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[[Category:PC]]
__NOTOC__
[[Category:Oath to Lone Rock City]]
[[Category:LRC:PC]]
[[Category:LRC:Warriors of the Morning Breeze]]
[[Category:LRC:Oath to Lone Rock City]]
[[Category:LRC:Pastoral Garden]]
[[Category:LRC:Iron Men]]
[[Category:LRC]]
{{PC
|image=[[Image:Robhim.jpg|300px|Robhim, as stolen from [http://gatherer.wizards.com/gathererlookup.asp?set=RavnicaCityofGuilds&name=civic_wayfinder Civic Wayfinder].]]
|profile=Robhim/Personality Profile
|logsheet=Robhim/Logsheet
}}


Robhim Estis, male human (Chessentan) Drd2/Ftr1; Deity Anhur; ECL 3; HD 2d8+1d10+6; hp 27; Init +2; Spd 30 ft; AC 15 (+2 leather, +1 wooden buckler, +2 Dex); Melee scythe +3 (2d4+3/crit x4/slashing, piercing) or shortsword +4 (1d6+2/crit 19-20/piercing) or warhammer +4 (1d8+2/crit x3/bludgeoning); Ranged sling +4 (1d4/50'/bludgeoning); SA n/a; SQ Animal Companion (Ex), Natural Sense (Ex), Wild Empathy +3 (Ex), Woodland Stride (Ex); AL N; SV Fort +7, Ref +2, Will +5; Str 14, Dex 14, Con 14, Int 14, Wis 15, Cha 8.
'''NAME''' Robhim Estis<br>
'''Class''' Druid 3, Cleric 3, [http://d20wiki.amazingrando.com/index.php?title=Priest_of_the_Wild Priest of the Wild] 8 (ECL 14)<br>
'''Race:''' Chessentan (Human (Mulan))<br>
Alignment NG | Size: M | Type:Male Human<br>
Patron Deity: Anhur (Mulhadori)<br>
'''Abilities'''  <br />
Str 14 +2         <br />
Dex 14 +2 (16 +3) <br />
Con 14 +2        <br />
Int 14 +2         <br />
Wis 18 +4 (22 +6) <br />
Cha 8 -1          <br />
==Defense==
'''AC''' 20, touch 14, flat-footed 17 | (+3 Dex, +6 Armor, +1 deflection) <br />
::+2 AC against incorporeal touch attacks
'''HP''' 98      <br />
'''Init''' +3    <br />
'''Speed''' 30    <br />
'''Fort''' 12, '''Ref''' 9, '''Will''' 20
<!-- ========================================
HD = 8druid + 2d8druid + 3d8cleric + 8d6potw + 28con] = 8 + 5*6 + 8*4 +28 = 8 + 30 + 32 + 28 = 98
F = 3cleric +3druid +2potw +2con +2vest = 12
R = 1cleric +1druid +2potw +3dex +2vest = 9
W = 3cleric +3druid +6potw +6wis +2vest = 20
BAB = +2cleric +2druid +4potw = 8
========================================= -->


Skills: Concentration +6, Craft (Woodworking) +4, Handle Animal +4*, Knowledge (Nature) +10, Listen +10, Profession (Gardener) +4, Ride +6, Spot +10, Survival +9, Swim +4; Languages Common, Chessentan, Druidic, Draconic, Sylvan; *+8 with animal companion
==Attacks==
*'''+2 Frost Falchion +13/8''' | '''2d4+5 plus 1d6 cold''' | 18 | Range: - | 2hSl | 8 lbs.<br>masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)<br>+2, frost (+1d6 cold damage); Anhur's (shocking burst)<br>
*'''+1 Fire light mace +11/6 | '''1d6+2 plus 1d6 fire''' | 20 | Range: - | LightB | 4lbs.<br>+1 flaming (1d6 fire damage)
*'''Heavy mace +10/5''' | '''1d8+2''' | 20 | Range: - | 1hB | 8 lbs.<br>cold iron<br>
*'''Dagger +10/5''' | '''1d4+1''' | 18 | Range: - | LtSl/P | 1 lbs.<br>silver<br>
*'''Sling +11''' | '''1d4+2''' | 20 | Range: 50' | B | 0 lbs.<br>7 bullets<br>
'''Base Attack''' +8/+3 | '''Grapple''' +10


