ROR:PC/Israa/Logsheet: Difference between revisions
From Drinking and Dragons
>Mqs +10GP sell 2x shortsword, -620gp purchase 2x MW shortsword. net of -610 |
>Mqs No edit summary |
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* Universal solvent | * Universal solvent | ||
* Wand, Shocking Grasp (28 charges) | * Wand, Shocking Grasp (28 charges) | ||
== Recap Rewards == | |||
* Session 1: 1 reroll directly-related to goblins | |||
* Session 2: Favored Enemy (Undead) or Favored Enemy (Animal) for 1 day. No action to activate. Stacks with existing. Choose which upon use. | |||
* Session 3: Madame Mvashti will brew you a tea that will effectively be Divination, once, with a 10 minute "brewing" time. | |||
* Session 4: You've grown to be more cautious. +2 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance]) | |||
* Session 5: 1 free reroll, use better result, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity. | |||
== Mundane == | == Mundane == |
Revision as of 19:30, 1 May 2015
GP: 133.71
- Upkeep
- Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
Equipment
Weapons
- Shortsword, MW (x2)
- Dagger (x2)
- Dagger, CI
- Dagger, Silver MW
- Mace, Light
- Shortbow (MW, Composite +1)
- Adamantine arrows (x3)
Defensive
- Masterwork Leather armor
- Cloak of Resistance +1
Consumable
- Potion, CLW
- Universal solvent
- Wand, Shocking Grasp (28 charges)
Recap Rewards
- Session 1: 1 reroll directly-related to goblins
- Session 2: Favored Enemy (Undead) or Favored Enemy (Animal) for 1 day. No action to activate. Stacks with existing. Choose which upon use.
- Session 3: Madame Mvashti will brew you a tea that will effectively be Divination, once, with a 10 minute "brewing" time.
- Session 4: You've grown to be more cautious. +2 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance])
- Session 5: 1 free reroll, use better result, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity.
Mundane
- Backpack, Common
- Bedroll
- Thieves' Tools (Masterwork)