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| '''Experience Points:''' 0<br/> | | '''Experience Points:''' 0<br/> |
| '''XP Spent:''' 0 | | '''XP Spent:''' 0 |
| | |
| | == Maneuvers == |
| | |
| | === Combat === |
| | |
| | {{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/> |
| | |
| | === Spells +{{#expr:{{#var:wil}}+{{#var:Occultism}}+1}} (Will + Occultism + Magic rank)=== |
| | |
| | === Other === |
| | <!-- Fear, Consciousness, and Survival tests should be left here --> |
| | '''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/> |
| | '''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/> |
| | '''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero) |
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| |
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| == Qualities == | | == Qualities == |
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| ;Rival (2 [Main stream coffee shop]) | | ;Rival (2 [Main stream coffee shop]) |
| ;Obligation (Important [Manager of Brewed Awakening]) | | ;Obligation (Important [Manager of Brewed Awakening]) |
|
| |
| == Maneuvers ==
| |
| <!-- Fear, Consciousness, and Survival tests should be left here -->
| |
| '''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/>
| |
| '''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
| |
| '''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero)
| |
|
| |
| === Combat ===
| |
|
| |
| {{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
| |
|
| |
| === Custom ===
| |
|
| |
| {{Unisys:Maneuvers|name=Occult Research|attribute=int|skill= Occultism|misc=0}}<br/>
| |
| {{Unisys:Maneuvers|name=Knowledge Research|attribute=int|skill= Knowledge|misc=0}}<br/>
| |
| {{Unisys:Maneuvers|name=Decipher Script|attribute=int|skill= Languages|misc=0}}<br/>
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|
| |
|
| |
|
| |} | | |} |
Sample character sheet. Copy and paste this to your character page at Brew:Cast/[name].
Attributes
Strength: 2
Dexterity: 4
Constitution: 2
Intelligence: 6
Perception: 4
Willpower: 2
Skills
Acrobatics: 2
Art: 4
Computers: 0
Crime: 0
Doctor: 0
Driving: 2
Getting Medieval: 0
Gun Fu: 0
Influence: 2
Knowledge: 2
Kung Fu: 0
Languages: 1
Mr. Fix-it: 2
Notice: 2
Occultism: 6
Science: 1
Sports: 0
Wildcard (Barista): 2
|
Stats
Life Points: 26
Drama Points: 15
Experience Points: 0
XP Spent: 0
Maneuvers
Combat
Dodge: +6
Spells +9 (Will + Occultism + Magic rank)
Other
Fear Test: +4
Consciousness Test: +4 (-1 for every Life Point below zero)
Survival Test: +4 (-1 for every ten Life Points below zero)
Qualities
- Bookish
- -1 penalty when personal social skills are pre-eminent
- Contacts (Community [2], Paranet [3])
- The community will lend a reliable hand, while the Paranet will go further to help.
- Eidetic Memory (1)
- Remember up to three images or frames indefinitely
- Hard to Kill (3)
- +3 to Survival Tests
- Psychic Visions
- Occult Library (Fine)
- The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
- Occultist
- +1 bonus to Fear tests
- When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.
Drawbacks
- Mental Problem (Severe Obsession [latest project])
- Rival (2 [Main stream coffee shop])
- Obligation (Important [Manager of Brewed Awakening])
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