Feats:  Alertness, Combat Expertise, Dodge, Mobility
==Feats & Abilities==
*Feats
**Domain: '''Weapon Focus (Falchion)'''
**Human: '''Scribe Scroll'''
**1st: '''Practiced Spellcaster (Druid)'''
**3rd: '''Practiced Spellcaster (Cleric)'''
**6th: '''Natural Bond'''
**9th: '''Natural Bond'''
**12th:  '''Retributive Spell'''
*Abilities
**'''Electricity Resist 5'''
**'''Nature Sense''' +2 knowledge nature and survival
**'''Wild Empathy''' diplomacy-like check to affect animals
**'''Woodland Stride''' ignore terrain hindrances
**'''Trackless Step''' hard to track in natural environments
**'''Turn undead''' as a 7th level cleric2/day (1d20+1, 2d6+5)
**'''Animal Companion''' an 13th level druid (3dru+4potw+6natbondx2=13)
**'''Divine Nature (Woodling)''' spend turn attempt, touch animal companion to imbue with Woodling template
**'''Blended spellcasting''' any druid or cleric spell slot can be used to cast spontaneously ''summon nature's ally'' or ''cure'' (instead of only cleric slots for ''cure'', etc)
*Anhur's Gifts
**'''Anhur's Fury''' All falchions wielded are ''shocking burst''
**'''Anhur's Protection''' 1/day add cleric level to electric resistance (immediate action)
*Trained by the Dark Dogs
**'''Panther Stance''' As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
**'''Way of the Panther''' You have access to the Ninja base class.
Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion


Arms:  masterwork leather armor, wooden buckler, masterwork shortsword, scythe, warhammer, sling, sling bullets (7)
==Spells==
<!-- ===================================================
0/1/2/3/4/5/6/7/8/9 L
6/4/4/3/3/2/~/~/~/~ +
0/2/2/1/1/1/1/~/~/~ =
6/6/6/4/4/3/~/~/~/~


Equipment: spell component pouch, backpack, flint and steel, silk rope (50'), hooded lantern, oil (2), waterskin
Close =  25 +  5 per2 =  25 +  5 *  6 =  25 +  30 =  55
Medium = 100 + 10 per1 = 100 + 10 * 13 = 100 + 130 = 230
Long  = 400 + 40 per1 = 400 + 40 * 13 = 400 + 520 = 920
==================================================== -->


Possessions:  9.45 gp, everburning torch, lesser scroll permit, scroll CLW (2), potion CLW
===Cleric===
'''Cleric Spells: (as 10th level cleric) 6/6+d/6+d/4+d/4+d/3+d''' <br />
'''Caster level 13''' <br />
 
'''Domains:'''<br>
Domain: '''War''' Proficiency, Focus'' <br />
Domain: '''Storm''' Electricity Resistance 5 <br />
Domain: '''Windstorm''' Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects. <br />
 
===Druid===
'''Druid Spells: (as 10th level druid) 6/6/5/4/4/3''' <br />
'''Caster level 13'''<br>
 
===Ranges===
Close 55, medium 230, long 920
 
==Skills==
<!-- =============================
Intmod  2
Human  +1
Druid  4+int+hu = 7
Cleric  2+int+hu = 5
PotW    4+int+hu = 7
 
dru1    4*7 = 28
dru2-3  2*7 = 14
clr1-3  3*5 = 15
potw1-8 8*7 = 56
28 + 14 + 15 + 56 = 113
(Max: 17/8.5)
ECL virtual ranks in K(Local((LRC))
=============================== -->
* [[srd:skills/concentration.htm | Concentration]] +19 (17 ranks)
* [[srd:skills/craft.htm | Craft]] Woodworking +8 (6 ranks)
* [[srd:skills/handleAnimal.htm | Handle Animal]] +5 (6 ranks), +9 to animal companion
* [[srd:skills/jump.htm | Jump]] +3 (0 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Nature +16 (10 ranks) ~+17 to recognize
* [[srd:skills/knowledge.htm | Knowledge]] Religion +12 (10 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Planes +12 (10 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Local LRC +16 (14 ranks) +18 to recognize species
* [[srd:skills/listen.htm | Listen]] +23 (17 ranks)
* [[srd:skills/profession.htm | Profession]] Gardener +12 (6 ranks)
* [[srd:skills/profession.htm | Profession]] Advocate +7 (1 ranks)
* [[srd:skills/ride.htm | Ride]] +6 (1 ranks)
* [[srd:skills/spellcraft.htm | Spellcraft]] +9 (7 ranks)
* [[srd:skills/spot.htm | Spot]] +23 (17 ranks)
* [[srd:skills/survival.htm | Survival]] +15 (5 ranks)
'''Languages:''' Common, Druidic, Draconic, Sylvan (, Chessentan) <br>

