RPM talk:PCs/Florint: Difference between revisions
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: You also carry with you a series of specially prepared soil packets. At the start of each gaming session, you may choose [https://fate-srd.com/venture-city/powers-catalog two powers] and you have those packets at the ready. This replaces any previous collection of packets that you may have had. Once per session you may replace the packet in the device, losing your current ability and gaining the new one. | : You also carry with you a series of specially prepared soil packets. At the start of each gaming session, you may choose [https://fate-srd.com/venture-city/powers-catalog two powers] and you have those packets at the ready. This replaces any previous collection of packets that you may have had. Once per session you may replace the packet in the device, losing your current ability and gaining the new one. | ||
Session one Powers : | ;Session one Powers : | ||
Starting Power : Shielding | :Starting Power : Shielding | ||
2 Options : Flight / Energy Blast | :2 Options : Flight / Energy Blast | ||
;Events of the game | |||
:grabbed notebook after getting "blasted" |
Latest revision as of 00:12, 19 October 2016
Character Review
I've added an extra Mental stress box and an extra Wealth and Favors stress box based on the skills you have listed. --Wizardoest (Talk) 00:52, 10 October 2016 (EDT)
- I also added a second Mental stress box that I missed the first time. --Wizardoest (Talk) 08:14, 17 October 2016 (EDT)
Proposal for "Suitably Advanced Science" stunt
Below I've expanded a bit on your gear with some flavor and some crunch. For the crunch, I've restricted the power switching. As I thought about it the wide open selection is a bit too powerful. However, I didn't want you to lose the versatility at the core of this gear. So I've written this to let you start a session with any power and to have two more powers ready to swap in if you want to change powers during a session. This means that at the start of the game you get to choose any three powers as options for the game but in play you're restricted to your starting choices. Let me know what you think.
- Suitably Advanced Science
- Function — Magic Mimicry Machine
- Flaw — Poorly Processed Packets
- By using soil from a depth of 30 hands (3+ meters) you are able to extract, with the aid of this device, the aura of magic provided by the local dragon. Any shallower and the soil may not have been exposed long enough for this device to separate the aura from the earth. At the start of each gaming session, you may choose a power from this list.
- You also carry with you a series of specially prepared soil packets. At the start of each gaming session, you may choose two powers and you have those packets at the ready. This replaces any previous collection of packets that you may have had. Once per session you may replace the packet in the device, losing your current ability and gaining the new one.
- Session one Powers
- Starting Power : Shielding
- 2 Options : Flight / Energy Blast
- Events of the game
- grabbed notebook after getting "blasted"