Drinking & Dragons

Difference between revisions of "User:Wizardoest/PCs/Knight-Fighter Gestalt"

From Drinking and Dragons
m
Line 6: Line 6:
: Race: Human
: Race: Human


;Knight/Soulknife 7 - Exotic Weapon Master 1
;Knight/Fighter 8
: Hu:
: 1:
: S1: Weapon Focus (Soulknife)
: K3: Mounted Combat
: 3:
: K5: Animal Affinity, Diehard, Endurance, Great Fortitude, Iron Will, Quick Draw, Ride-By Attack, Spirited Charge, Trample, or Weapon Focus (lance)
: 6
: S6: Speed of Thought
: Potential Feats:
 
;Knight/Fighter 7 - Exotic Weapon Master
: Hu: EWP - Spiked Chain
: Hu: EWP - Spiked Chain
: 1: Weapon Focus (Spiked Chain)
: 1: Weapon Focus (Spiked Chain)
Line 25: Line 14:
: 3: Knock-down
: 3: Knock-down
: F4: Weapon Specialization
: F4: Weapon Specialization
: K5: Animal Affinity, Diehard, Endurance, Great Fortitude, Iron Will, Quick Draw, Ride-By Attack, Spirited Charge, Trample, or Weapon Focus (lance)
: K5: One of Animal Affinity, Diehard, Endurance, Great Fortitude, Iron Will, Quick Draw, Ride-By Attack, Spirited Charge, Trample, or Weapon Focus (lance)
: 6: Combat Reflexes
: 6: [http://www.wizards.com/default.asp?x=dnd/re/20031118a Wild Cohort] - keep horse alive when Daryl attacks
: F6: ???
: F6: Combat Reflexes
: EWM: Flurry
: F8: Improved Toughness


;Abilities
: S14+1stat D12 C13+1stat I13 W10 Ch14





Revision as of 04:37, 12 January 2010


Any build
28 point buy
Primary class all, 2ndary abilities only
Race: Human
Knight/Fighter 8
Hu: EWP - Spiked Chain
1: Weapon Focus (Spiked Chain)
F1: Combat Expertise (Int 13)
F2: Improved Trip
K3: Mounted Combat
3: Knock-down
F4: Weapon Specialization
K5: One of Animal Affinity, Diehard, Endurance, Great Fortitude, Iron Will, Quick Draw, Ride-By Attack, Spirited Charge, Trample, or Weapon Focus (lance)
6: Wild Cohort - keep horse alive when Daryl attacks
F6: Combat Reflexes
F8: Improved Toughness
Abilities
S14+1stat D12 C13+1stat I13 W10 Ch14


Name (ECL0)

Class 1
NG Medium human
Init +0; Senses: Listen +0; Spot +0


AC: 10; Touch: 10; Flat-footed: 10
(+0 dex; )
HP: 00 (0d0+0)
Fort: +0, Ref +0, Will +0


Speed: 30'
Melee: Touch +0
Ranged: Touch +0
Space: 5'; Reach: 5'; BAB: +0; Grapple: +0


Class Spells CL0 DC 10+lvl
Close 25' [5] Medium 110' Long Far

  • 1st (0) Spells

Abilities Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0

  • Feats
    • 1:
  • Skills
Acrobatics (Dex) (0 ranks)
Balance
Tumble
Athletics (Str) (0 ranks)
Climb
Jump
Swim
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha)(0 ranks)
Diplomacy
Intimidate
Heal (Wis) (0 ranks)
Inspect (Int) (0 ranks)
Appraise
Search
Legerdemain (Dex) (0 ranks)
Escape Artist
Sleight of Hand
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (0 ranks)
Disable Device
Open Locks
Notice (Wis) (0 ranks)
Listen
Spot
Perform (Cha) (0 ranks)
Profession (Wis) (0 ranks)
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (0 ranks)
Hide
Move Silently
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Declare knowledge area) (0 ranks)
Initiative (n/a) (0 ranks)
Speak Language
Int: list int bonus languages
List languages purchased
Truespeak (Int) (0 ranks)

Items Gear


Ability Special