Drinking & Dragons

Brew:Cast/Char Sheet: Difference between revisions

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=== Attributes ===
== Attributes ==
{{Unisys:Attributes
{{Unisys:Attributes
|str=5
|str=2
|dex=6
|dex=4
|con=5
|con=2
|int=2
|int=6
|per=2
|per=4
|wil=3
|wil=2
}}
}}
=== Skills ===
== Skills ==
{{Unisys:Cinematic Skills
{{Unisys:Cinematic Skills
|acrobatics=5
|acrobatics=2
|art=2
|art=4
|computers=0
|computers=0
|crime=5
|crime=0
|doctor=2
|doctor=0
|driving=0
|driving=2
|getting-medieval=7
|getting-medieval=0
|gun-fu=0
|gun-fu=0
|influence=3
|influence=2
|knowledge=0
|knowledge=2
|kung-fu=6
|kung-fu=0
|languages=1
|languages=1
|mr-fixit=0
|mr-fixit=2
|notice=4
|notice=2
|occultism=4
|occultism=6
|science=0
|science=1
|sports=0
|sports=0
|wc1_title=Chi mastery
|wc1_title=Barista
|wc1=0
|wc1=2
|wc2_title=
|wc2_title=
|wc2=0
|wc2=0
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|wc5=0
|wc5=0
}}
}}
=== Stats ===
== Stats ==
'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10}}<br/>
'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+9}}<br/>
'''Drama Points:''' 15<br/>
'''Drama Points:''' 15<br/>
'''Experience Points:''' 0
'''Experience Points:''' 0


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=== Qualities ===
== Qualities ==
;Bookish
: -1 penalty when personal social skills are pre-eminent
;Contacts (Community [2], Paranet [3])
: The community will lend a reliable hand, while the Paranet will go further to help.
;Eidetic Memory (1)
: Remember up to three images or frames indefinitely
;Hard to Kill (3)
: +3 to Survival Tests
;Psychic Visions
;Psychic Visions
;Occult Library (Fine)
;Occult Library (Fine)
;Bookish
: The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
: The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
;Occultist
:+1 bonus to Fear tests
: When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.
== Drawbacks ==
;Mental Problem (Severe Obsession [latest project])
;Rival (2 [Main stream coffee shop])
;Obligation (Important [Manager of Brewed Awakening])
== Maneuvers ==
'''Fear Test:''' +{{#expr:{{#var:wil}}*2+1}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}+3}} (-1 for every ten Life Points below zero)
=== Combat ===
{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>


=== Drawbacks ===
=== Custom ===


{{Unisys:Maneuvers|name=Occult Research|attribute=int|skill= Occultism|misc=0}}<br/>
{{Unisys:Maneuvers|name=Knowledge Research|attribute=int|skill= Knowledge|misc=0}}<br/>
{{Unisys:Maneuvers|name=Decipher Script|attribute=int|skill= Languages|misc=0}}<br/>


=== Maneuvers ===
{{Unisys:Maneuvers|name=Axe Attack|attribute=dex|skill=Getting Medieval|misc=0}}({{#expr:{{#var:str}}*5}} Slash/stab)<br/>
{{Unisys:Maneuvers|name=Pick Locks|attribute=dex|skill=Crime|misc=2}}


|}
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Revision as of 04:06, 1 January 2012

Abraham Crane

Attributes

Strength: 2
Dexterity: 4
Constitution: 2
Intelligence: 6
Perception: 4
Willpower: 2

Skills

Acrobatics: 2
Art: 4
Computers: 0
Crime: 0
Doctor: 0
Driving: 2
Getting Medieval: 0
Gun Fu: 0
Influence: 2
Knowledge: 2
Kung Fu: 0
Languages: 1
Mr. Fix-it: 2
Notice: 2
Occultism: 6
Science: 1
Sports: 0
Wildcard (Barista): 2

Stats

Life Points: 35
Drama Points: 15
Experience Points: 0

Qualities

Bookish
-1 penalty when personal social skills are pre-eminent
Contacts (Community [2], Paranet [3])
The community will lend a reliable hand, while the Paranet will go further to help.
Eidetic Memory (1)
Remember up to three images or frames indefinitely
Hard to Kill (3)
+3 to Survival Tests
Psychic Visions
Occult Library (Fine)
The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
Occultist
+1 bonus to Fear tests
When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.

Drawbacks

Mental Problem (Severe Obsession [latest project])
Rival (2 [Main stream coffee shop])
Obligation (Important [Manager of Brewed Awakening])

Maneuvers

Fear Test: +5
Consciousness Test: +4 (-1 for every Life Point below zero)
Survival Test: +7 (-1 for every ten Life Points below zero)

Combat

Dodge: +6

Custom

Occult Research: +12
Knowledge Research: +8
Decipher Script: +7