Drinking & Dragons

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== Equipment ==
== Equipment ==
=== Weapons ===
=== Weapons ===
* (Matching pair of 2) Kukri [MW, Continual Light] -- appearances crackling red fire and glistening blue ice (418gp each)
* 2x Kukri [MW, Continual Light] {{Detail|(+1/1d4/18–20/x2/2#/S/martial light)}}
* Shortsword [MW] (2) (310gp ea)
** Matching pair of two -- appearances crackling red fire and glistening blue ice (418gp ea)
* Dagger (2) (2gp)
* Shortsword [MW] (2) (310gp ea) {{Detail|(+1/1d6/19–20/×2/2#/P/martial light)}}
* Dagger [CI] (4gp)
* Dagger (2) (2gp) {{Detail|(1d4/19–20/×2/10'/1#/PS)}}
* Dagger [MW, Silver] (2) (322gp)
* Dagger [CI] (4gp) {{Detail|(1d4/19–20/×2/10'/1#/PS)}}
* Dagger [MW] (302 gp)
* Dagger [MW, Silver] (2) (322gp) {{Detail|(+1/1d4-1/19–20/×2/10'/1#/PS)}}
* Mace, Light (5gp)
* Dagger [MW] (302 gp) {{Detail|(+1/1d4/19–20/×2/10'/1#/PS)}}
* Composite [+1] Shortbow [MW] (450gp)
* Mace, Light (5gp) {{Detail|(1d6/×2/4#/B/simple light)}}
** Arrows [Adamantine] (3) (61gp)
* Composite [+1] Shortbow [MW] (450gp) {{Detail|(+1/1d8/x3/110'/3#/P/Strength 12/martial)}}


=== Defensive ===
=== Defensive ===
* Leather armor [MW] (160gp)
* Leather armor [MW] (160gp) {{Detail|(+2 armor bonus AC/+6 max dex/0 ACP/15#/light)}}
* Cloak of Resistance +1 (1000gp)
* Cloak of Resistance +1 (1000gp) {{Detail|(+1 resistance bonus to saving throws)}}


== Consumable ==
== Consumable ==

Revision as of 20:48, 25 June 2015


GP: 1,065.71

Upkeep
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.

Equipment

Weapons

  • 2x Kukri [MW, Continual Light] (+1/1d4/18–20/x2/2#/S/martial light)
    • Matching pair of two -- appearances crackling red fire and glistening blue ice (418gp ea)
  • Shortsword [MW] (2) (310gp ea) (+1/1d6/19–20/×2/2#/P/martial light)
  • Dagger (2) (2gp) (1d4/19–20/×2/10'/1#/PS)
  • Dagger [CI] (4gp) (1d4/19–20/×2/10'/1#/PS)
  • Dagger [MW, Silver] (2) (322gp) (+1/1d4-1/19–20/×2/10'/1#/PS)
  • Dagger [MW] (302 gp) (+1/1d4/19–20/×2/10'/1#/PS)
  • Mace, Light (5gp) (1d6/×2/4#/B/simple light)
  • Composite [+1] Shortbow [MW] (450gp) (+1/1d8/x3/110'/3#/P/Strength 12/martial)

Defensive

  • Leather armor [MW] (160gp) (+2 armor bonus AC/+6 max dex/0 ACP/15#/light)
  • Cloak of Resistance +1 (1000gp) (+1 resistance bonus to saving throws)

Consumable

  • Universal solvent (50gp)
  • Wand, Shocking Grasp [1@1] (28) (15gp ea)
  • Pot, CMW [2@3] (300gp)

Recap Rewards

  • Session 3: Madame Mvashti will brew you a tea that will effectively be Divination, once, with a 10 minute "brewing" time. (Counts as potion.) (Expires: Chapter 4.)
  • Session 5: 1 free reroll, use better result, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity. (Expires: Until used.)
  • Session 7: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering. (Expires: n/a; permanent)
  • Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
  • Session 10: Submit recap to get: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), not stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.<-- 11, 12, 13 were non-individual -->
  • Session 14: Submit recap to get: One attack roll against a giant is an automatic hit and threat, requires confirmation.<-- 15 was party -->
  • Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
  • Session 17: Submit recap to get: Shadow Conjuration, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil.
  • Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.

Misc

  • Elf ear necklace -- from Bruthazmus


Mundane

  • Backpack
  • Bedroll
  • Thieves' Tools [MW]

Non-Core Spells

ROPE
School conjuration (creation); Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one hook, branch, stone, or protrusion
Duration 1 round/level
Saving Throw Reflex negates (object); SR yes (object)
A rope you hold coils to a fixed point and ties itself there. The rope can be commanded to tie or untie itself during the spell’s duration as a standard action; if left knotted on the final round, the knot or knots remain at the end of the spell.