Drinking & Dragons

Difference between revisions of "NW:PCs/Kane"

From Drinking and Dragons
< NW:PCs
m
m (Still need to do skills)
Line 51: Line 51:
{{T20toughness
{{T20toughness
|toughfeat=0  
|toughfeat=0  
|tougharmor=0
|tougharmor=1
|toughmisc=0
|toughmisc=0
}}
}}
Line 57: Line 57:
| valign="top" width="50%"  |
| valign="top" width="50%"  |
=== Offense ===
=== Offense ===
'''Longsword''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 19/+3)<br/>
'''Battleaxe''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4)<br/>
'''Whip''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 19/+3)<br/>
'''Knife''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=1|damagemisc=0}} | Crit 19/+3)<br/>
'''Bow''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4 | Range 40')<br/>
'''Bow''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=3|damagemisc=0}} | Crit 20/+4 | Range 40')<br/>
'''Unarmed''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=1}} | Crit 20/+3)<br/>
'''Sap''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=2|damagemisc=0}} | Crit 20/+3 | Does nonlethal only)<br/>
'''Unarmed''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Grapple''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Grapple''' {{T20attack-combat|combatmisc=0 }} (dmg {{T20damage|damage=0|damagemisc=0}} | Crit 20/+3)<br/>
'''Combat Bonus''' +{{#var:combat}}
'''Combat Bonus''' +{{#var:combat}}


'''Core Ability:''' [[t20:core-ability/fearsome-presence|Fearsome Presence]]—You can spend a point of Conviction to inspire fear in his nearest foe as a standard action. The foe must make a successful Will save (Difficulty = 10 + your level + your Intimidate ranks) or be shaken. This condition lasts for one round, plus an additional round for every 5 points by which the save failed.
'''Core Ability:''' [[t20:core-ability/call-your-bluff|Call Your Bluff]]—You can spend a Conviction point to treat the roll for any Bluff, Sense Motive and Sleight of Hand check as a 20, although this roll is not considered a “natural” 20. Instead of rolling the die, just add 20 to your skill check modifier.
|}
|}
{{Page-break}}
{{Page-break}}
Line 72: Line 71:


== Feats ==
== Feats ==
;Sneak Attack
:Gain +2 damage in any of the following situations
:* When you have total concealment from your target or the target otherwise hasn’t noticed your presence.
:* When you use an interaction skill to throw your target off-balance, such as making a feint using Bluff.
:* When your target is stunned.
:* When you surprise a target at the beginning of combat.
:* When you do something unexpected (in the Narrator’s judgment).


[[t20feat:armor-training|Armor Training (Light)]], [[t20feat:weapon-training|Weapon Training]], [[t20feat:sneak-attack|Sneak Attack]], [[t20feat:talented|Talented (Acrobatics/Sleight of Hand)]]<sup>B</sup>, [[t20feat:skill-focus|Skill Focus Perform (Foo)]]<sup>B</sup>, [[t20feat:skill-focus|Skill Focus Perform (Foo)]]<sup>B</sup>
[[t20feat:armor-training|Armor Training (Light)]], [[t20feat:weapon-training|Weapon Training]], [[t20feat:sneak-attack|Sneak Attack]], [[t20feat:talented|Talented (Acrobatics/Sleight of Hand)]]<sup>B</sup>, [[t20feat:skill-focus|Skill Focus Perform (Foo)]]<sup>B</sup>, [[t20feat:skill-focus|Skill Focus Perform (Foo)]]<sup>B</sup>


'''Favored''': [[t20feat:evasion|Evasion]], [[t20feat:sneak-attack|Sneak Attack]]<br/>''Favored feats may be taken at any time.''
'''Favored''': [[t20feat:evasion|Evasion]], [[t20feat:sneak-attack|Sneak Attack]]<br/>''Favored feats may be taken at any time.''
Line 80: Line 86:
== Powers ==
== Powers ==


;[[t20power:ward|Ward]]
;[[t20power:ward|Ward]] +4
: Desc
: Can affect a 5' radius or a single creature
: To use powers in the ward, the opponent makes an opposed roll against your Ward power.
: Creature ward—Creature makes a Will save opposed by Ward power. Works against unknown creature types.


