Difference between revisions of "IK:Caitlyn Viscario/Spellbook"
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* '''Haste''': {{#var:CL}} creatures within 30', {{#var:CL}} rnds; +1 AC/Attacks/Reflex, +30' mvmt | * '''Haste''': {{#var:CL}} creatures within 30', {{#var:CL}} rnds; +1 AC/Attacks/Reflex, +30' mvmt | ||
* '''Lightning Bolt''': Line 120'; {{#var:CL}}d6 Elec (Reflex half) | * '''Lightning Bolt''': Line 120'; {{#var:CL}}d6 Elec (Reflex half) | ||
* '''Major Image''': | * '''Major Image''': Concentration + 3rnd, {{#expr:4+{{#var:CL}}}} 10' squares; Sight, sound, smell, and thermal | ||
* '''Rainbow Blast''': | * '''Rainbow Blast<sup>F</sup>''': Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer | ||
* '''Ray of Dizziness''': | * '''Ray of Dizziness''': Medium, {{#var:CL}} rnds; Ranged touch, can only take a move or standard action per round (No Save) | ||
* '''Ray of Exhaustion''': | * '''Ray of Exhaustion''': Close, {{#var:CL}} min; Ranged touch, exhausted (Fort fatigued) | ||
* '''Sleet Storm''': | * '''Sleet Storm''': Long, 40' radius/20' high, {{#var:CL}} rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone) | ||
* '''Sonorous Hum''': | * '''Sonorous Hum''': Personal, {{#var:CL}} min (D); Maintains concentration | ||
* '''Spell Vulnerability''': | * '''Spell Vulnerability''': 1 round, Close, one creature, {{#var:CL}} min; Reduce SR by {{#var:CL}} (Fort Neg) | ||
* '''Suggestion''': | * '''Suggestion''': Close, {{#var:CL}} hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg) | ||
* '''Suspended Silence<sup> | * '''Suspended Silence<sup>50gp</sup>''': 24 hours then 6 rnds; Activate an object with Silence 20' radius on object. | ||
* '''Vampiric Touch<sup>Evil</sup> | * '''Vampiric Touch<sup>Evil</sup>''' Touch, {{#expr:{{#var:CL}}/2}}d6 dmg (No Save) | ||
=== 2nd === | === 2nd === | ||
* '''Bear's Endurance''': | * '''Bear's Endurance''': Touch, {{#var:CL}} min; +4 Con | ||
* '''Blur''': | * '''Blur''': {{#var:CL}} min; 20% miss chance | ||
* '''Distracting Ray''': | * '''Distracting Ray''': Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level | ||
* '''Fox's Cunning''': | * '''Fox's Cunning''': Touch, {{#var:CL}} min; +4 Int | ||
* '''Hypnotic Pattern''': | * '''Hypnotic Pattern''': Medium, 10' radius spread, 2d4+{{#var:CL}} creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg) | ||
* '''Invisibility''': | * '''Invisibility''': Touch, {{#var:CL}} min; Invisible | ||
* '''Ironthunder Horn''': | * '''Ironthunder Horn''': Cone 30'; Creatures fall prone (Reflex Neg) | ||
* '''Mirror Image''': | * '''Mirror Image''': Personal, {{#var:CL}} min; 1d4+{{#expr:{{#var:CL}}/3}} images | ||
* '''Obscure Object''': | * '''Obscure Object''': 8 hours; Object cannot be viewed by divinations | ||
* '''Phantasmal Assailants''': | * '''Phantasmal Assailants''': Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half) | ||
* '''Protection from Arrows''': | * '''Protection from Arrows''': {{#var:CL}} hours until consumed; DR10/magic from arrows and bullets until {{#expr:{{#var:CL}}*10}} dmg is blocked | ||
* '''Rainbow Beam''': | * '''Rainbow Beam''': Close; Ranged touch {{#expr:{{#var:CL}}/3}}d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save) | ||
* '''See Invisibility''': | * '''See Invisibility''': {{#var:CL}} min; See invisible and ethereal creatures/objects | ||
* '''Slide, Greater''': | * '''Slide, Greater''': Medium; Move target 20' (Will Neg) and this doesn't provoke | ||
* '''Snake's Swiftness''': | * '''Snake's Swiftness''': Medium, Allies in 20' burst; Allies may make melee or ranged attack | ||
=== 1st === | === 1st === |
Revision as of 08:23, 19 June 2008
Back to Caitlyn
Barred Schools: Conjuration
5th
- Secret Chest: Makes a secret chest
- Spell Matrix, lesser: Personal; 90 min(D); Lose 1d6hp and load with a spell up to 3rd level, can cast as swift action later.
- Fly, Mass: 9 creatures within 30', 9 min; Fly 60' and must stay within 30' of another recipient.
- Ironguard, lesser: Touch, 9 rnds; Immune to nonmagical metal.
4th
- Bombardment: Close, Conc; Ranged touch 180' (9d6 dmg, No Save)
- Charm Monster: Close, 9 days; Makes monster an ally.
- Defenestrating SphereF Medium, 9 rnds (D); Creates ball of air, move 30' (move action, 3d6 dmg), knocked prone (Fort Neg), if prone then pushed 1d8 × 5' up (Fort Neg) and falls 1d6 squares away from original location.