Latest revision as of 12:13, 12 March 2009

Robhim, as stolen from Civic Wayfinder.
Quick links
Personality ProfileLogsheet

NAME Robhim Estis
Class Druid 3, Cleric 3, Priest of the Wild 8 (ECL 14)
Race: Chessentan (Human (Mulan))
Alignment NG | Size: M | Type:Male Human
Patron Deity: Anhur (Mulhadori)
Abilities
Str 14 +2
Dex 14 +2 (16 +3)
Con 14 +2
Int 14 +2
Wis 18 +4 (22 +6)
Cha 8 -1

Defense

AC 20, touch 14, flat-footed 17 | (+3 Dex, +6 Armor, +1 deflection)

+2 AC against incorporeal touch attacks

HP 98
Init +3
Speed 30
Fort 12, Ref 9, Will 20

Attacks

  • +2 Frost Falchion +13/8 | 2d4+5 plus 1d6 cold | 18 | Range: - | 2hSl | 8 lbs.
    masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)
    +2, frost (+1d6 cold damage); Anhur's (shocking burst)
  • +1 Fire light mace +11/6 | 1d6+2 plus 1d6 fire | 20 | Range: - | LightB | 4lbs.
    +1 flaming (1d6 fire damage)
  • Heavy mace +10/5 | 1d8+2 | 20 | Range: - | 1hB | 8 lbs.
    cold iron
  • Dagger +10/5 | 1d4+1 | 18 | Range: - | LtSl/P | 1 lbs.
    silver
  • Sling +11 | 1d4+2 | 20 | Range: 50' | B | 0 lbs.
    7 bullets

Base Attack +8/+3 | Grapple +10

Feats & Abilities

  • Feats
    • Domain: Weapon Focus (Falchion)
    • Human: Scribe Scroll
    • 1st: Practiced Spellcaster (Druid)
    • 3rd: Practiced Spellcaster (Cleric)
    • 6th: Natural Bond
    • 9th: Natural Bond
    • 12th: Retributive Spell
  • Abilities
    • Electricity Resist 5
    • Nature Sense +2 knowledge nature and survival
    • Wild Empathy diplomacy-like check to affect animals
    • Woodland Stride ignore terrain hindrances
    • Trackless Step hard to track in natural environments
    • Turn undead as a 7th level cleric: 2/day (1d20+1, 2d6+5)
    • Animal Companion an 13th level druid (3dru+4potw+6natbondx2=13)
    • Divine Nature (Woodling) spend turn attempt, touch animal companion to imbue with Woodling template
    • Blended spellcasting any druid or cleric spell slot can be used to cast spontaneously summon nature's ally or cure (instead of only cleric slots for cure, etc)
  • Anhur's Gifts
    • Anhur's Fury All falchions wielded are shocking burst
    • Anhur's Protection 1/day add cleric level to electric resistance (immediate action)
  • Trained by the Dark Dogs
    • Panther Stance As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
    • Way of the Panther You have access to the Ninja base class.

Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion

Spells

Cleric

Cleric Spells: (as 10th level cleric) 6/6+d/6+d/4+d/4+d/3+d
Caster level 13

Domains:
Domain: War Proficiency, Focus
Domain: Storm Electricity Resistance 5
Domain: Windstorm Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects.

Druid

Druid Spells: (as 10th level druid) 6/6/5/4/4/3
Caster level 13

Ranges

Close 55, medium 230, long 920

Skills

Languages: Common, Druidic, Draconic, Sylvan (, Chessentan)