== Wealth ==
== Wealth ==


'''Wealth''' +0
'''Wealth''' +2 (started at 5)
* Leather armor (-1)
* Battleaxe (-1)
* Bow (-1)
* Sap


== Special ==
== Special ==
Line 156: Line 168:
|languages-misc=0
|languages-misc=0
|languages=0
|languages=0
|language-selections=Cyril, Beastongue (Nature calls used by the rangers of the forests)
|language-selections=Cyril, Native Language
|legerdemain-misc=0
|legerdemain-misc=0
|legerdemain=0
|legerdemain=0

Revision as of 10:31, 3 May 2011

Name Namerson

Warden 1
Virtue: ??? | Vice: ???
Patron Deity: ???
Background: Roamer

Attributes

Str 0 | Dex 3 | Con 1 | Int 0 | Wis 2 | Cha 0

Initiative: +3
Speed: 30'
Conviction: 3

Combat

Defense

Defense 10 | Dodge 13 | Parry 10

Fort 2 | Reflex 4 | Will 3

Toughness + 2
(+0 feat(s), +1 armor, +0 misc, +1 Con)

Offense

Battleaxe + 3 (dmg 18 | Crit 20/+4)
Bow + 3 (dmg 18 | Crit 20/+4 | Range 40')
Sap + 3 (dmg 17 | Crit 20/+3 | Does nonlethal only)
Unarmed + 3 (dmg 15 | Crit 20/+3)
Grapple + 3 (dmg 15 | Crit 20/+3)
Combat Bonus +0

Core Ability: Call Your Bluff—You can spend a Conviction point to treat the roll for any Bluff, Sense Motive and Sleight of Hand check as a 20, although this roll is not considered a “natural” 20. Instead of rolling the die, just add 20 to your skill check modifier.

Feats

Sneak Attack
Gain +2 damage in any of the following situations
  • When you have total concealment from your target or the target otherwise hasn’t noticed your presence.
  • When you use an interaction skill to throw your target off-balance, such as making a feint using Bluff.
  • When your target is stunned.
  • When you surprise a target at the beginning of combat.
  • When you do something unexpected (in the Narrator’s judgment).

Armor Training (Light), Weapon Training, Sneak Attack, Talented (Acrobatics/Sleight of Hand)B, Skill Focus Perform (Foo)B, Skill Focus Perform (Foo)B

Favored: Evasion, Sneak Attack
Favored feats may be taken at any time.

Powers

Ward +4
Can affect a 5' radius or a single creature
To use powers in the ward, the opponent makes an opposed roll against your Ward power.
Creature ward—Creature makes a Will save opposed by Ward power. Works against unknown creature types.

Wealth

Wealth +2 (started at 5)

  • Leather armor (-1)
  • Battleaxe (-1)
  • Bow (-1)
  • Sap

Special

Skills

Total Skill Ranks 20

Shield icon.gif Armor Check Penalty 2

General

Shield icon.gif Acrobatics: 3
Bluff: 0
Shield icon.gif Climb: 4
Concentration: 2
Disable Device: 3
Diplomacy: 4
Disguise: 0
Shield icon.gif Escape Artist: 5
Gather Information: 2
Handle Animal: 1
Intimidate: 4
Shield icon.gif Jump: 4
Medicine: 2
Navigate: 4
Notice: 6
Ride: 4
Search: 0
Sense Motive: 4
Shield icon.gif Sleight of Hand: 5
Shield icon.gif Stealth: 7
Survival: 6
Shield icon.gif×2 Swim: 6

Craft (): 0
Craft (): 0
Craft (): 0

Perform (Type): 0
Perform (Type): 0
Perform (Type): 0

Knowledges

Architecture & Engineering: 0
Art: 0
Astronomy & Planar Cosmology: 0
Behavioral Sciences: 0
Business: 0
Civics: 0
Current Events: 0
Earth Sciences: 0
History: 0
Life Sciences: 0
Nobility: 0
Physical Sciences: 0
Popular Culture: 0
Streetwise: 0
Supernatural: 0
Tactics: 0
Technology: 0
Philosophy: 0

Language: Cyril, Native Language