Difference between revisions of "User:Wizardoest/PCs/Agofon Warbullion"
Wizardoest (talk | contribs) (Copy of Diviner) |
Wizardoest (talk | contribs) (Resetting some values) |
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<div class="alert alert-warning alert-dismissible" role="alert"> | <div class="alert alert-warning alert-dismissible" role="alert"> | ||
<strong>Exploring Witch</strong><br> | |||
<strong>Build notes</strong> can be viewed by editing the page. | <strong>Build notes</strong> can be viewed by editing the page. | ||
</div> | </div> | ||
== Name == | == Name == | ||
[http://paizo.com/pathfinderRPG/prd/ | [http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/baseClasses/witch.html Witch 10] <br> | ||
LG Medium [http://paizo.com/pathfinderRPG/prd/coreRulebook/races.html Dwarf] <br> | LG Medium [http://paizo.com/pathfinderRPG/prd/coreRulebook/races.html Dwarf] <br> | ||
'''Init''' +2<br> | |||
'''Senses''' Darkvision 60'; Perception +0 | |||
'''Init''' + | |||
'''Senses''' Darkvision 60'; Perception + | |||
== Defense == | == Defense == | ||
'''AC''' 12 (+2 Dex); '''Touch''' 12 <br> | '''AC''' 12 (+2 Dex); '''Touch''' 12 <br> | ||
<!-- ====================================================== | <!-- ====================================================== | ||
HIT POINTS | HIT POINTS | ||
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=== Spells === | === Spells === | ||
<!-- ====================================================== | <!-- ====================================================== | ||
CONCENTRATION CHECK | CONCENTRATION CHECK | ||
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'''Base Save DC''' 14 + level (+1 to Necromancy spells)<br> | '''Base Save DC''' 14 + level (+1 to Necromancy spells)<br> | ||
;5th—2 | ;5th—2 | ||
: ''Save DC 19 (20)'' | : ''Save DC 19 (20)'' | ||
: ''Concentration check: DC 25'' | : ''Concentration check: DC 25'' | ||
: empty | : empty | ||
: | : empty | ||
;4th—3 | ;4th—3 | ||
: ''Save DC 18 (19)'' | : ''Save DC 18 (19)'' | ||
: ''Concentration check: DC 23'' | : ''Concentration check: DC 23'' | ||
: empty | : empty | ||
: empty | : empty | ||
: | : empty | ||
;3rd—3 | ;3rd—3 | ||
: ''Save DC 17 (18)'' | : ''Save DC 17 (18)'' | ||
: ''Concentration check: DC 21'' | : ''Concentration check: DC 21'' | ||
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: empty | : empty | ||
: empty | : empty | ||
;2nd—4 | |||
;2nd—4 | |||
: ''Save DC 16 (17)'' | : ''Save DC 16 (17)'' | ||
: ''Concentration check: DC 19'' | : ''Concentration check: DC 19'' | ||
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: empty | : empty | ||
: [Div] empty | : [Div] empty | ||
;1st—4 | ;1st—4 | ||
: ''Save DC 15 (16)'' | : ''Save DC 15 (16)'' | ||
: ''Concentration check: DC 17'' | : ''Concentration check: DC 17'' | ||
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: [Div] empty | : [Div] empty | ||
;0th—4 | ;0th—4 | ||
=== Spellbook === | === Spellbook === | ||
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=== Active === | === Active === | ||
=== Passive === | === Passive === | ||
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'''[http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/advancedNewRules.html#focused-mind Focused Mind] (Trait):''' Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. | '''[http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/advancedNewRules.html#focused-mind Focused Mind] (Trait):''' Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. | ||
== Statistics == | == Statistics == | ||
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<!-- ====================================================== | <!-- ====================================================== | ||
FEATS | FEATS | ||
1: Improved Initiative | 1: Improved Initiative | ||
3: Combat Casting | 3: Combat Casting | ||
5: Toughness | 5: Toughness | ||
7: Improved Familiar | 7: Improved Familiar | ||
9: SpF Necromancy | 9: SpF Necromancy | ||
========================================================= --> | ========================================================= --> | ||
;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#alertness Alertness] (when familiar is in arm's reach) | ;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#alertness Alertness] (when familiar is in arm's reach) | ||
: You get a +2 bonus on Perception and Sense Motive skill checks. | : You get a +2 bonus on Perception and Sense Motive skill checks. | ||
;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#improved-initiative Improved Initiative] | ;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#improved-initiative Improved Initiative] | ||
;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#combat-casting Combat Casting] | ;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#combat-casting Combat Casting] | ||
: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled. | : You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled. | ||
;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#toughness Toughness] | ;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#toughness Toughness] | ||
;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#improved-familiar Improved Familiar] | ;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#improved-familiar Improved Familiar] | ||
;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#spell-focus Spell Focus (Necromancy)] | ;[http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#spell-focus Spell Focus (Necromancy)] | ||
=== Skills === | === Skills === |
Revision as of 14:06, 19 May 2016
Exploring Witch
Build notes can be viewed by editing the page.
