can use your action to go there with no roll, no matter how far.
:As long as there is no barrier between where you are and where you want to go, you can use your action to go there with no roll, no matter how far.
==== Queued ====


;Any Way But Up
;Any Way But Up
:You can walk on any surface, horizontal, vertical, or upside down, as though it were the ground. Climbing difficulty starts at Mediocre (+0), regardless of handholds, but can increase for loose or slippery surfaces.
:You can walk on any surface, horizontal, vertical, or upside down, as though it were the ground. Climbing difficulty starts at Mediocre (+0), regardless of handholds, but can increase for loose or slippery surfaces.
;From Out of Nowhere
:You can attack with stealth as long as you have a stealth related aspect.
==== Queued ====


;Tireless
;Tireless
:You never need to make Physique rolls to avoid exhaustion. You do not need sleep, and get +2 to overcome on Athletics rolls that involve endurance.
:You never need to make Physique rolls to avoid exhaustion. You do not need sleep, and get +2 to overcome on Athletics rolls that involve endurance.
;What's Yours is Mine
:An invisible magpie spirit follows you around and will occasionally filch trinkets out of strangers' pockets and deposits them into yours. Once per session, you may stealthily steal a small item from another character at Mediocre (+0) difficulty.


=== Stress and Consequences ===
=== Stress and Consequences ===

Latest revision as of 02:52, 25 July 2019

Milo MillerRefresh 3

Aspects

Heroic Concept: Flies like a Jellyfish
Mundane Life: Grounded Gopher
Hook: Landed on the Wrong Moon

Aspect: Knows a guy that knows a guy
Aspect: A little jumpy

Skills

  • +4 Stealth
  • +3 Notice, Burgulary
  • +2 Investigate, Deceive, Contacts
  • +1 Rapport, Fight, Will, Athletics

Stunts and Extras

Like The Wind
As long as there is no barrier between where you are and where you want to go, you can use your action to go there with no roll, no matter how far.
Any Way But Up
You can walk on any surface, horizontal, vertical, or upside down, as though it were the ground. Climbing difficulty starts at Mediocre (+0), regardless of handholds, but can increase for loose or slippery surfaces.
From Out of Nowhere
You can attack with stealth as long as you have a stealth related aspect.

Queued

Tireless
You never need to make Physique rolls to avoid exhaustion. You do not need sleep, and get +2 to overcome on Athletics rolls that involve endurance.
What's Yours is Mine
An invisible magpie spirit follows you around and will occasionally filch trinkets out of strangers' pockets and deposits them into yours. Once per session, you may stealthily steal a small item from another character at Mediocre (+0) difficulty.

Stress and Consequences

Physical 1 2 3
Mental 1 2 3
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.