User:Wizardoest/PCs/Creed Dunder: Difference between revisions
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== Creed Dunder (ECL1) == | == Creed Dunder (ECL1) == | ||
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[[File:Creed.jpg|right]] | [[File:Creed.jpg|right]] | ||
[[User:Wizardoest/PCs/Creed Dunder/Logsheet|Logsheet]]<br/> | |||
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Rogue 1<br/> | Rogue 1<br/> | ||
CN Small humanoid<br/> | CN Small humanoid<br/> |
Revision as of 12:45, 16 December 2009
Creed Dunder (ECL1)
Rogue 1
CN Small humanoid
Init +3; Senses: Listen +0; Spot +0
AC: 14; Touch: 14; Flat-footed: 11
(+3 dex; +1 size)
HP: 7 (1d6+1)
Fort: +2, Ref +5, Will +0
Speed: 20'
Melee: Touch +2
Ranged: Touch +4
Sneak +1d6
Special +1 for size; +1 with thrown weapons
Space: 5'; Reach: 5'; BAB: +0; Grapple: +1
Abilities Str 10 +2 | Dex 16 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 14 +2
Feats Combat Expertise
Skills
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- Trapfinding
- Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.