Difference between revisions of "Wild talk:PC/Nathaniel"
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*'''1st (5)''' | |||
** '''<span style="color:grey;">Debuff</span>''' | |||
** '''Bane:''' VS; 1 min@CL; 50' burst on you; Enemies take -1 on attack rolls and saves against fear. | |||
** '''Cause Fear:''' VS; Close; Frightened 1d4 rnds (Will shaken for 1 rnd) | |||
** '''Doom:''' VS; Medium, 1 min@CL; One subject shaken (-2 on attack rolls, saves, and checks). | |||
** '''<span style="color:grey;">Attack</span>''' | |||
** '''Bestow Wounds <sup>HoH</sup>:''' <span style="color:red;">Permitted?</span> | |||
** '''Chill Touch:''' VS; One touch/level deals 1d6 neg, 1 Str damage (Fort neg str dmg) | |||
** '''Inflict Light Wounds:''' VS; Touch deals 1d8 damage +1/level (max +5). | |||
** '''Ray of Enfeeblement:''' VS; Close, 1 min@CL; Ranged touch attack does 1d6 +1 per two CL (maximum 1d6+5). The subject’s Strength score cannot drop below 1. | |||
** '''Summon Undead I <sup>SpC</sup>:''' VS; Summons undead to fight for you. | |||
** '''<span style="color:grey;">Utility</span>''' | |||
** '''Detect Magic:''' VS; Detects spells and magic items within 60 ft. | |||
** '''Detect Undead:''' VSM; Reveals undead within 60 ft. | |||
** '''Hide from Undead:''' VS; 1 touched creature@CL, 10 min@CL; Undead can’t perceive one subject/level. Intelligent undead get a Will save to negate. | |||
** '''Undetectable Alignment:''' VS; Conceals alignment for 24 hours. | |||
** '''<span style="color:grey;">Spell Domain 1/day</span>''' | |||
** '''Mage Armor''' VSF; 1 hour@CL; +4 armor bonus | |||
2nd Level: | |||
*'''1st (5)''' | |||
** '''<span style="color:grey;">Debuff</span>''' | |||
** '''Blindness/deafness''' V; Medium; Fort neg | |||
** '''Death knell''' VS; Touch (Will neg); 1d8 temp HP, +2 Str, +1 caster level for 10 min per HD of the subject | |||
** '''Scare''' VSM; Medium, 1 target/3 levels within 30' with 6HD or less, 1 rnd/lvl or 1rnd; Frightened (Will partial) | |||
** '''<span style="color:grey;">Attack</span>''' | |||
** '''Ghoul touch''' | |||
** '''Inflict moderate wounds''' | |||
** '''Summon swarm''' | |||
** '''Summon undead II''' | |||
** '''<span style="color:grey;">Utility</span>''' | |||
** '''Darkness''' | |||
** '''Command undead''' | |||
** '''False life''' | |||
** '''Gentle repose''' | |||
** '''Spectral hand''' | |||
** '''<span style="color:grey;">Spell Domain 1/day</span>''' | |||
** '''Silence''' |
Revision as of 18:52, 20 January 2009
- 1st (5)
- Debuff
- Bane: VS; 1 min@CL; 50' burst on you; Enemies take -1 on attack rolls and saves against fear.
- Cause Fear: VS; Close; Frightened 1d4 rnds (Will shaken for 1 rnd)
- Doom: VS; Medium, 1 min@CL; One subject shaken (-2 on attack rolls, saves, and checks).
- Attack
- Bestow Wounds HoH: Permitted?
- Chill Touch: VS; One touch/level deals 1d6 neg, 1 Str damage (Fort neg str dmg)
- Inflict Light Wounds: VS; Touch deals 1d8 damage +1/level (max +5).
- Ray of Enfeeblement: VS; Close, 1 min@CL; Ranged touch attack does 1d6 +1 per two CL (maximum 1d6+5). The subject’s Strength score cannot drop below 1.
- Summon Undead I SpC: VS; Summons undead to fight for you.
- Utility
- Detect Magic: VS; Detects spells and magic items within 60 ft.
- Detect Undead: VSM; Reveals undead within 60 ft.
- Hide from Undead: VS; 1 touched creature@CL, 10 min@CL; Undead can’t perceive one subject/level. Intelligent undead get a Will save to negate.
- Undetectable Alignment: VS; Conceals alignment for 24 hours.
- Spell Domain 1/day
- Mage Armor VSF; 1 hour@CL; +4 armor bonus
2nd Level:
- 1st (5)
- Debuff
- Blindness/deafness V; Medium; Fort neg
- Death knell VS; Touch (Will neg); 1d8 temp HP, +2 Str, +1 caster level for 10 min per HD of the subject
- Scare VSM; Medium, 1 target/3 levels within 30' with 6HD or less, 1 rnd/lvl or 1rnd; Frightened (Will partial)
- Attack
- Ghoul touch
- Inflict moderate wounds
- Summon swarm
- Summon undead II
- Utility
- Darkness
- Command undead
- False life
- Gentle repose
- Spectral hand
- Spell Domain 1/day
- Silence