Drinking & Dragons

GPCFBRPGN:PCs/Gideon: Difference between revisions

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: When wielding a weapon in one hand and one in the tail (light only), you are treated as Two Weapon Fighting. When wielding weapons in both hands and your tail, it is as Two Weapon Fighting, but you reroll on 2’s and 3’s. Can also function as a hand with a -2 penalty.
: When wielding a weapon in one hand and one in the tail (light only), you are treated as Two Weapon Fighting. When wielding weapons in both hands and your tail, it is as Two Weapon Fighting, but you reroll on 2’s and 3’s. Can also function as a hand with a -2 penalty.


== Defense ==
'''HP:''' {{#expr:(6+{{#var:con}})*5 }} ''([6+Con]*6)'' '''Staggered:''' 20<br>
'''Recoveries:''' 8 ''(3d8[13]+Con[1]), 14 average''
'''AC:''' {{#expr:(12 + {{#var:con}} +{{#var:level}} +1)}} ''(12 + middle mod of Con/Dex/Wis [2/4/0] + Level + 1[were])''<br>
'''Physical Defense:''' {{#expr:(12 + {{#var:con}} +{{#var:level}} + 1)}} ''(12 + middle mod of Str/Con/Dex [1/2/4]  + Level + 1[were] +1 Bauble)''<br>
'''Mental Defense:''' {{#expr:(10 + {{#var:wis}} +{{#var:level}})}} ''(10 + middle mod of Int/Wis/Cha [0/0/-1] + Level)''
== Basic Attacks ==
{|
| valign="top" width="25%" |
{{:13thAge:Power
    |Name=Melee Attack
    |Type=Dragon Bone Dagger
    |Freq=At-Will
    |Recharge=
    |Effect=
    |Target=One enemy
    |Attack=+{{#expr:({{#var:level}} + {{#var:dex}})}} vs. AC
    |Hit={{#var:level}}d8 + {{#expr:({{#var:dex}})}}
    |Miss= {{#var:level}}
    }}
| valign="top" width="25%" |
{{:13thAge:Power
    |Name=Melee Attack
    |Type=Dagger
    |Freq=At-Will
    |Recharge=
    |Effect=
    |Target=One enemy
    |Attack=+{{#expr:({{#var:level}} + {{#var:dex}})}} vs. AC
    |Hit={{#var:level}}d8 + {{#expr:({{#var:dex}})}}
    |Miss= {{#var:level}}
    }}
| valign="top" width="25%" |
{{:13thAge:Power
    |Name=Ranged Attack
    |Type=Dagger
    |Freq=At-Will
    |Recharge=
    |Effect=
    |Target=One nearby enemy
    |Attack=+{{#expr:({{#var:level}} + {{#var:dex}})}} vs. AC
    |Hit={{#var:level}}d8 + {{#expr:({{#var:dex}})}}
    |Miss= {{#var:level}}
    }}
| valign="top"|
{{:13thAge:Power
    |Name=Ranged Attack
    |Type=Shortbow
    |Freq=At-Will
    |Recharge=
    |Effect=
    |Target=One nearby or far away enemy
    |Attack=+{{#expr:({{#var:level}} + {{#var:dex}})}} vs. AC
    |Hit={{#var:level}}d8 + {{#expr:({{#var:dex}})}}
    |Miss= {{#var:level}}
    }}
|}
__NOTOC__
__NOTOC__
__NOEDITSECTION__
__NOEDITSECTION__


[[Category:GPCFBRPGN:PCs]]
[[Category:GPCFBRPGN:PCs]]

Revision as of 20:41, 18 May 2019

Gideon

I am currently a half-opossum, half-human (used to just be an awesome opossum) that has to "restore the balance" as ordered by the High Druid, Ull.

File:Icon-HighDruid.svg (Positive) | File:Icon-LichKing.svg(Negative) | File:Icon-PrinceOfShadows.svg(Positive)

Rouge 3
Opossum Male
Abilities Str 12 1 | Dex 18 4 | Con 14 2 | Int 10 0 | Wis 10 0 | Cha 8 -1
Initiative: 7 (Dex + Level)

Prehensile Tail (Racial Power)
When wielding a weapon in one hand and one in the tail (light only), you are treated as Two Weapon Fighting. When wielding weapons in both hands and your tail, it is as Two Weapon Fighting, but you reroll on 2’s and 3’s. Can also function as a hand with a -2 penalty.

Defense

HP: 40 ([6+Con]*6) Staggered: 20
Recoveries: 8 (3d8[13]+Con[1]), 14 average

AC: 18 (12 + middle mod of Con/Dex/Wis [2/4/0] + Level + 1[were])
Physical Defense: 18 (12 + middle mod of Str/Con/Dex [1/2/4] + Level + 1[were] +1 Bauble)
Mental Defense: 13 (10 + middle mod of Int/Wis/Cha [0/0/-1] + Level)

Basic Attacks

Melee Attack
Dragon Bone Dagger
At-Will
Target: One enemy
Attack: +7 vs. AC
Hit: 3d8 + 4
Miss: 3
Melee Attack
Dagger
At-Will
Target: One enemy
Attack: +7 vs. AC
Hit: 3d8 + 4
Miss: 3
Ranged Attack
Dagger
At-Will
Target: One nearby enemy
Attack: +7 vs. AC
Hit: 3d8 + 4
Miss: 3
Ranged Attack
Shortbow
At-Will
Target: One nearby or far away enemy
Attack: +7 vs. AC
Hit: 3d8 + 4
Miss: 3