Difference between revisions of "Wild:PC/Nathaniel/Servants"
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'''Init''' +5; '''Senses:''' Listen +0; Spot +0 | '''Init''' +5; '''Senses:''' Listen +0; Spot +0 | ||
<hr> | <hr> | ||
'''AC:''' | '''AC:''' 17; '''Touch:''' 9; '''Flat-footed:''' 17<br/>(+0 Dex, +2 natural, -1 size +6 scale armor)<br/> | ||
'''HP:''' 20+3d12 (4d12+8)<br/> | '''HP:''' 20+3d12 (4d12+8)<br/> | ||
'''DR''' 5/Bludgeoning<br/> | '''DR''' 5/Bludgeoning<br/> | ||
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<hr> | <hr> | ||
'''Speed:''' 30' (40' without armor)<br/> | '''Speed:''' 30' (40' without armor)<br/> | ||
'''Melee:''' | '''Melee:''' Greatsword +9 (3d6+10 / 20×2) <br/> | ||
'''Melee:''' Claws +9/+9 (1d6+7 / 20×2) <br/> | '''Melee:''' Claws +9/+9 (1d6+7 / 20×2) <br/> | ||
'''Space:''' 10'; '''Reach:''' 10'; '''BAB:''' +2; '''Grapple:''' +2<br/> | '''Space:''' 10'; '''Reach:''' 10'; '''BAB:''' +2; '''Grapple:''' +2<br/> | ||
<hr> | <hr> |
Revision as of 10:34, 21 August 2009
Daddy Skeletal Companion (CR 1/3)
NE Medium Undead
Init +5; Senses: Listen +0; Spot +0
AC: 15; Touch: 11; Flat-footed: 14
(+1 Dex, +2 natural, +2 heavy shield)
HP: 14 (1d12+2)
DR 5/Bludgeoning
Fort: +0, Ref +1, Will +2
Immune Cold; Undead traits
Speed: 30'
Melee: Scimitar +3 (1d6+3 / 18×2)
Melee: Claws +3/+3 (1d4+3)
Space: 5'; Reach: 5'; BAB: +0; Grapple: +3
Abilities Str 17, Dex 13, Con -, Int -, Wis 10, Cha 1
Feats Improved Initiative
Skills None
Items Scimitar; Heavy Wooden Shield
Special Corpsecrafted, granting Str +4 and +2 hp per HD. Does not count against total number of undead under Nathaniel's control.
Ogre Skeleton (CR 2)
NE Large Undead
Init +5; Senses: Listen +0; Spot +0
AC: 17; Touch: 9; Flat-footed: 17
(+0 Dex, +2 natural, -1 size +6 scale armor)
HP: 20+3d12 (4d12+8)
DR 5/Bludgeoning
Fort: +1, Ref +1, Will +4
Immune Cold; Undead traits
Speed: 30' (40' without armor)
Melee: Greatsword +9 (3d6+10 / 20×2)
Melee: Claws +9/+9 (1d6+7 / 20×2)
Space: 10'; Reach: 10'; BAB: +2; Grapple: +2
Abilities Str 25, Dex 10, Con -, Int -, Wis 10, Cha 1
Feats Improved Initiative
Skills None
Items
Special Corpsecrafted, granting Str +4 and +2 hp per HD.
Proficient with all simple and martial weapons, as well as any natural weapons.
Skeleton template plus Corpsecrafter feat
Lose nearly everything except what is listed here.
- Size and Type
- Becomes Undead but retains alignment subtype and subtypes that indicate kind.
- Hit Dice
- Gains +2hp per hit die
- Speed
- Magical fly speeds are retained, as are other movement modes.
- Size-related changes ( Natural AC / Claw Damage)
- Tiny or smaller +0 / 1d2
- Small +1 / 1d3
- Medium +2 / 1d4
- Large +2 / 1d6
- Huge +3 / 1d8
- Gargantuan +6 / 2d6
- Colossal +10 / 2d8
- Attacks
- Retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to ½ its Hit Dice.
- Special Qualities
- Retains any extraordinary special qualities that improve its melee or ranged attacks.
- Immunity to Cold (Ex)
- DR 5/bludgeoning
- Saves
- Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2.
- Abilities
- Str +4; Dex +2; No Con or Int; Wis becomes 10; Cha becomes 1.
- Feats
- Gains Improved Initiative.