Drinking & Dragons

Difference between revisions of "User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society)"

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== Dario Nardozzi ==
== Dario Nardozzi ==
Paladin 1<br/>
Paladin 2/Sorcerer 1<br/>
LG Medium Human<br/>
LG Medium Human<br/>
'''Faction''' Andoran<br/>
'''Faction''' Andoran<br/>
Line 6: Line 6:
'''Init''' +2
'''Init''' +2
<hr>
<hr>
'''AC:''' 20; '''Touch:''' 12; '''Flat-footed:''' 18<br/>(+2 dex; +6 breastplate; +2 hvy wooden shld)<br/>
'''AC:''' 18; '''Touch:''' 11; '''Flat-footed:''' 17<br/>(+1 dex; +6 breastplate; +1 light wooden shld)<br/>
'''HP:''' 11 (1d10+1)<br/>
'''HP:''' 23 (2d10+1d8+3)<br/>
'''Fort:''' +3, '''Ref''' +3, '''Will''' +3<br/>
'''Fort:''' +9, '''Ref''' +6, '''Will''' +9<br/>
<hr>
<hr>
'''Speed:''' 20'<br/>
'''Speed:''' 20'<br/>
'''Melee:''' Scimitar, mw +4 (1d6+2 / 18&times;2) <br/>
'''Melee:''' [+1] Scimitar +5 (1d6+3 / 18&times;2) <br/>
'''Ranged:''' Shortbow +3 (1d6 / 20&times;3 / 60') <br/>
'''Ranged:''' Shortbow +4 (1d6 / 20&times;3 / 60') <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +1; <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; <br/>
'''Combat Maneuver Bonus:''' +3 '''Combat Maneuver Defense:''' 15<br/>
'''Combat Maneuver Bonus:''' +4 '''Combat Maneuver Defense:''' 16<br/>
<hr>
<hr>
'''Abilities''' STR: 14 DEX: 14 CON: 12 INT: 8 WIS: 10 CHA: 16<br/>
 
'''Feats''' Hu: Power Attack (-1 att/cmb and +2 dmg), 1: Cleave (Standard action; Add'l attack on a hit, -2 AC for one round) <br/>
 
'''Skills''' Diplomacy +7, Sense Motive +4; ACP -4<br/>
<hr>
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18<br/>
'''Feats''' Hu: Power Attack (-1 att/cmb and +2 dmg), 1: Foo, 3: Foo <br/>
'''Skills''' Diplomacy +9 (2 ranks); Intimidate +8 (1 rank); Knowledge (Arcana) +5 (2 ranks); Sense Motive +4 (1 ranks); ACP -4 25% spell failure<br/>
'''Languages''' Common
'''Languages''' Common
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<hr>
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;Detect Evil (Sp)
;Detect Evil (Sp)
: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
;Divine Grace (Su)
:A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
;Lay On Hands (Su) 5/day
: Standard (Swift on self); 1d6 heal (no save vs undead)


;Weapon and Armor Proficiency
;Weapon and Armor Proficiency
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: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.


;Indomitable Faith (Trait)
;Resilient
: You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.
: Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.
[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]

Revision as of 18:10, 17 July 2011

Dario Nardozzi

Paladin 2/Sorcerer 1
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Init +2


AC: 18; Touch: 11; Flat-footed: 17
(+1 dex; +6 breastplate; +1 light wooden shld)
HP: 23 (2d10+1d8+3)
Fort: +9, Ref +6, Will +9


Speed: 20'
Melee: [+1] Scimitar +5 (1d6+3 / 18×2)
Ranged: Shortbow +4 (1d6 / 20×3 / 60')
Space: 5'; Reach: 5'; BAB: +2;
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 16




Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack (-1 att/cmb and +2 dmg), 1: Foo, 3: Foo
Skills Diplomacy +9 (2 ranks); Intimidate +8 (1 rank); Knowledge (Arcana) +5 (2 ranks); Sense Motive +4 (1 ranks); ACP -4 25% spell failure
Languages Common


Smite Evil (Su) 1/day
Swift action; evil target w/i sight; Duration until target slain or rest
+Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
All smite attacks bypass any DR the target has
+Cha deflection AC from target
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Divine Grace (Su)
A paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Lay On Hands (Su) 5/day
Standard (Swift on self); 1d6 heal (no save vs undead)
Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Deft Dodger (Trait)
Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Resilient
Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.