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| == Kazimir Volev ECL5 ==
| | See [[IK:Caitlyn Viscario/Cohort]] |
| NG Medium human<br/>
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| Morrowan<br/>
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| '''Aura''' Allies within 60' gain +2 Reflex<br/>
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| '''Init''' +0; '''Senses:''' Listen/Spot +6
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| <hr>
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| '''AC:''' 20; '''Touch:''' 12; '''Flat-footed:''' 18<br/>(+2 dex; +5 chain; +3 greatcoat)<br/>
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| '''HP:''' 13+4d6 (1d8+4d6+5)<br/>
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| '''DR:''' 5/Bludgeoning<br/>
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| '''Fort:''' +4, '''Ref''' +2, '''Will''' +5<br/>
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| +2 Reflex with Aura<br/>
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| <!-- ==============================
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| Marshal: Good Fort & Will
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| Warmage: Good Will
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| =================================== -->
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| <hr>
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| '''Speed:''' 30'<br/>
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| '''Melee:''' Touch +1 <br/>
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| '''Ranged:''' Touch +4 (+5 within 30') <br/>
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| '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +1<br/>
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| <hr>
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| '''Warmage Spells''' CL4 '''DC''' 12+lvl<br/>
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| '''Close''' 35' [7] '''Medium''' 140' '''Long''' 560'<br/>
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| '''Warmage Edge''' +2 dmg
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| *'''2nd (4)'''
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| **'''Acid Arrow''': Ranged touch, Long, 2d4 damage for 2 rounds.
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| **'''Continual Flame''': 50gp
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| **'''Fireburst''' <sup>SpC</sup>: 10' burst from you, 4d8 Fire (Reflex half)
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| **'''Fire Trap''': Opened object deals 1d4+4 fire (Reflex half) in 5' burst.
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| **'''Flaming Sphere''': Medium range, 4 rnds; 5' sphere, move 30', 2d6 fire (Reflex none); move action to control
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| **'''Ice Knife''' <sup>SpC</sup>: Long Ranged Touch with a +8, 2d8 Cold (No Save) and 2 Dex dmg (Fort Neg). On a miss, it goes random (see Missing with a Thrown Weapon, PHB 158) and does 1d8 Cold (Reflex half)
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| **'''Pyrotechnics''': Turns fire into blinding light or choking smoke.
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| **'''Scorching Ray''': Close; Ranged touch for 4d6 Fire (No Save)
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| **'''Shatter''': Area of weak objects; destroy one object of up to 40lbs (Will Neg); deal 4d6 dmg (Fort half) to a construct.
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| **'''Whirling Blade''' <sup>SpC</sup>: 60' line, slashing weapons attacks (BAB + Chr = attack)
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| **'''Ray of Ice'''<sup>Adv Learning</sup> <sup>SpC</sup>: Close; 2d6 Cold (No Save) and frozen to ground (Reflex Neg; cannot move, no Dex bonus, -2 on attack rolls; DC18 Strength chk or 15 dmg to ice)
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| **'''Spiritual Weapon 1/day'''<sup>Domain</sup>: Attacks target (BAB + Wis = attack) for 1d8+1
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| *'''1st (7)'''
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| **'''Accuracy''' <sup>CA</sup>: One projectile weapon or four thrown weapons have their crit range doubled for 40 min.
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| **'''Blades of Fire''' <sup>SpC</sup>: Your melee weapons (up to two that you are holding) deal +1d8 fire damage for 1 round.
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| **'''Burning Hands''': 15' cone, 4d4 Fire (Reflex half)
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| **'''Chill Touch''': Four touch attacks for 1d6 Cold (No Save) and 1 Str dmg (Fort Neg)
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| **Fist of Stone <sup>SpC</sup>: Gain +6 Str and natural slam attack.
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| **Hail of Stone M,SpC: Rain of stone deals 1d4/level damage (max 5d4).
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| **Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
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| **Orb of Acid, Lesser SpC: Ranged touch; 1d8 acid + 1d8/two levels beyond 1st (max 5d8).
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| **Orb of Cold, Lesser SpC: Ranged touch; 1d8 cold + 1d8/two levels beyond 1st (max 5d8).
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| **Orb of Electricity, Lesser SpC: Ranged touch; 1d8 elec. + 1d8/two levels beyond 1st (max 5d8).
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| **Orb of Fire, Lesser SpC: Ranged touch; 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
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| **Orb of Sound, Lesser SpC: Ranged touch; 1d6 damage + 1d6/two levels beyond 1st (max 5d6).
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| **Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
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| **True Strike: +20 on your next attack roll.
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| **Magic Weapon 1/day<sup>Domain</sup>: Weapon gains +1 bonus.
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| *'''0th (6)'''
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| **Acid Splash: Orb deals 1d3 acid damage.
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| **Disrupt Undead: Deals 1d6 damage to one undead.
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| **Light: Object shines like a torch.
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| **Ray of Frost: Ray deals 1d3 cold damage.
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| **Caltrops SpC: Creates caltrops in 5'x5' square, +5' sq. per two levels beyond 1st (max 5).
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| **Electric Jolt SpC: Ranged touch attack deals 1d3 electricity damage.
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| **Sonic Snap SpC: Subject takes 1 point of sonic damage and is deafened for 1 round.
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| **Launch Bolt SpC: Launches a crossbow bolt up to 80'.
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| **Launch Item SpC: Hurls fine item up to medium range.
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| <hr>
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| '''Abilities''' Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2 <br/>
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| '''Feats''' Point Blank Shot; Precise Shot; Skill Focus (Diplomacy)<sup>Marshal</sup>; Arcane Disciple (War Doman)<sup>CD</sup>; Skill Focus (Concentration)<sup>Daryl</sup>; Alertness<sup>Daryl</sup><br/>
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| '''Skills''' Concentration +12; Diplomacy +8; Intimidate +5; Sense Motive +4; Knowledge (Tactics) +5; Knowledge (Religion) +6; Ride +5; Profession (Military) +4; Spellcraft +10<br />
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| '''Languages:''' Khadoran (native); Cygnaran; two more
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| <!-- ========================
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| Marshal: (4+int[2]+hu[1])*4 = 28
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| 3 ranks in 8 skills = -24
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| Dip, Intim, Listen, Spot, Sense, K-tactics, K-rel, ride
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| Cygnaran, two more languages (already speaks Khardoran)
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| Warmage: (2+int[2]+hu[1])*4 = 20
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| 8 ranks in 2 skills = -16
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| Conc + Splcrft
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| 1 rank in K-rel = -1
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| 3 rank in Profession (Military) = -3
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| ============================= --><br/>
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| <hr>
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| '''Gear''' 2,250 gp
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| Armored Greatcoat+1 1075 gp, +3 AC -1 chk
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| Chain Armor +1 1100 gp, +5 AC -2 chk
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| Short Sword 10gp 2#
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| 2,185 gp spent. Remainder on typical adventurer gear (rope, food, etc)
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