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They are often seen as master smiths and warriors, and often the two are not exclusive to one another. They often travel to Flandrin to become merchants and craftsmen. Those with a militaristic bent often come as marcinaries.
They are often seen as master smiths and warriors, and often the two are not exclusive to one another. They often travel to Flandrin to become merchants and craftsmen. Those with a militaristic bent often come as marcinaries.
Their government has a strict caste system and is based on honor, though this is usually percieved honor as opposed to honor in it's true name. The nobles fight their pety court games for power and often send their seconds to duels to defend their honor if they did something that society would frown upon. No one in a dwarven society holds power without having  alittle blood on their hands.


== Halfling (Hf) ==
== Halfling (Hf) ==
They are being played by Randy and are hunted for their fine pelts. Halflings have pelts, right?
Halflings are migrant folk. They are like gypsys in that they don't like to be tried down to one place too long and they and a nose for getting into trouble, guilty of it or not. Many people take advantage of the existance of there caravans and commit foul deeds and blame it on the halflings. Most often there is little investigation to the contrary and they are forced to pull up camp and find a new place to settle.
 
Halflings have no real government as a race. They have caravan leaders; often the most aged and experienced. The leader usually is also someone with good ties to certain villages and towns so that they have some safe civilized areas to settle.
 
Halflings have a special celebtration that happens every three years called Landsmeet. This is a celebration to celebrate Saint Yandalla that is full of music, games, and food. Halflings caravans from all around Flandrin come to a meeting spot called the Thereldan Planes the set up camps to perpare for the ceremony. In tradtion, the festival is open to all and is known as a time of peace all around Flandrin. Civil wars have stopped in the past so that the festival could commence.
 
Some say the true purpose of the festival is so that caravan leaders can plan routes for the next three years and plan of things greater. Some claim that the halflings have been waiting until the human lands are weak to overthrow them and create an edge of the small folk. Most people scoff at this theory.


== Gnome (G) ==
== Gnome (G) ==
Gnomes are the half breeds of dwarves and halflings. They combine the best features of both parents; the hard working attitude of the dwarves and the thirst for exploration that the halflings have. Interestingly, gnomes breed true with other gnomes, but are unable to reproduce with halflings or dwarves.
Gnomes born of a dwarven and halfling parent are often the most unique as they have direct influence by members of two very different societies. More often than not, though, a female halfling often has a fling with a dwarf while traveling through a domain. This leads most gnomes to be be raised by halfling mothers.
Gnomes have no real society of their own, much like halflings, but are often accepted by almost any community. Usually always productive members of society, they are often sought out and trained to be innovaters in a certain field of study. This doesn't ahppen often, though, when raised by a halfling caravan.
Gifed with natural talent in both the arts and trades, gnomes are known for creating and running many of the universities found around Flandrin. To have graduated from a gnomish school is considered a great achievement, and many human nobles have gained their learning from a gnome.
There are whispers that there is also a dark underbelly to these schools. Some well known bards that come from these schools seem to carry death wherever they go. These stories of bardic assassins are well worth fearing as it is hard to distrust someone that can so easily put a smile on your face. This led to the famous saying by those that distrust gnomes; "I trust him as far as I can toss him."


== Half-orc (HO) ==
== Half-orc (HO) ==

Revision as of 19:29, 7 January 2010

Empires

Flandrin

This is the large empire that most of the campaign will take place in.

Flandrin has enjoyed a prosperous 300 years after the last emergance of the Scourge. North of where the Scourge originated, it is a militaristic land, though does not rely on martial law to govern it's people. The Murray family has ruled for the past 500 years and has endured two surges of the Scourge.

Flandrin takes up a good stretch of land with the north being about 50 degrees above the equatorial line having cold winters and a good deal of snow while the south is 40 degrees above the equatorial line, leaving cool winters and warm summers.

The shouth contains most of the farming comminties and may of the occupied woods areas. The north is mountanious and is abundant in ore. This leads to many mining disputes with the dwarves that make their home in the mountain ranges.

Noteable People

King W.J. Murray (Hu)
A noble king that wishes the go down in history as one of the greatest kings.
Grand Advisor Liguradia (Hu)
Advisor to the king and mentor from his birth. He openly is against the kings desire for glory, no matter how noble.
Duke Elros Howe (Hu)
Second cousin of the Grand Advisor and good friends with Baron Castael.
Duke Rhett Radmoore (Hu)
Cousin of King Murray and far removed from the capital. He often keeps to himself and is always concerned with a fourth coming of the Scourge.
Earl Vancliff (Hu)
He comes from a large merchant family and has a great sphere of influence along the coast.
Baron Douglas Castael (Hu)
A family that earned it's land by being a primary factor in driving off the third coming of the Scourge over 300 years ago.
Players may choose to be a son or daughter of the Castael family.
Lord Enchanter Malahand (HE)
In charge of the wellbeing of those in the Enclave and is known to still teach a class or two on occasion.
Knight Templar Duncan W. Jones (Hu)
Commander of the Templars.

Noteable Areas

Howe's Domain

Radmoore's Domain

Capital City: Dilimdur

Lowlanders

Noteable Noble Rank

Grand Bishop Garlman
Divine Harold Yahmish

Orori

Racial Cultures

Human (Hu)

Humans are the most common race. They rule most of the world and can be found everywhere. They are the main ruling class in Flandrin. Their cultures very so greatly that there is no real generic human. Those in Flandrin can be seen as having a culture that resembles that of medieval Europe.

