Drinking & Dragons

Difference between revisions of "LRC:Robhim"

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(→‎Skills (max 12/6): adding virtual ranks in K(LRC))
(→‎Feats & Abilities: added Dark Dog training)
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**'''Anhur's Fury''' All falchions wielded are ''shocking burst''
**'''Anhur's Fury''' All falchions wielded are ''shocking burst''
**'''Anhur's Protection''' 1/day add cleric level to electric resistance (immediate action)
**'''Anhur's Protection''' 1/day add cleric level to electric resistance (immediate action)
*Trained by the Dark Dogs
**'''Panther Stance:''' As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
**'''Way of the Panther:''' You have access to the Ninja base class.
Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion
Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion



Revision as of 13:28, 21 March 2008

Robhim, as stolen from Civic Wayfinder.
Quick links
Personality ProfileLogsheet


NAME Robhim Estis
Class Druid 3, Cleric 3, Priest of the Wild 4 (ECL 10)
Race: Chessentan (Human (Mulan))
Alignment NG | Size: M | Type:Human
Sex M | Height: --- | Weight: --- | Hair: --- | Eyes: ---
Patron Deity: Anhur (Mulhadori)
Abilities
Str 14 +2 | Int 14 +2
Dex 14 +2 | Wis 17 +3 (21 +5)
Con 14 +2 | Cha 8 -1

Defense

AC 18, touch 11, flat-footed 17 | (+1 Dex, +6 Armor, +1 shield)
HP 74
Init +2
Speed 20
Fort 10, Ref 6, Will 16

Attacks

  • +2 Frost Falchion +10/5 | 2d4+5 plus 1d6 cold | 18 | Range: - | 2hSl | 8 lbs.
    masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)
    +2, frost (+1d6 cold damage); Anhur's (shocking burst)
  • +1 Fire light mace +9/4 | 1d6+2 plus 1d6 fire | 20 | Range: - | LightB | 4lbs.
    +1 flaming (1d6 fire damage)
  • Heavy mace +8/3 | 1d8+2 | 20 | Range: - | 1hB | 8 lbs.
    cold iron
  • Dagger +8/3 | 1d4+1 | 18 | Range: - | LtSl/P | 1 lbs.
    silver
  • Sling +8 | 1d4+2 | 20 | Range: 50' | B | 0 lbs.
    7 bullets

Base Attack +6/+1 | Grapple +8

Feats & Abilities

  • Feats
    • Domain: Weapon Focus (Falchion)
    • Human: Scribe Scroll
    • 1st: Practiced Spellcaster (Druid)
    • 3rd: Practiced Spellcaster (Cleric)
    • 6th: Natural Bond
    • 9th: Companion Spellbond
  • Abilities
    • Electricity Resist 5
    • Nature Sense +2 knowledge nature and survival
    • Wild Empathy diplomacy-like check to affect animals
    • Woodland Stride ignore terrain hindrances
    • Trackless Step hard to track in natural environments
    • Turn undead As a 5th level cleric: 2/day (1d20+1, 2d6+4)
    • Animal Companion an 8th level druid: Raspberry
    • Divine Nature (Woodling) spend turn attempt, touch animal companion to imbue with Woodling template
  • Anhur's Gifts
    • Anhur's Shield Negate all electrical damage to you (use once as an immediate action)
    • Anhur's Fury All falchions wielded are shocking burst
    • Anhur's Protection 1/day add cleric level to electric resistance (immediate action)
  • Trained by the Dark Dogs
    • Panther Stance: As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
    • Way of the Panther: You have access to the Ninja base class.

Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion

Skills (max 12/6)

Languages: Common, Druidic, Draconic, Sylvan


Cleric Spells and Abilities

Cleric Spells: (as 7th level caster) 6/6+d/4+d/3+d/2+d
Caster level 10

Domains:
Domain: War Proficiency, Focus
Domain: Storm Electricity Resistance 5

Druid Spells and Abilities

Druid Spells: (as 7th level caster) 6/6/4/3/2
Caster level 10

Ranges:
Close 50, medium 200, long 800