Drinking & Dragons

Difference between revisions of "IK:Caitlyn Viscario"

From Drinking and Dragons
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Str 10 (2pts) +0 |  
Str 10 (2pts) +0 |  
Dex 14 (6pts) +2 |  
Dex 14 (6pts) +2 |  
Con 12 (3pts) +1 |  
Con 11 (3pts) +0 |  
Int 16 (10pts) +3 |  
Int 16 (10pts) +3 |  
Wis 10 (2pts) +0 |  
Wis 10 (2pts) +0 |  
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'''AC''' 12, touch 12, flat-footed 10<br>
'''AC''' 12, touch 12, flat-footed 10<br>
'''HP''' 5 (HD:1d4+1)<br>
'''HP''' 4 (HD:1d4)<br>
'''Init''' +2<br>
'''Init''' +2<br>
'''Fort''' +1, '''Ref''' +2, '''Will''' +2<br>
'''Fort''' +0, '''Ref''' +2, '''Will''' +2<br>
'''Speed''' 30 ft.<br>
'''Speed''' 30 ft.<br>
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Revision as of 19:44, 21 September 2005

Caitlyn Viscario
Female | Race: Ryn Human | Illusionist V | 1
Chaotic Good | Size: M | Type:Human
Height: 5'7" | Weight: 130# | Hair: Auburn | Eyes: Emerald
God: Morrow, Ascendant Corbin (+1 Craft [Alchemy] for beneficial products)
Abilities Str 10 (2pts) +0 | Dex 14 (6pts) +2 | Con 11 (3pts) +0 | Int 16 (10pts) +3 | Wis 10 (2pts) +0 | Cha 14 (6pts) +2


AC 12, touch 12, flat-footed 10
HP 4 (HD:1d4)
Init +2
Fort +0, Ref +2, Will +2
Speed 30 ft.


Attacks

  • Dagger (melee/ranged) +0/+2 | 1d4 | 19-20x2 | Range: 10' | P/S | 1 lbs.
    Special: You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body.
  • Sling +2 | 1d4 | 20x2 | Range: 50' | P | 0 lbs.
    Special: Loading a sling is a move action that requires two hands and provokes attacks of opportunity. More>>
  • Touch +0 | per spell | 20x2 | Range: - | per spell
  • Ray +2 | per spell | 20x2 | Range: per spell | per spell

Space/Reach 5 ft./5 ft.
Base Attack +0 Grapple +0 (+0 BAB)


Wizard Spells:
Caster level 1
Close Range: 25 | Medium Range: 110 | Long Range: 440
Spellbook
1st level | DC 14

  1. Magic Missile | Evoc
B Color Spray* | Illus

0th level | DC 13


Feats

  • Daryl2: Skill Focus (Disguise)
  • Hu3: Reactive Counterspell
  • Wiz5: Signature Spell (Major Image)
  • Daryl5: Skill Focus (Diplomacy)?
  • Hu6th: Craft Wand

Skills

Languages: 3


Posessions

  • Dagger; 1#; 2gp
  • Sling; 0#
    • Bullets, sling (10); 5#; .1gp
  • Spell Component Pouch; 2#; 5 gp
  • Signal Whistle (on strap around neck); 0#; .8 gp
  • Backpack; 2# (20# with contents); 2 gp
    • Makeup (Disguise kit); 1#; 50 gp
    • Spellbook, 3#
    • Winter Blanket; 3#; .5 gp
    • Candles (10) and Chalk (10)
    • Flint+Steel; 0#; 1 gp
    • Ink; 0#; 8 gp
    • Mirror, small; 2#; 10 gp
    • Paper (4); 0#; 1.6 gp
    • Torch (2); 1#@; .01 gp
    • Waterskin; 4#; 1 gp
    • Rations, trail (4); 4#; 2 gp

Total Load: 28# | Load: 33 | 66 | 100
GP: 38.79


Notes:
Uses Illusionist Variant from UA (Chains of Disbelief [Ex] and Illusion Mastery [Ex] only)
Selected Diplomacy as constant class skill
Cross-class skill point spent on Disguise