Drinking & Dragons

ROR:PC/Karaz/Logsheet: Difference between revisions

From Drinking and Dragons
>Mqs
No edit summary
>Mqs
No edit summary
Line 6: Line 6:
== Equipment ==
== Equipment ==
=== Weapon ===
=== Weapon ===
* Temple sword [MW Heirloom] {{GP|330}} {{Detail|(1d8/19–20/×2/3#/S/monk, trip/exotic 1h)}}
* Temple sword {{MW}} [Heirloom] {{GP|330}} {{Detail|(1d8/19–20/×2/3#/S/monk, trip/exotic 1h)}}
* Spear [MW] {{GP|302}} {{Detail|(+1/1d8/x3/20'/6#/P/brace/simple 1h)}}
* Spear {{MW}} {{GP|302}} {{Detail|(+1/1d8/x3/20'/6#/P/brace/simple 1h)}}
* Nunchaku [Silver] {{GP|22}} {{Detail|(1d6/x2/2#/B/disarm, monk/exotic light)}}
* Nunchaku [Silver] {{GP|22}} {{Detail|(1d6/x2/2#/B/disarm, monk/exotic light)}}
* Kama [MW] {{GP|302}} {{Detail|(+1/1d6/x2/2#/S/monk, trip/exotic light)}}
* Kama {{MW}} {{GP|302}} {{Detail|(+1/1d6/x2/2#/S/monk, trip/exotic light)}}


=== Throwing ===
=== Throwing ===

Revision as of 19:21, 18 August 2015


2,046.71 Gold Piece

Upkeep
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.

Equipment

Weapon

  • Temple sword Masterwork [Heirloom] 330 Gold Piece (1d8/19–20/×2/3#/S/monk, trip/exotic 1h)
  • Spear Masterwork 302 Gold Piece (+1/1d8/x3/20'/6#/P/brace/simple 1h)
  • Nunchaku [Silver] 22 Gold Piece (1d6/x2/2#/B/disarm, monk/exotic light)
  • Kama Masterwork 302 Gold Piece (+1/1d6/x2/2#/S/monk, trip/exotic light)

Throwing

  • Javelin (10) (1gp ea) (1d6/×2/30'/2#/P/simple)
  • Acid Vial (2) 10 Gold Piece
  • Alchemist's Fire (2) 20 Gold Piece
  • Tanglefoot Bag (2) 50 Gold Piece
  • Holy Water (2) 25 Gold Piece

Defensive

  • Sihedron medallion --amulet slot 3500 Gold Piece
    • +1 resistance bonus to saving throws
    • 1/day [free action] False Life (1d10+5 HP)
    • constant effect of Gentle Repose 3500 Gold Piece

Consumable

  • Pot, CLW [1@1] 50 Gold Piece
  • Pot, CMW [2@3] 300 Gold Piece
  • Pot, Enlarge Person [1@1] (2) 50 Gold Piece
  • Oil, Magic Fang [1@1] 50 Gold Piece
  • Oil, Magic Weapon [1@1] (2) 50 Gold Piece

Recap Rewards

  • Session 3: Madame Mvashti will brew you a tea that will effectively be Divination, once, with a 10 minute "brewing" time. (Counts as potion.) (Expires: Chapter 4.)
  • Session 6: Submit recap to get: Reroll a fortitude save against poison.
  • Session 7: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering. (Expires: n/a; permanent)
  • Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
  • Session 10: Submit recap to get: The sudden death of Haneet to Caizarlu's phantasmal killer lingers on your mind. Next time you would die, you are instead at -(CON/2), not stable. If the cause of death is something else (e.g., constitution damage), you remain at the minimum not to die by that effect.<-- 11, 12, 13 were non-individual -->
  • Session 14: Submit recap to get: One attack roll against a giant is an automatic hit and threat, requires confirmation.<-- 15 was party -->
  • Session 16: Submit recap to get: Get a +5 competence bonus to a single swim check.
  • Session 17: Submit recap to get: Shadow Conjuration, once ever as an SLA with no material components. Filled by those who noticed your interaction with the devil.
  • Session 18: Submit recap to get: A lesser blessing from Myriana, depending on the outcome of the chapter and if promises are kept.

Mundane

  • Backpack
  • Flint and Steel
  • Shovel
  • Bedroll
  • Rope [Silk, 50']