RPM:PCs/Hugo: Difference between revisions
>Neilert No edit summary |
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* +3 Provoke; Weapons | * +3 Provoke; Weapons | ||
* +2 Empathy; Will; Deceive; | * +2 Empathy; Will; Deceive; | ||
* +1 Physique; Stealth; Lore, Arts & Sciences; | * +1 Physique; Stealth; Lore, Arts & Sciences; Fight | ||
=== Stunts and Extras === | === Stunts and Extras === | ||
Line 26: | Line 26: | ||
;You can't keep me out | ;You can't keep me out | ||
: Can use Athletics skill in place of burglary to overcome. | : Can use Athletics skill in place of burglary to overcome. | ||
; | ;I'll be right there | ||
: | : +2 to weapon when using melee weapon at range (thrown) | ||
; | ;Got the drop | ||
: | : Can use stealth to attack Mental when I can catch them unaware. | ||
=== Stress and Consequences === | === Stress and Consequences === |
Revision as of 02:29, 5 October 2016
Name Refresh 3
Aspects
High Concept: Dragonkin Apprentice Investigator of the Pride
Trouble: My family are filthy Royalists
Aspect: Wanted by the Sorcier
Aspect: Accomplished art historian
Aspect: Recruited into RPM by Grand Dame Puppet Master (Eric)
Aspect: Recruited - not commissioned (Daryl)
Aspect: Thought you fixed this (Kevin)
Aspect: So do you know...? (Mallory)
Aspect: Down with the cause (Remy)
Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway
Skills
- +4 Athletics
- +3 Provoke; Weapons
- +2 Empathy; Will; Deceive;
- +1 Physique; Stealth; Lore, Arts & Sciences; Fight
Stunts and Extras
- You can't keep me out
- Can use Athletics skill in place of burglary to overcome.
- I'll be right there
- +2 to weapon when using melee weapon at range (thrown)
- Got the drop
- Can use stealth to attack Mental when I can catch them unaware.
Stress and Consequences
Physical 1 2
Mental 1 2
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.
Conditions
Wealth and Favors
You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.
To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.