Drinking & Dragons

LRC:Timmie: Difference between revisions

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Build: [http://www.d20srd.org/srd/classes/monk.htm Ex-monk 1]/Favored Soul 2, human male
Build: [http://www.d20srd.org/srd/classes/monk.htm Ex-monk 1]/Favored Soul 2, human male
 
<table border="0" cellpadding="1" cellspacing="0" width="100%">
<table border="0" cellpadding="1" cellspacing="0" width="100%">
<tbody>
<tr valign="bottom">
<tr valign="bottom">
<th rowspan="2" width="6%">
<th rowspan="2" width="6%">
<div align="left">
<div align="left">
Level</div>
Level</div>
</th>
</th>
<th rowspan="2" width="10%">
<th rowspan="2" width="10%">
<div align="left">
<div align="left">
Class</div>
Class</div>
</th>
</th>
<th rowspan="2" width="6%">
<th rowspan="2" width="6%">
<div align="left">
<div align="left">BAB/M/R</div>
BAB</div>
</th>
</th>
<th rowspan="2" width="4%">
<th rowspan="2" width="4%">
<div align="left">
<div align="left">
Fort</div>
Fort</div>
</th>
</th>
<th rowspan="2" width="4%">
<th rowspan="2" width="4%">
<div align="left">
<div align="left">
Ref</div>
Ref</div>
</th>
</th>
<th rowspan="2" width="4%">
<th rowspan="2" width="4%">
<div align="left">
<div align="left">
Will</div>
Will</div>
</th>
</th>
<th rowspan="2">
<th rowspan="2">
<div align="left">
<div align="left">
HP</div>
HP</div>
</th>
</th>
<th rowspan="2" width="34%">
<th rowspan="2" width="34%">
<div align="left">
<div align="left">
Special</div>
Special</div>
</th>
</th>
<th colspan="10" style="text-align: center;">
<th colspan="10" style="text-align: center;">
<div align="left">
<div align="left">
Spells Known/Per Day</div>
Spells Known/<font color="#990000">Cast Per Day</font></div>
</th>
</th>
</tr>
</tr>
Line 58: Line 55:
<td>1st</td>
<td>1st</td>
<td width="10%">Monk 1</td>
<td width="10%">Monk 1</td>
<td width="6%">+0</td>
<td width="6%">+0/+2/-1</td>
<td width="4%">+2</td>
<td width="4%">+2</td>
<td width="4%">+2</td>
<td width="4%">+2</td>
<td width="4%">+1</td>
<td width="4%">+6</td>
<td width="5%">8</td>
<td width="5%">8</td>
<td>Flurry of blows<br>Unarmed strike<br>Imp. Grapple<br> 1d6 unarmed damage</td>
<td>Flurry of blows<br>
<i>Imp. unarmed strike, Imp. Grapple, Augment Healing (CD), Nimbus of Light (BoED)</i>, 1d6 unarmed damage</td>
<td>&#151;</td>
<td>&#151;</td>
<td>&#151;</td>
<td>&#151;</td>
Line 78: Line 76:
<td>2nd</td>
<td>2nd</td>
<td width="10%">Fav 1</td>
<td width="10%">Fav 1</td>
<td width="6%">+1</td>
<td width="6%">+0/+2/-1</td>
<td width="4%">+0</td>
<td width="4%">+4</td>
<td width="4%">+0</td>
<td width="4%">+3</td>
<td width="4%">+3</td>
<td width="4%">+8</td>
<td width="5%">13</td>
<td width="5%">13</td>
<td>&nbsp;stuff</td>
<td></td>
<td>&#151;</td>
<td>4/<font color="#990000">5</font></td>
<td>&#151;</td>
<td>3/<font color="#990000">3</font></td>
<td>&#151;</td>
<td>&#151;</td>
<td>&#151;</td>
<td>&#151;</td>
Line 98: Line 96:
<td>3rd</td>
<td>3rd</td>
<td width="10%">Fav 2</td>
<td width="10%">Fav 2</td>
<td width="6%">+1</td>
<td width="6%">+1/+3/+0</td>
<td width="4%">+1</td>
<td width="4%">+5</td>
<td width="4%">+1</td>
<td width="4%">+4</td>
<td width="4%">+3</td>
<td width="4%">+9</td>
<td width="5%">16</td>
<td width="5%">18</td>
<td>&nbsp;</td>
<td>&nbsp;<i>Stigmata (BoED)</i></td>
<td>&#151;</td>
<td>5/<font color="#990000">6</font></td>
<td>3/<font color="#990000">4</font></td>
<td>&#151;</td>
<td>&#151;</td>
<td>1</td>
<td>&#151;</td>
<td>&#151;</td>
<td>&#151;</td>
<td>&#151;</td>
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<td>&#151;</td>
<td>&#151;</td>
</tr>
</tr>
</tbody>
</table>
 
 
'''Spells Known'''
<table width="100%" border="0" cellspacing="0" cellpadding="1">
<tr>
<td width="8%"><b>Character<br>Level</b></td>
<td><b>0th</b></td>
<td><b>1st</b></td>
<td><b>2nd</b></td>
</tr>
<tr bgcolor="#f2e4bc">
<td>1</td>
<td>&#151;</td>
<td>&#151;</td>
<td></td>
</tr>
<tr>
<td>2</td>
<td>Create Water, Cure Minor Wounds, Detect Magic, Light</td>
<td>Cure Light Wounds, resurgence (CD), Ray of Hope (BoED)</td>
<td>&#151;</td>
</tr>
<tr bgcolor="#f2e4bc">
<td>3</td>
<td>Create Water, Cure Minor Wounds, Detect Magic, Light, Purify Food and Drink</td>
<td>Cure Light Wounds, resurgence (CD), Ray of Hope (BoED)</td>
<td></td>
</tr>
</table>
</table>
[[Category:PC]]
[[Category:PC]]

Revision as of 22:30, 24 August 2005

Timmie is a the favored of Ilmater, the God of suffering. Though he is mentally retarded, he has a profound simple wisdom. He also has the ability to shed light at will and those who side with the forces of good feel comfortable around him. He is easily manipulated with food and pretty objects.

Build: Ex-monk 1/Favored Soul 2, human male

Level
Class
BAB/M/R
Fort
Ref
Will
HP
Special
Spells Known/Cast Per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st Monk 1 +0/+2/-1 +2 +1 +6 8 Flurry of blows
Imp. unarmed strike, Imp. Grapple, Augment Healing (CD), Nimbus of Light (BoED), 1d6 unarmed damage
&#151; &#151; &#151; &#151; &#151; &#151; &#151; &#151; &#151; &#151;
2nd Fav 1 +0/+2/-1 +4 +3 +8 13 4/5 3/3 &#151; &#151; &#151; &#151; &#151; &#151; &#151; &#151;
3rd Fav 2 +1/+3/+0 +5 +4 +9 18  Stigmata (BoED) 5/6 3/4 &#151; &#151; &#151; &#151; &#151; &#151; &#151; &#151;


Spells Known

Character
Level
0th 1st 2nd
1 &#151; &#151;
2 Create Water, Cure Minor Wounds, Detect Magic, Light Cure Light Wounds, resurgence (CD), Ray of Hope (BoED) &#151;
3 Create Water, Cure Minor Wounds, Detect Magic, Light, Purify Food and Drink Cure Light Wounds, resurgence (CD), Ray of Hope (BoED)