GPCFBRPGN:PCs/Gideon: Difference between revisions
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: When wielding a weapon in one hand and one in the tail (light only), you are treated as Two Weapon Fighting. When wielding weapons in both hands and your tail, it is as Two Weapon Fighting, but you reroll on 2’s and 3’s. Can also function as a hand with a -2 penalty. | : When wielding a weapon in one hand and one in the tail (light only), you are treated as Two Weapon Fighting. When wielding weapons in both hands and your tail, it is as Two Weapon Fighting, but you reroll on 2’s and 3’s. Can also function as a hand with a -2 penalty. | ||
== Defense == | |||
'''HP:''' {{#expr:(6+{{#var:con}})*5 }} ''([6+Con]*6)'' '''Staggered:''' 20<br> | |||
'''Recoveries:''' 8 ''(3d8[13]+Con[1]), 14 average'' | |||
'''AC:''' {{#expr:(12 + {{#var:con}} +{{#var:level}} +1)}} ''(12 + middle mod of Con/Dex/Wis [2/4/0] + Level + 1[were])''<br> | |||
'''Physical Defense:''' {{#expr:(12 + {{#var:con}} +{{#var:level}} + 1)}} ''(12 + middle mod of Str/Con/Dex [1/2/4] + Level + 1[were] +1 Bauble)''<br> | |||
'''Mental Defense:''' {{#expr:(10 + {{#var:wis}} +{{#var:level}})}} ''(10 + middle mod of Int/Wis/Cha [0/0/-1] + Level)'' | |||
== Basic Attacks == | |||
{| | |||
| valign="top" width="25%" | | |||
{{:13thAge:Power | |||
|Name=Melee Attack | |||
|Type=Dragon Bone Dagger | |||
|Freq=At-Will | |||
|Recharge= | |||
|Effect= | |||
|Target=One enemy | |||
|Attack=+{{#expr:({{#var:level}} + {{#var:dex}})}} vs. AC | |||
|Hit={{#var:level}}d8 + {{#expr:({{#var:dex}})}} | |||
|Miss= {{#var:level}} | |||
}} | |||
| valign="top" width="25%" | | |||
{{:13thAge:Power | |||
|Name=Melee Attack | |||
|Type=Dagger | |||
|Freq=At-Will | |||
|Recharge= | |||
|Effect= | |||
|Target=One enemy | |||
|Attack=+{{#expr:({{#var:level}} + {{#var:dex}})}} vs. AC | |||
|Hit={{#var:level}}d8 + {{#expr:({{#var:dex}})}} | |||
|Miss= {{#var:level}} | |||
}} | |||
| valign="top" width="25%" | | |||
{{:13thAge:Power | |||
|Name=Ranged Attack | |||
|Type=Dagger | |||
|Freq=At-Will | |||
|Recharge= | |||
|Effect= | |||
|Target=One nearby enemy | |||
|Attack=+{{#expr:({{#var:level}} + {{#var:dex}})}} vs. AC | |||
|Hit={{#var:level}}d8 + {{#expr:({{#var:dex}})}} | |||
|Miss= {{#var:level}} | |||
}} | |||
| valign="top"| | |||
{{:13thAge:Power | |||
|Name=Ranged Attack | |||
|Type=Shortbow | |||
|Freq=At-Will | |||
|Recharge= | |||
|Effect= | |||
|Target=One nearby or far away enemy | |||
|Attack=+{{#expr:({{#var:level}} + {{#var:dex}})}} vs. AC | |||
|Hit={{#var:level}}d8 + {{#expr:({{#var:dex}})}} | |||
|Miss= {{#var:level}} | |||
}} | |||
|} | |||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
[[Category:GPCFBRPGN:PCs]] | [[Category:GPCFBRPGN:PCs]] |
Revision as of 20:41, 18 May 2019
Gideon
I am currently a half-opossum, half-human (used to just be an awesome opossum) that has to "restore the balance" as ordered by the High Druid, Ull.
File:Icon-HighDruid.svg (Positive) | File:Icon-LichKing.svg(Negative) | File:Icon-PrinceOfShadows.svg(Positive)
Rouge 3
Opossum Male
Abilities Str 12 1 | Dex 18 4 | Con 14 2 | Int 10 0 | Wis 10 0 | Cha 8 -1
Initiative: 7 (Dex + Level)
- Prehensile Tail (Racial Power)
- When wielding a weapon in one hand and one in the tail (light only), you are treated as Two Weapon Fighting. When wielding weapons in both hands and your tail, it is as Two Weapon Fighting, but you reroll on 2’s and 3’s. Can also function as a hand with a -2 penalty.
Defense
HP: 40 ([6+Con]*6) Staggered: 20
Recoveries: 8 (3d8[13]+Con[1]), 14 average
AC: 18 (12 + middle mod of Con/Dex/Wis [2/4/0] + Level + 1[were])
Physical Defense: 18 (12 + middle mod of Str/Con/Dex [1/2/4] + Level + 1[were] +1 Bauble)
Mental Defense: 13 (10 + middle mod of Int/Wis/Cha [0/0/-1] + Level)
Basic Attacks
Melee Attack
Dragon Bone Dagger At-Will Target: One enemy Attack: +7 vs. AC Hit: 3d8 + 4 Miss: 3 |
Melee Attack
Dagger At-Will Target: One enemy Attack: +7 vs. AC Hit: 3d8 + 4 Miss: 3 |
Ranged Attack
Dagger At-Will Target: One nearby enemy Attack: +7 vs. AC Hit: 3d8 + 4 Miss: 3 |
Ranged Attack
Shortbow At-Will Target: One nearby or far away enemy Attack: +7 vs. AC Hit: 3d8 + 4 Miss: 3 |