Drinking & Dragons

Wild:PC/Fuelwen/Logsheet: Difference between revisions

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{|
{|
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== Attributes ==
{| border="1px"
|-
| Base||Stat||Mod||Temporary||Temp Mod
|-
| STR||18||+4||||
|-
| DEX||12||+1||||
|-
| CON||18||+4||||
|-
| INT||20||+5||||
|-
| WIS||10||+0||||
|-
| CHA||14||+2||||
|}
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|}


= Inventory =
= Inventory =
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* Masterwork Trident (315gp)/4#
* Masterwork Trident (315gp)/4#
* Masterwork Greatbow (?)/3#
* Masterwork Greatbow (?)/3#
* Masterwork Axe of Cold
* Net (20gp)/6#
* Net (20gp)/6#


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=== Consumables ===
=== Consumables ===
* Potion of Cure Moderate Wounds(2)
* Potion of Cure Moderate Wounds(2)
* Orb with Hold Person, Share Husk, Ram's Might.
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== Encumbrance 100/200/300==
== Encumbrance 100/200/300==
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= Effects Active =
= Effects Active =
* Sundark Goggles: immune to dazzled effects from bright light.
* Sundark Goggles: immune to dazzled effects from bright light.
* Bracers of Archery: +1 comp bonus.


== Routines ==
== Routines ==
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If underwater add: Rake +8 (1d4+(STR/2)) / Rake +8 (1d4+(STR/2))
If underwater add: Rake +8 (1d4+(STR/2)) / Rake +8 (1d4+(STR/2))
Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.
Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.
= Spells/Day =
== Duskblade ==
* SA: 8
* 0: 4
* 1: 3
==XP==
* Current: 16300
* Next Level: ???

Revision as of 21:22, 30 December 2009

Logsheet

Inventory

  • Cash: 2925

Weapons & Armor (16#)

  • Masterwork Aquatic Longbow +4(composite) (1100gp)/3#
  • Masterwork Trident (315gp)/4#
  • Masterwork Greatbow (?)/3#
  • Masterwork Axe of Cold
  • Net (20gp)/6#

Slotted Items

Head: ~ Eye/Goggles: Sundark Goggles (10gp) Neck: Amulet of Natural Armor +1
Vest/Torso: ~ Robe/Armor: Mithral Chain Shirt (1200gp)/10# Cloak: ~
Belt: ~ Arms/Wrist: ~ Gloves: ~
Ring-right: Ring of Protection+1 Ring-left: ~ Boots: ~
Shield: Mithral Buckler

Carried (11#)

  • Backpack (2gp)/2#
  • Arrows(40) (2gp)/6#
  • Sea Arrows (2gp)/3#

Consumables

  • Potion of Cure Moderate Wounds(2)

Encumbrance 100/200/300

Current: 24#

Effects Active

  • Sundark Goggles: immune to dazzled effects from bright light.

Routines

Trident(1h)
Trident +9 (1d8+STR) / Talon +8 (1d4+(STR/2)) / Bite +8 (1d4+(STR/2)) / Tentacle +8 (1d4+(STR/2)) / Tentacle +8 (1d4+(STR/2))
Trident(2h)
Trident +9 (1d8+STR*1.5) / Bite + (1d4+(STR/2)) / Tentacle +8 (1d4+(STR/2)) / Tentacle +8 (1d4+(STR/2))
Unarmed
Talon +8 (1d4+STR) / Talon +8 (1d4+STR) / Bite +8 (1d4+(STR/2)) / Tentacle +8 (1d4+(STR/2)) / Tentacle +8 (1d4+(STR/2))
Ranged
Composite Longbow: +5 (1D8+4)
Net
Net: +5 (ranged touch attack)

If underwater add: Rake +8 (1d4+(STR/2)) / Rake +8 (1d4+(STR/2)) Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.