Name
Witch 10
LG Medium Dwarf
Init +2
Senses Darkvision 60'; Perception +0
Defense
AC 12 (+2 Dex); Touch 12
HP 10d3 + 54
Fort +5; Ref +5; Will +8
+2 vs poison, spells, and spell-like abilities
Offense
Speed 20' (never modified by armor or encumbrance)
Ignore difficult terrain created by rubble, broken ground, or steep stairs when taking a 5-foot step.
Melee Warhammer +4 (1d8 / 20×3)
Melee Dagger +4 (1d4 / 19×2 / 10 ft.)
Ranged Dagger +5 (1d4 / 19×2 / 10 ft.)
+1 vs Orcs/Goblins
Space 5'; Reach 5'; BAB +5
Spells
Concentration Check +16
You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Base Save DC 14 + level (+1 to Necromancy spells)
- 5th—2
- Save DC 19 (20)
- Concentration check: DC 25
- empty
- empty
- 4th—3
- Save DC 18 (19)
- Concentration check: DC 23
- empty
- empty
- empty
- 3rd—3
- Save DC 17 (18)
- Concentration check: DC 21
- empty
- empty
- empty
- 2nd—4
- Save DC 16 (17)
- Concentration check: DC 19
- empty
- empty
- empty
- empty
- [Div] empty
- 1st—4
- Save DC 15 (16)
- Concentration check: DC 17
- empty
- empty
- empty
- empty
- [Div] empty
- 0th—4
Spellbook
The Spellbook will be broken out into its own page.
- 5th
- Prying Eyes (Div) , Magic Jar (Nec) , Cloudkill (Conj), EMPTY
- 4th
- Arcane Eye (Div), Bestow Curse (Nec), Wandering Star Motes (Illu, APG), Dim Door (Conj)
- 3rd
- Arcane sight (Div), Haste (trans), Fly (trans), Vampiric Touch (Nec)
- 2nd
- Locate Object (Div), Mirror Image (illu), Spectral hand (nec), Glitterdust (conj)
- 1st
- Identify (Div), True Strike (Div), Grease (Conj) Mage Armor (Conj), Obs Mist (conj), Shocking Grasp (Evoc), Chill Touch (Nec), Silent Image (illus), Magic Missile (evoc)
Special Abilities
Active
Passive
Weapon and Armor proficiencies: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail. Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.
Focused Mind (Trait): Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Statistics
Str 10 (+0); Dex 12 (+1); Con 14 (+2); Int 18 (+4); Wis 12 (+1); Cha 9 (-1)
Feats
- Alertness (when familiar is in arm's reach)
- You get a +2 bonus on Perception and Sense Motive skill checks.
- Improved Initiative
- Combat Casting
- You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
- Toughness
- Improved Familiar
- Spell Focus (Necromancy)
Skills
Languages Common, Dwarven, Giant, Goblin, Orc, Terran.
Armor Check Penalty 0
Class Skills
- Appraise +13
+2 nonmagical goods that contain precious metals or gemstones - Craft +4
- Fly (ACP) +7
- Knowledge (arcana) + 9
- Knowledge (dungeoneering) + 9
- Knowledge (engineering) + 9
- Knowledge (geography) + 9
- Knowledge (history) + 9
- Knowledge (local) + 9
- Knowledge (nature) + 9
- Knowledge (nobility) + 9
- Knowledge (planes) + 9
- Knowledge (religion) + 9
- Linguistics
- Profession (Merchant) + 9
- Spellcraft +17
Other Skills
- Acrobatics (ACP) +3
- Bluff
- Climb (ACP) +3
- Diplomacy
Disable Device- Disguise
- Escape Artist
Handle Animal- Heal
- Intimidate
- Perception +11
- Perform
- Ride (ACP)
- Sense Motive +3
Sleight of Hand- Stealth (ACP)
- Survival
- Swim (ACP)
- Use Magic Device
Equipment
This section will become it's own page later.
Encumbrance 34lbs (–3 check penalty; Run x4) / 67lbs (-6 check penalty; Run x3)
Spreadsheet of equipment (anyone with the link can view) {{#widget:Google Spreadsheet |key=1CPey7gXhQ_lXWhMftCeTxwXgykIvZAReA65uQ6vQPDk |width=100% |height=auto }}