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| | <div class="alert alert-info" role="alert">[[RPM:PCs/Milady Rosalie/Character Sheet|Character Sheet has been moved here.]]</div> |
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| [[Image:Rosalie.jpg|250px]]<br/>
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| - [[RPM:PCs/Milady_Rosalie/Background|Background]] - [[RPM:PCs/Milady_Rosalie/Notes|Character Notes]] -
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| == Milady Rosalie de Moreau <small>Refresh 3</small> ==
| | [[Image:Rosalie.jpg|250px]] |
| === Aspects ===
| | Milady Rosalie is a veteran of the Gunpowder Revolution and a sometimes socialite who refuses to stop the fight. |
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| | * Stopped Hernaut from using Renoir Olivier and prisoners as fuel for binding the dragon in Lisway. |
| : '''High Concept:''' {{Aspect|Grand Dame Puppetmaster of the RPM}}
| | ** This was a spectacular end to Renoir. |
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| :: ''Invoke:'' When I have to socially manipulate people or get things done within the RPM.
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| :: ''Compel:'' I can often get tied-up in all of the strings that I have strung.
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| : '''Trouble:''' {{Aspect|Lost my son in the revolution}}
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| :: ''Invoke:'' Can better emphasize with those that have lost someone and are going through grief.
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| :: ''Compel:'' This can distract her from current goals and also make her reluctant to strike at families.
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| : '''Aspect:''' {{Aspect|Inglorious Bitch}}
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| :: ''Invoke:'' The pride now has her on a long leash, and she can now act with more impunity. Rumor is that she is now more like the Rosey of yore, and that's a scary thing.
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| :: ''Compel:'' Her trust is shattered, and she is doubtful of most people's motives.
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| : '''Aspect:''' {{Aspect|Venerable Socialite}}
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| :: ''Invoke:'' She gets benefits when mingling with high society.
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| :: ''Compel:'' When in civil company, she must do what she can to keep up appearances.
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| : '''Aspect:''' {{Aspect|Child of the Jackal}}
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| :: ''Invoke:'' Her magic is lost and unique, which makes it unpredictable and hard to counteract.
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| :: ''Compel:'' The power of the zodiac is beyond the control of mortals, and can do wild and uncontrollable things.
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| </div></div>
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| {{RPM Game Aspects}}
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| === Skills ===
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| * +4 Contacts | |
| * +3 Provoke; Empathy
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| * +2 Deceive; Fight; Rapport; Resources; Will
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| * +1 Athletics; Shoot; Physique; Lore (Mythology); Lore (Arts & Sciences)
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| === Stunts and Extras ===
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| ;'''Lie Whisperer'''
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| : +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
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| ;'''Shadow in the Crowd'''
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| : You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
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| ;'''Power: ''Harm'''''
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| : You have a deadly touch. You don’t have to hit people to hurt them; just brushing up against them can be fatal. ''For role-playing's sake, this is a VERY similar effect that the Sorcerier use. Also, folk from the Palimar region are generally immune or resistant to this effect for unknown reasons.''
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| :: '''Drawback:''' ''You Can’t Turn It Off'' - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
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| :: '''Collateral Damage:''' ''Mass Drain'' - You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
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| ;'''Power: ''Natural Weapon'''''
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| : You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. ''For role-playing's sake, this is a crackling purple energy field around her arms that does poison damage.''
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| :: '''Drawback:''' ''A Danger to Anyone Nearby'' - Your weapon isn’t as simple as jutting bone spurs; your fists generate a strange energy that you can’t entirely shut off. It makes you dangerous to foes, but you’re also A Danger to Anyone Nearby. ''For role-playing's sake, Also, folk from the Palimar region are generally immune or resistant to this effect for unknown reasons.''
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| :: '''Collateral Damage:''' ''Berserk'' - If you fall into an incomprehensible rage, you become an especially deadly combatant, gaining Armor:2 and +1 to all attacks. Because you are in a berserk rage, though, you can’t stop yourself from causing collateral damage. This rage lasts until the end of the scene or you choose to end it.
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| ;'''Wealth and Resources: ''Familiar Face:'''''
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| :You are known within your social circles. Once per session, upon meeting an NPC in your social circle, you may mark off a Wealth and Favor box to declare that you have met them before and create an aspect with one free invoke to represent your prior relationship.
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| === Stress and Consequences ===
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| '''Physical''' 1 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> 3 <i class="fa fa-square-o"></i><br>
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| '''Mental''' 1 <i class="fa fa-square-o"></i> 2 <i class="fa fa-square-o"></i> 3 <i class="fa fa-square-o"></i><br>
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| '''Mild''' 2 ''empty''<br>
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| '''Moderate''' 4 ''empty''<br>
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| '''Severe''' 6 ''empty''<br>
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| '''[https://fate-srd.com/fate-core/conflicts#extreme-consequences Extreme]''' 8 ''empty'', ''may only be used between major milestones and REPLACES one of your current aspects.''
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| === Conditions ===
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| '''Wealth and Favors''' <i class="fa fa-square-o"></i> <i class="fa fa-square-o"></i> <i class="fa fa-square-o"></i> <i class="fa fa-square-o"></i>
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| __NOTOC__
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| __NOEDITSECTION__
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| {{RPM|pc=PCs}} | | {{RPM|pc=PCs}} |
| [[Category:RPM:Lion]] | | [[Category:RPM:Lion]] |
| | [[Category:RPM:Former PC]] |
Milady Rosalie is a veteran of the Gunpowder Revolution and a sometimes socialite who refuses to stop the fight.
- Stopped Hernaut from using Renoir Olivier and prisoners as fuel for binding the dragon in Lisway.
- This was a spectacular end to Renoir.
Template:RPM