LRC:Wes Temple: Difference between revisions
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=== Monk === | === Monk === | ||
*'''Flurry of Blows (Ex):''' When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. A monk must use a full attack action (see page 143) to strike with a flurry of blows. | *'''Flurry of Blows (Ex):''' When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. A monk must use a full attack action (see page 143) to strike with a flurry of blows. | ||
*'''Evasion (Ex):''' If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the | *'''Evasion (Ex):''' If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the monk is wearing light armor or no armor. | ||
*'''Still Mind (Ex):''' +2 bonus on saving throws against spells and effects from the school of enchantment. | *'''Still Mind (Ex):''' +2 bonus on saving throws against spells and effects from the school of enchantment. | ||
Revision as of 15:30, 17 March 2008
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Sorcerer 2/ Monk 3/ Ur-Priest 2/ Sacred Fist 2 (ECL 9)
Race:Human (Thayan)
Alignment: LN | Size: M
Patron Deity: None
Abilities
Str 14 +2|
Dex 14 +2 |
Con 14 +2 |
Int 12 +1 |
Wis 16 +3 (18 +4)|
Cha 11 +0
Defense
AC: 18(26) / Touch: 18, Flatfooted: 16(24)
(+2 Dex; +4 Wis; +1 Misc; +1 Deflection; [+4 Mage Armor; +4 Shield Spell])
HP: 60 / HD: 2d4+7d8+18
Initiative: +2 / Speed: 40'
Fort: 8 / Reflex: 8 / Will: 15
+2 vs enchantment.
Attacks
- Unarmed +9/+4 / 1d8+3 / 20x2 / b
+1 magical ~ +1d6 damage to evil outsiders - Flurry of Blows +7/+7/+2 / 1d8+3 / 20x2 / b
+1 magical ~ +1d6 damage to evil outsiders - Touch +8
Space/Reach: 5 ft./5 ft. Base Attack: +6/+1
Feats
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Skills
Languages: Common, Draconic |
Special Abilities
Monk
- Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. A monk must use a full attack action (see page 143) to strike with a flurry of blows.
- Evasion (Ex): If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the monk is wearing light armor or no armor.
- Still Mind (Ex): +2 bonus on saving throws against spells and effects from the school of enchantment.
Ur-Priest
- Rebuke Undead (Su): Like an evil cleric, an ur-priest of 2nd level or higher can rebuke undead. He uses his ur-priest level as the cleric level for determining success and damage (see Turn or Rebuke Undead, page 159 of the Player’s Handbook).
Cleric Spells and Abilities
Cleric Spells: 6/4/3/2/1
Caster level 9
Ranges:
Close 45, medium 190, long 760
Sorcerer Spells and Abilities
Sorcerer Spells: 6/4
Caster level 2
Known level 0: Amanuensis, Caltrops, Launch Item, Light, Prestidigitation
Known level 1: Mage Armor, Shield
Ranges:
Close 30, medium 120, long 480