Difference between revisions of "Wild:PC/Nathaniel/Servants"
Wizardoest (talk | contribs) m (Over the course of 3 weeks Nathaniel will heal Doomie) |
Wizardoest (talk | contribs) (adding amulet to Doomipede) |
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'''Speed:''' 40'; Climb 40'<br/> | '''Speed:''' 40'; Climb 40'<br/> | ||
'''Melee:''' Bite +11 (2d6+6 / 20×2) <br/> | '''Melee:''' Bite +11 (2d6+6+poison / 20×2) <br/> | ||
'''Melee:''' Slam +11 (2d6+6 / 20×2) <br/> | '''Melee:''' Slam +11 (2d6+6 / 20×2) <br/> | ||
'''Space:''' 15'; '''Reach:''' 10'; '''BAB:''' +6; '''Grapple:''' +12<br/> | '''Space:''' 15'; '''Reach:''' 10'; '''BAB:''' +6; '''Grapple:''' +12<br/> | ||
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'''Special''' Corpsecrafted, granting Str +4, +2 hp per HD, +4 turn resistance. | '''Special''' Corpsecrafted, granting Str +4, +2 hp per HD, +4 turn resistance. | ||
'''Amulet of Bad Breath''' Bite attacks imbued with Greenblood oil poison (Injury DC 13, 1 Con primary / 1d2 Con secondary) | |||
Proficient with all simple and martial weapons, as well as any natural weapons. | Proficient with all simple and martial weapons, as well as any natural weapons. |
Revision as of 09:30, 30 December 2009
Undead creation and control
- Control
- 4×caster level
- 4×6 = 24HD
- Currently controlling 21HD
- Available: 3HD
- Create with Animate Dead
- 2×CL = 12HD per casting
Thanos (Ogre Skeleton CR 2)NE Large Undead AC: 17; Touch: 9; Flat-footed: 17 Speed: 30' (40' without armor) Abilities Str 25, Dex 10, Con -, Int -, Wis 10, Cha 1 Special Corpsecrafted, granting Str +4 and +2 hp per HD. Proficient with all simple and martial weapons, as well as any natural weapons. |
Scare Bear (Urskin Skeleton CR 2)NE Large Undead AC: 18; Touch: 9; Flat-footed: 18 Speed: 30' (40' without armor) for land and swim Abilities Str 29, Dex 14, Con --, Int --, Wis 10, Cha 1 Special Corpsecrafted, granting Str +4 and +2 hp per HD. Proficient with all simple and martial weapons, as well as any natural weapons. |
Doomipede (Monstrous Centipede Zombie CR 4)NE Huge Undead AC: 14; Touch: 9; Flat-footed: 13 Speed: 40'; Climb 40' Abilities Str 23, Dex 13, Con Ø, Int Ø, Wis 10, Cha 1 Special Corpsecrafted, granting Str +4, +2 hp per HD, +4 turn resistance. Amulet of Bad Breath Bite attacks imbued with Greenblood oil poison (Injury DC 13, 1 Con primary / 1d2 Con secondary) Proficient with all simple and martial weapons, as well as any natural weapons. |
Skeleton template plus Corpsecrafter feats
Lose nearly everything except what is listed here.
- Size and Type
- Becomes Undead but retains alignment subtype and subtypes that indicate kind.
- Hit Dice
- Gains +2hp per hit die
- Speed
- Magical fly speeds are retained, as are other movement modes.
- Size-related changes ( Natural AC / Claw Damage)
- Tiny or smaller +0 / 1d2
- Small +1 / 1d3
- Medium +2 / 1d4
- Large +2 / 1d6
- Huge +3 / 1d8
- Gargantuan +6 / 2d6
- Colossal +10 / 2d8
- Attacks
- Retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to ½ its Hit Dice.
- Special Qualities
- Retains any extraordinary special qualities that improve its melee or ranged attacks.
- Immunity to Cold (Ex)
- DR 5/bludgeoning
- +4 Turn Resistance
- Saves
- Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.
- Abilities
- Str +4; Dex +2; No Con or Int; Wis becomes 10; Cha becomes 1.
- Feats
- Gains Improved Initiative.
Zombie template plus Corpsecrafter feats
"Zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
- Size and Type
- Becomes Undead but retains alignment subtype and subtypes that indicate kind.
- Hit Dice
- Double hit dice; if original HD is greater than 10 it can't be a zombie
- Gains +2hp per hit die
- Speed
- maneuverability rating drops to clumsy
- Size-related changes ( Natural AC / Claw Damage)
- Tiny or smaller +0 / 1d3
- Small +1 / 1d4
- Medium +2 / 1d6
- Large +3 / 1d8
- Huge +4 / 2d6
- Gargantuan +7 / 2d8
- Colossal +11 / 4d6
- Attacks
- A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A zombie also gains a slam attack. A zombie’s base attack bonus is equal to ½ its Hit Dice.
- Special Qualities
- A zombie retains none of the base creature’s special attacks.
- DR 5/slashing
- Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
- +4 Turn Resistance
- Saves
- Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.
- Abilities
- Str +6; Dex -2; No Con or Int; Wis becomes 10; Cha becomes 1.
- Feats
- Gains Toughness.