Difference between revisions of "Wild:Custom/Fungonoid"
>T3knomanser (Created page with '{| |- | ''' Fungonoid ''' |- | Type: || Medium Aberration Plant |- |colspan="2"| A Fungonoid is a sentient fungal colony. It does not represent a single race or species, but is …') |
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:: Spawn can also be used to pass messages between two Fungonoids. A simple, single-setence message may be "imprinted" on a Fungonoid Spawn. By absorbing the spawn, any other Fungonoid can "read" the message. | :: Spawn can also be used to pass messages between two Fungonoids. A simple, single-setence message may be "imprinted" on a Fungonoid Spawn. By absorbing the spawn, any other Fungonoid can "read" the message. | ||
* Plant Traits | * Plant Traits | ||
* DR 5/slashing | * DR 5/slashing | ||
* Resist Electricty 10 | * Resist Electricty 10 | ||
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A fungonoid spawn appears to be a formless mish-mash of goo. | A fungonoid spawn appears to be a formless mish-mash of goo. | ||
|- | |- | ||
| HD: || | | HD: || 1D8 (5HP) | ||
|- | |- | ||
| BAB: || -1 | | BAB: || -1 |
Revision as of 16:02, 21 August 2010
Fungonoid | |
Type: | Medium Aberration Plant |
A Fungonoid is a sentient fungal colony. It does not represent a single race or species, but is in fact a collection of thousands of kinds of fungus living in symbiotic harmony. This unique assemblage is stable and can evolve only in the wilding. Fungonoids have no society or organization- they often arise spontaneously, or are fissioned off of a mature fungonoid. While Fungonoids are not shapeshifters, they can appear in a wide variety of forms, from large mats to vaguely humanoid organisms. The only fungonoids that seem to be successful in the larger world are the ones that tend towards the humanoid body type. Their hybrid nature makes them very hardy and healthy, but also means they are extremely clumsy. Fungonoids appreciate the value of mutual cooperation, and tend to try and cooperate with the societies around them. Most Fungonoids are Lawful. Chaotic Fungonoids tend to be even more unpredictable than other creatures of Chaotic alignment. A chaotic Fungonoid without a strong moral code is likely to behave in nearly random ways. | |
HD: | 2D8 |
Speed: | 20' |
AC: | +3 natural |
BAB: | +1 |
Initiative: | -2 |
Saves: | +2/+1/+1 |
Attack: | weapon or throw spawn (see below) |
Full Attack: | " |
SA:
| |
SQ:
| |
Skills: | +4 notice (spot and listen) |
Attributes: | +6CON, -4DEX, -4CHA |
Favored Class: | Barbarian |
LA: | +4 |
Fungonoid Spawn | |
Type: | Tiny Aberration Plant |
A fungonoid spawn appears to be a formless mish-mash of goo. | |
HD: | 1D8 (5HP) |
BAB: | -1 |
Speed: | 20' |
AC: | +2 natural, +2 size |
Attack: | sting(+6, 1D3-4, poison) |
Full Attack: | sting(+6, 1D3-4 poison) |
SA:
| |
Feats: | Weapon Finesse, alertness, ability focus (poison), weapon focus(sting) |
Attributes: | DEX: 20, STR: 6, CON: 12, INT: 1, WIS: 8, CHA: 6 |