- Energy Spheres: Close, 9 rnds until discharged; Five spheres (Fire, Cold, Acid, Elec, Sonic) that do 5 dmg each (10 dmg with Spell Enhancer) or block a like amount.
- Explosive Cascade: Close; 9 squares take 9d6 Fire (Reflex Half)
- Flame Whips: Personal, 9 rnds (D); two melee touch (15' reach, 6d6 Fire)
- Forceward: 1 round, 15' radius centered on you, 9 min; Blocks all [Force] effects and incorporeal creatures cannot enter (Will Neg)
- Invisibility, Greater: 9 rnds (D); Stay invisible while attacking
- Phantasmal Killer: Medium; Fearsome illusion (Will Neg) touches opponent and kills them (Fort 3d6 dmg)
- Polymorph: Change into another creature
- Sensory Deprivation: Medium, 9 rnds; Blocks all auditory, olfactory, taste, and visual sensations, as well as finely tuned senses such as blindsense, blindsight, scent, and tremorsense. Target is blinded and deafened.
- Spell Enhancer: Swift, Personal; +2 caster level and +1 DC
- Sword of Deception: Medium, 9 rnds (D); BAB 9 (1d8 spell dmg and stacking -2 penalty to next save [max -5], crit 19x2), standard action to redirect
- Wall of Ice: Medium; 9 10' sqaures
3rd
- Arcane Sight: Personal, 9 min (D); Immediate Detect Magic, ascertain spellcasting ability, power source, and highest ability
- Circle Dance: 1 min; Indicates direction of target
- Clairvoyance/audience: 10 min, Long; See or Hear at distance
- Daylight: 90 min (D); 60' Light
- Dispel Magic: d20+9
- Fly: Touch, 9 min; Fly 60'
- Halt Undead: Medium, three undead, 9 rnd; Immobile (Will Neg for intelligent undead only)
- Haste: 9 creatures within 30', 9 rnds; +1 AC/Attacks/Reflex, +30' mvmt
- Lightning Bolt: Line 120'; 9d6 Elec (Reflex half)
- Major Image: Concentration + 3rnd, 13 10' squares; Sight, sound, smell, and thermal
- Rainbow BlastF: Line 120'; 5d10 dmg (Fire, Acid, Elec, Cold, Sonic) or 5d12 with Spell Enhancer
- Ray of Dizziness: Medium, 9 rnds; Ranged touch, can only take a move or standard action per round (No Save)
- Ray of Exhaustion: Close, 9 min; Ranged touch, exhausted (Fort fatigued)
- Sleet Storm: Long, 40' radius/20' high, 9 rnds; Blocks all sight, icy ground req's Balance 10 to move at half (fail by 5 and prone)
- Sonorous Hum: Personal, 9 min (D); Maintains concentration
- Spell Vulnerability: 1 round, Close, one creature, 9 min; Reduce SR by 9 (Fort Neg)
- Suggestion: Close, 9 hours or completed; Very reasonable suggestions give a penalty to save (-1 or -2) (Will Neg)
- Suspended Silence50gp: 24 hours then 6 rnds; Activate an object with Silence 20' radius on object.
- Vampiric TouchEvil Touch, 4.5d6 dmg (No Save)
2nd
- Bear's Endurance: Touch, 9 min; +4 Con
- Blur: 9 min; 20% miss chance
- Distracting Ray: Close; Ranged touch forces a casting spellcaster to make a Concentration DC 17 + spell level
- Fox's Cunning: Touch, 9 min; +4 Int
- Hypnotic Pattern: Medium, 10' radius spread, 2d4+9 creatures-lowest HD first, Concentration + 2 rnds; Fascinates creatures (Will Neg)
- Invisibility: Touch, 9 min; Invisible
- Ironthunder Horn: Cone 30'; Creatures fall prone (Reflex Neg)
- Mirror Image: Personal, 9 min; 1d4+3 images
- Obscure Object: 8 hours; Object cannot be viewed by divinations
- Phantasmal Assailants: Close; Will Neg, else 8 Wis and 8 Dex dmg (Fort half)
- Protection from Arrows: 9 hours until consumed; DR10/magic from arrows and bullets until 90 dmg is blocked
- Rainbow Beam: Close; Ranged touch 3d12 dmg (1-fire, 2-acid, 3-elec, 4-poison, 5-cold, 6-sonic, 7-force, 8-roll twice; No Save)
- See Invisibility: 9 min; See invisible and ethereal creatures/objects
- Slide, Greater: Medium; Move target 20' (Will Neg) and this doesn't provoke
- Snake's Swiftness: Medium, Allies in 20' burst; Allies may make melee or ranged attack
1st
- Charm Person:
- Chill TouchEvil:
- Color Spray:
- Detect Secret Doors:
- Disguise Self:
- Distract:
- Expeditious Retreat, Swift:
- Magic Missile:
- Mount:
- Nerveskitter:
- Protection from Evil:
- Ray of Clumsiness:
- Reduce Person:
- Silent Image:
- Targeting Ray:
- Thunderhead:
0th
- Acid Splash, Ray of Frost:
- Arcane Mark:
- Dancing Lights:
- Daze:
- Detect Magic:
- Detect Poison:
- Disrupt Undead:
- Flare:
- Ghost Sound:
- Light:
- Mage Hand:
- Mending:
- Message:
- Open/Close:
- Prestidigitation:
- Read Magic:
- Resistance:
- Stick:
- Touch of FatigueEvil: