Drinking & Dragons

Brew:Cast/Isaac Chakraborty: Difference between revisions

From Drinking and Dragons
Adding recap aspect
Updating for finale
 
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'''Aspect:''' I can be VERY persuasive<br>
'''Aspect:''' I can be VERY persuasive<br>
'''Aspect:''' Secret Paleontology Major  
'''Aspect:''' Secret Paleontology Major  
'''Recap Aspect:''' Teamwork makes the Dream Work (w/one free invoke)


=== Stress and Consequences ===
=== Stress and Consequences ===


'''Stress Boxes''' 1 [ ]  2 [ ]  3 [ ]
'''Stress Boxes''' 1 [ ]  2 [ ]  3 [ ]
'''Uncontrolled''' 2 [ ]  <br>
'''Burnt Out''' 4 [ ]  (When checked, Telepathy doesn't work)


'''Mild''' 2 ''empty''<br>
'''Mild''' 2 ''empty''<br>
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* Quick +1
* Quick +1
* Sneaky +2
* Sneaky +2
* '''Telepathy +3'''


=== Stunts and Extras ===
=== Stunts and Extras ===
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;Zen Harmony
;Zen Harmony
: +2 to defend against mental attacks
: +2 to defend against mental attacks
=== Telepathy ===
Uses the rules from [http://www.drivethrurpg.com/product/142732/Psychedemia--A-World-of-Adventure-for-Fate-Core?affiliate_id=144937 Psychedemia]. You can Overcome, Create Advantage, and Defend with Telepathy.


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Latest revision as of 20:50, 28 February 2016

Isaac Chakraborty Refresh 3

High Concept: Unwilling Telepath
Trouble: Bearer of a Cursed Dinosaur Bone

Aspect: Seeking a State of Zen
Aspect: I can be VERY persuasive
Aspect: Secret Paleontology Major

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Uncontrolled 2 [ ]
Burnt Out 4 [ ] (When checked, Telepathy doesn't work)

Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +2
  • Clever +3
  • Flashy +1
  • Forceful +0
  • Quick +1
  • Sneaky +2
  • Telepathy +3

Stunts and Extras

Telepathic Insights
+2 Clever Create Advantage when attempting to persuade someone
I Blinded them with Science
+2 to Overcome when spouting scientific bullshit
Zen Harmony
+2 to defend against mental attacks

Telepathy

Uses the rules from Psychedemia. You can Overcome, Create Advantage, and Defend with Telepathy.