Drinking & Dragons

Brew:Cast/Becca Rosenblat: Difference between revisions

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<div class="alert-message warning">
  <p><strong>Sample character sheet.</strong> Copy and paste this to your character page at Brew:Cast/[name].</p>
</div><!-- Delete this comment and everything ABOVE it -->
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{{Unisys:Attributes
{{Unisys:Attributes
|str=2
|str=2
|dex=4
|dex=3
|con=2
|con=2
|int=6
|int=5
|per=4
|per=3
|wil=2
|wil=5
}}
}}
== Skills ==
== Skills ==
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{{Unisys:Cinematic Skills
{{Unisys:Cinematic Skills
|acrobatics=2
|acrobatics=2
|art=4
|art=1
|computers=0
|computers=4
|crime=0
|crime=0
|doctor=0
|doctor=0
|driving=2
|driving=0
|getting-medieval=0
|getting-medieval=0
|gun-fu=0
|gun-fu=2
|influence=2
|influence=1
|knowledge=2
|knowledge=3
|kung-fu=0
|kung-fu=2
|languages=1
|languages=2
|mr-fixit=2
|mr-fixit=0
|notice=2
|notice=2
|occultism=6
|occultism=2
|science=1
|science=3
|sports=0
|sports=0
|wc1_title=Barista
|wc1_title=
|wc1=2
|wc1=0
|wc2_title=
|wc2_title=
|wc2=0
|wc2=0
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|wc5=0
|wc5=0
}}
}}
'''Language:''' Yiddish, Ancient Greek
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== Stats ==
== Stats ==
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'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
'''Drama Points:''' 15<br/>
'''Drama Points:''' 10<br/>
'''Experience Points:''' 0<br/>
'''Experience Points:''' 5<br/>
'''XP Spent:''' 0
'''XP Spent:''' 0


== Maneuvers ==
== Maneuvers ==
=== Abilities ===
;Pyrokinesis 3
: Will + Pyro, damage is (Success &times; Willpower)
: Highly flammable objects (gasoline soaked rags) require only one to three points of damage to start burning. Dry wood needs five to six points, regular clothing or wooden furniture requires ten or more points, and synthetic furniture and the like need twenty or more points to start burning. Using this power on a human both inflicts damage and sets his clothing on fire.
;Telekinesis 2
: Will + Telekinesis, Success levels is the Strength score;
: Str 1-5 is 50lbs per rank; Str 6-10 is (200 &times; [Str-5])+250lbs.
: Dex + Telekinesis to attack; Damage is 2&times;Success levels Bash damage.
: Precise tasks require Perception + Telekinesis with a -1 for all remote tasks.
: Duration is Willpower in turns. Each maintenance is at a cumulative -2 penalty. Three hours of rest removes the penalty.


=== Combat ===
=== Combat ===


{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
=== Spells +{{#expr:{{#var:wil}}+{{#var:Occultism}}+1}} (Will + Occultism + Magic rank)===


=== Other ===
=== Other ===
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'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero)
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero)


== Qualities ==
== Qualities & Drawbacks ==
 
;Bookish
: -1 penalty when personal social skills are pre-eminent
;Contacts (Community [2], Paranet [3])
: The community will lend a reliable hand, while the Paranet will go further to help.
;Eidetic Memory (1)
: Remember up to three images or frames indefinitely
;Hard to Kill (3)
: +3 to Survival Tests
;Psychic Visions
;Occult Library (Fine)
: The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
;Occultist
:+1 bonus to Fear tests
: When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.
 
== Drawbacks ==


;Attractiveness 3
: +3 in most social situations
;Bookish & Nerd
: -2 penalty when personal social skills are pre-eminent
;Teenager
;Talentless
: -3 on artistic endeavors, lying, charming, flattering, and intimidating, and may never get more than one success
;Mental Problem (Mild [Fear of clowns])
;Mental Problem (Severe Obsession [latest project])
;Mental Problem (Severe Obsession [latest project])
;Rival (2 [Main stream coffee shop])
;Obligation (Important [Jewish Faith])
;Obligation (Important [Manager of Brewed Awakening])
: Willing to risk self for the organization
;Focus
: Powers can only be used when she has her necklace.
;Resources -1 (Below average)


|}
|}

Revision as of 17:54, 6 March 2012

Attributes

Strength: 2
Dexterity: 3
Constitution: 2
Intelligence: 5
Perception: 3
Willpower: 5

Skills

Acrobatics: 2
Art: 1
Computers: 4
Crime: 0
Doctor: 0
Driving: 0
Getting Medieval: 0
Gun Fu: 2
Influence: 1
Knowledge: 3
Kung Fu: 2
Languages: 2
Mr. Fix-it: 0
Notice: 2
Occultism: 2
Science: 3
Sports: 0

Language: Yiddish, Ancient Greek

Stats

Life Points: 26
Drama Points: 10
Experience Points: 5
XP Spent: 0

Maneuvers

Abilities

Pyrokinesis 3
Will + Pyro, damage is (Success × Willpower)
Highly flammable objects (gasoline soaked rags) require only one to three points of damage to start burning. Dry wood needs five to six points, regular clothing or wooden furniture requires ten or more points, and synthetic furniture and the like need twenty or more points to start burning. Using this power on a human both inflicts damage and sets his clothing on fire.
Telekinesis 2
Will + Telekinesis, Success levels is the Strength score;
Str 1-5 is 50lbs per rank; Str 6-10 is (200 × [Str-5])+250lbs.
Dex + Telekinesis to attack; Damage is 2×Success levels Bash damage.
Precise tasks require Perception + Telekinesis with a -1 for all remote tasks.
Duration is Willpower in turns. Each maintenance is at a cumulative -2 penalty. Three hours of rest removes the penalty.

Combat

Dodge: +5

Other

Fear Test: +10
Consciousness Test: +7 (-1 for every Life Point below zero)
Survival Test: +7 (-1 for every ten Life Points below zero)

Qualities & Drawbacks

Attractiveness 3
+3 in most social situations
Bookish & Nerd
-2 penalty when personal social skills are pre-eminent
Teenager
Talentless
-3 on artistic endeavors, lying, charming, flattering, and intimidating, and may never get more than one success
Mental Problem (Mild [Fear of clowns])
Mental Problem (Severe Obsession [latest project])
Obligation (Important [Jewish Faith])
Willing to risk self for the organization
Focus
Powers can only be used when she has her necklace.
Resources -1 (Below average)