Drinking & Dragons

Brew:Cast/Reba Duval: Difference between revisions

From Drinking and Dragons
Adding new aspect that came up in the game.
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== Name Namerson <small>Refresh -7</small> ==
== Reba Duval <small>Refresh 3</small> ==


'''High Concept:''' Accidental Voodoo Student<br>
'''High Concept:''' Accidental Voodoo Student<br>
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=== Stress and Consequences ===
=== Stress and Consequences ===


'''Physical''' {{Round Font|num=123}}<br>
'''Stress Boxes''' 1 [ ]  2 [ ]  3 [ ]
'''Mental''' {{Round Font|num=1234}}


'''Mild''' {{Round Font|num=2}}<br>
'''Mild''' 2 ''empty''<br>
'''Moderate''' {{Round Font|num=4}}<br>
'''Moderate''' 4''empty''<br>
'''Severe''' {{Round Font|num=6}}<br>
'''Severe''' 6 ''empty''<br>
'''Extreme''' {{Round Font|num=8}} ''may only be used once a season and REPLACES one of your current aspects.''
'''Extreme''' 8 ''empty'', ''may only be used once a season and REPLACES one of your current aspects.''


=== Skills ===
=== Approaches ===


* Athletics +0
* Careful +3
* Burglary +0
* Clever +2
* Computers +0
* Flashy +2
* Contacts +0
* Forceful +0
* Crafts +2
* Quick +1
* Deceive +1
* Sneaky +1
* Drive +0
* Empathy +1
* Fight +0
* Focus (Active) +2
* Investigate +3
* Lore +3
* Notice +2
* Physique +1
* Provoke +0
* Rapport +0
* Resources +1
* Shoot +0
* Stealth +0
* Will (Passive) +4


=== Stunts and Extras ===
=== Stunts and Extras ===
;I’ve Read about That! [-1 refresh]
: You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting.
;The Sight and Soulgaze [-1 refresh]
;Channel [-2 refresh]
: Water evocation
;Thaumaturgy [-3 refresh]
: Specialization not picked, considering Crafting or Ward


=== Items ===
'''Classic Crossroads'''—+2 when '''Flashy''' to '''do voodoo at a Crossroads'''.
;Dixie Mojo ({{DM}} What kind of object is this?)
: +1 to offensive control/+1 to defensive control—Thaumaturgy


'''Looks the Part'''—+2 to '''Overcome''' when '''socially interacting with voodoo enthusiasts'''.
'''Paranormally Paranoid'''—Because I'm '''highly superstitious''', I get +2 to <pick approach> '''Overcome''' when '''trying to identify magics.


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[[Category:Brewed Awakening]]
[[Category:Brew:Cast]]
[[Category:Brew:Cast]]
[[Category:Brewed Awakening]]

Revision as of 15:26, 4 April 2014

Reba Duval Refresh 3

High Concept: Accidental Voodoo Student
Trouble: Supernatural Magnet In My Head

Aspect: Where is that accent from?
Aspect: Low freak out threshold
Aspect: ???

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Mild 2 empty
Moderate 4empty
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +3
  • Clever +2
  • Flashy +2
  • Forceful +0
  • Quick +1
  • Sneaky +1

Stunts and Extras

Classic Crossroads—+2 when Flashy to do voodoo at a Crossroads.

Looks the Part—+2 to Overcome when socially interacting with voodoo enthusiasts.

Paranormally Paranoid—Because I'm highly superstitious, I get +2 to <pick approach> Overcome when trying to identify magics.