Wild:Custom/Carpofthedeep: Difference between revisions
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'''Baleful Flash (Su):''' As a standard action a Carp of the Deep can release a flash from its eyes. This flash dazzles creatures in a 30' cone for 1d6 rounds unless they make a Fortitude save with a DC equal to 10 + 1/2 HD + Con modifier ''[11]''. This ability is ineffective against creatures without sight. | '''Baleful Flash (Su):''' As a standard action a Carp of the Deep can release a flash from its eyes. This flash dazzles creatures in a 30' cone for 1d6 rounds unless they make a Fortitude save with a DC equal to 10 + 1/2 HD + Con modifier ''[11]''. This ability is ineffective against creatures without sight. | ||
'''Eye Ray (Su):''' A Carp of the Deep has the ability to shoot a ray of cold for it's eyes with a range of 60'. The ray does 1d6 cold damage and an additonal 1d6 cold damage for every 3 HD the Carp of the Deep possesses. | '''Eye Ray (Su):''' A Carp of the Deep has the ability to shoot a ray of cold for it's eyes with a range of 60' as a standard action. The ray does 1d6 cold damage and an additonal 1d6 cold damage for every 3 HD the Carp of the Deep possesses. | ||
'''Carp Body (Ex):''' A Carp of the Deep has the appearance of a normal carp, though slightly larger than most carp as well having slitted pupils. As such, they have limited ability to manipulate objects. Much like an Eye of the Deep, they possess the ability to breathe both air and water. | '''Carp Body (Ex):''' A Carp of the Deep has the appearance of a normal carp, though slightly larger than most carp as well having slitted pupils. As such, they have limited ability to manipulate objects. Much like an Eye of the Deep, they possess the ability to breathe both air and water. | ||
[[Category:Wild]] | [[Category:Wild]] |
Revision as of 17:21, 17 September 2010
Uses a generic carp and combines it with an Eye of the Deep (LoM p138)
Size/Type: | Small Aberration (Aquatic) |
Hit Dice: | 1d8+1 (5 HP) |
Initiative: | +1 |
Speed: | 5, Fly 20 (good), swim 30 |
AC: | 14 (+2 natural, +1 dex, +1 size), touch 13, flat-footed 13) |
BAB/Grp: | +0/-5 |
Attack: | Slam +0 (1d2-1) Eye ray +2 (1d6 cold) |
Full Atk: | Slam +0 (1d2-1) Eye ray +2 (1d6 cold) |
Space/Reach: | 5/5 |
SA: | Baleful flash, eye ray |
SQ: | Darkvision 60', Carp Body |
Saves: | +0/+0/+2 |
Abilities: | Str 8, Dex 13, Con 12, Int 9, Wis 12, Cha 13 |
Skills: | Spot +4 |
Feats: | Point Blank Shot |
Environment: | Aquatic, Shorelines |
Organization: | Singular |
CR: | 1 |
Treasure: | Standard |
Alignment: | Usually lawful evil |
Advancement: | By character class |
LA: | +2 |
Flight (Ex): A Carp of the Deep’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.
Baleful Flash (Su): As a standard action a Carp of the Deep can release a flash from its eyes. This flash dazzles creatures in a 30' cone for 1d6 rounds unless they make a Fortitude save with a DC equal to 10 + 1/2 HD + Con modifier [11]. This ability is ineffective against creatures without sight.
Eye Ray (Su): A Carp of the Deep has the ability to shoot a ray of cold for it's eyes with a range of 60' as a standard action. The ray does 1d6 cold damage and an additonal 1d6 cold damage for every 3 HD the Carp of the Deep possesses.
Carp Body (Ex): A Carp of the Deep has the appearance of a normal carp, though slightly larger than most carp as well having slitted pupils. As such, they have limited ability to manipulate objects. Much like an Eye of the Deep, they possess the ability to breathe both air and water.