Drinking & Dragons

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=== Stunts and Extras ===
=== Stunts and Extras ===


* '''Stunt''': Maze of Words - you can use Lore to distract, disrupt, or confuse. Attack w/ Lore.
* '''Stunt''': Maze of Words - you can use Lore to distract, disrupt, or confuse. (Attack)
* '''Stunt''': If it moves I can drive it - you can make a Drive check to control the movement of ANYTHING which moves. Carts, cars, planes, animals, people. You must move with them.
* '''Stunt''': That'll Buff Out - gain a +2 to crafts when converting any object or device to a vehicle (Overcome)
* '''Stunt''': Maximum Overdrive - gain a +2 to crafts when attempting to make a device perform better, or perform a function it's not meant for
* '''Stunt''': Maximum Overdrive - gain a +2 to crafts when attempting to make a device perform better, or perform a function it's not meant for (Create Advantage)


=== Talisman ===
=== Talisman ===

Revision as of 02:33, 25 July 2019

"Spooky" Mike Macjiewz Refresh 3

Aspects

Heroic Concept: Chief Rocket-Engineer of Bungledyne
Mundane Life: Coffee-Shop Creative
Hook: Fly Me To the Moon

Aspect: Always Has the Snacks
Aspect: Creature of Comfort

Skills

  • +4 Crafts
  • +3 Lore, Drive
  • +2 Provoke, Shoot, Will
  • +1 Deceive, Fight, Burglary, Investigate

Stunts and Extras

  • Stunt: Maze of Words - you can use Lore to distract, disrupt, or confuse. (Attack)
  • Stunt: That'll Buff Out - gain a +2 to crafts when converting any object or device to a vehicle (Overcome)
  • Stunt: Maximum Overdrive - gain a +2 to crafts when attempting to make a device perform better, or perform a function it's not meant for (Create Advantage)

Talisman

  • The Slide Rule
  • Aspect: Check the Numbers, It Should Add up
  • Stunt: Concentration: you never need to make a Will roll to avoid exhaustion. You don't need sleep, and get a +2 to overcome on Crafts checks that require extended effort
  • Stunt: It's all Math: You can use Lore to defend against attacks targeting you (but not your zone)


Stress and Consequences

Physical 1 2 3
Mental 1 2 3
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.