Elf and Half-elf (E) (HE)

Elves used to be a very prominate race in Flandrin. During the first Scourge, though, there was a schism between them and the humans. The elves built a tower in the south that was a gateway to the elemental planes. This tower was unknowingly corrupted by those that practiced forbidden blood magic and were secret worshippers of Nerull. This not only corrupted the land, but brought about the first Scourge invasion.

The king at the time blamed the elven race for their crimes and began a genocdal campaign against their race. Those that did not fight were enslaved.

They were enslaved for 400 years, until the third Scourge uprising. King Oscar Murray made an agreement with the elven community in that if they would supply every able bodied warrior that they would be given their freedom. They fought well, and earned their freedom.

Unfortunately, freedom does not create equality. Most city elves live in slums where they are segregated from other races. They are looked down on but not hated, though some humans, especially those in the military, have been known to have severe hate for them.

A group of elves branch off from the city to return to their wilder roots. These elves are known as the Del'Varandra. They have claimed a patch of woods in the southeast as their own. This was at one time contested, though the losses were too great to the Flandrin empire and they decided to grant the land to them in the name of their past military service agasint the Scourge.

Half-elves are often born of city elves and humans that could get past the prejudice of the past. They are often taken better by humans and elves trust them more than pure humans. There are some, though, that would view their parents as race traitors.

Recently a Half-elf came to power of the enclaive. This was met with mixed feelings and a fear that now the tower of the Enclave could be much like the south tower once was; taken over by evil blood magic.

Dwarf (D)

Dwarves are a fading race. Broken by civil war between the Dueraden and the Duergar and a natural low birth rate that is lowering each year. They live in the nation of Origimir that is to the north of Flandrin.

Yarl Brockhammer of the Dueuaden has good relations with Flandrin. In turn for providing the rights to certain mountains rich in ore veins, he recieves a good deal of crops produced in the fertile lands south of the mountain.

There is a group of dwarves that have joined the Enclave to look for a reason why they are having a harder time producing children. Rumor holds that this has something to do with the cursed tower that begun the Scourge so many years ago. Whither this is a curse that came from the creation of the first Scourge, a foul disease, or some side effect of blood magic, no one is sure.

They are often seen as master smiths and warriors, and often the two are not exclusive to one another. They often travel to Flandrin to become merchants and craftsmen. Those with a militaristic bent often come as marcinaries.

Their government has a strict caste system and is based on honor, though this is usually percieved honor as opposed to honor in it's true name. The nobles fight their pety court games for power and often send their seconds to duels to defend their honor if they did something that society would frown upon. No one in a dwarven society holds power without having alittle blood on their hands.

Halfling (Hf)

Halflings are migrant folk. They are like gypsys in that they don't like to be tried down to one place too long and they and a nose for getting into trouble, guilty of it or not. Many people take advantage of the existance of there caravans and commit foul deeds and blame it on the halflings. Most often there is little investigation to the contrary and they are forced to pull up camp and find a new place to settle.

Halflings have no real government as a race. They have caravan leaders; often the most aged and experienced. The leader usually is also someone with good ties to certain villages and towns so that they have some safe civilized areas to settle.

Halflings have a special celebtration that happens every three years called Landsmeet. This is a celebration to celebrate Saint Yandalla that is full of music, games, and food. Halflings caravans from all around Flandrin come to a meeting spot called the Thereldan Planes the set up camps to perpare for the ceremony. In tradtion, the festival is open to all and is known as a time of peace all around Flandrin. Civil wars have stopped in the past so that the festival could commence.

Some say the true purpose of the festival is so that caravan leaders can plan routes for the next three years and plan of things greater. Some claim that the halflings have been waiting until the human lands are weak to overthrow them and create an edge of the small folk. Most people scoff at this theory.

Gnome (G)

Gnomes are the half breeds of dwarves and halflings. They combine the best features of both parents; the hard working attitude of the dwarves and the thirst for exploration that the halflings have. Interestingly, gnomes breed true with other gnomes, but are unable to reproduce with halflings or dwarves.

Gnomes born of a dwarven and halfling parent are often the most unique as they have direct influence by members of two very different societies. More often than not, though, a female halfling often has a fling with a dwarf while traveling through a domain. This leads most gnomes to be be raised by halfling mothers.

Gnomes have no real society of their own, much like halflings, but are often accepted by almost any community. Usually always productive members of society, they are often sought out and trained to be innovaters in a certain field of study. This doesn't ahppen often, though, when raised by a halfling caravan.

Gifed with natural talent in both the arts and trades, gnomes are known for creating and running many of the universities found around Flandrin. To have graduated from a gnomish school is considered a great achievement, and many human nobles have gained their learning from a gnome.

There are whispers that there is also a dark underbelly to these schools. Some well known bards that come from these schools seem to carry death wherever they go. These stories of bardic assassins are well worth fearing as it is hard to distrust someone that can so easily put a smile on your face. This led to the famous saying by those that distrust gnomes; "I trust him as far as I can toss him."

Half-orc (HO)

Half-orcs live a life unaware of their true bloodline. The orcs and goblins that formed from the Scourge were known to take humans below the earth and commit foul deeds to their captives. Among there were the raping of captive women. After the first war against the scourge ended, the children of these unholy deeds were gathered as if they were the orcs captives and treated as orphined children of war.

Those born of orcish blood are not aware of the blood that runs in their veins and it is from many generations back, the truth of their forefathers often lost in history. Looking almost exactly like normal humans, they live their lives as any other human would.

No one knows that half-orcs exist, and if someone does, they are being quiet about it. Even less well known is if the orcs did this to a greater purpose.

Conflicts

Politics

The Scourge

Church

The Enclave