Coal:PC/Efrey: Difference between revisions
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== Path: Druid == | |||
* Traits—Curious, Protective, and not Honest | |||
* Desires—Belonging, Wealth, and not Glory | |||
== Stats == | |||
* 1d Brawn | |||
* 2d Agility | |||
* 3d Wits | |||
* 2d Presence | |||
== Talents == | |||
;Wild Shape 4d | |||
: Shift into any familiar beast form, rolling a 4d Wild Shape pool. At 0d, you fail to shift. It replenishes after each scene. You take on the form’s physical qualities and feral instincts, moving stat points to represent this (min 1, max 3). You lose access to your own physical talents. Drop 1d for each wild talent (max 2), like aquatic, smaller than a cat, bigger than a bear, venomous, and flight. This can also be a specific talent from any path or a talent you make. | |||
;True Shape (Coyote) | |||
: Choose 1 beast form. If it has no wild talents, you can shift into it without rolling wild shape, even at 0d. If it has wild talents, you drop 1d less than normal when you shift. | |||
== Backgrounds == | |||
;Urchin of the Southern Cities | |||
: Hidden Paths, Rumors, Street Smarts | |||
;Scoundrel of the Alleys | |||
: Escape Routes, Signs of Weakness, Shady Connections | |||
[[Category:Coal:PC]] | [[Category:Coal:PC]] | ||
[[Category:Skarnheim]] | [[Category:Skarnheim]] |
Latest revision as of 20:48, 22 May 2025
Path: Druid
- Traits—Curious, Protective, and not Honest
- Desires—Belonging, Wealth, and not Glory
Stats
- 1d Brawn
- 2d Agility
- 3d Wits
- 2d Presence
Talents
- Wild Shape 4d
- Shift into any familiar beast form, rolling a 4d Wild Shape pool. At 0d, you fail to shift. It replenishes after each scene. You take on the form’s physical qualities and feral instincts, moving stat points to represent this (min 1, max 3). You lose access to your own physical talents. Drop 1d for each wild talent (max 2), like aquatic, smaller than a cat, bigger than a bear, venomous, and flight. This can also be a specific talent from any path or a talent you make.
- True Shape (Coyote)
- Choose 1 beast form. If it has no wild talents, you can shift into it without rolling wild shape, even at 0d. If it has wild talents, you drop 1d less than normal when you shift.
Backgrounds
- Urchin of the Southern Cities
- Hidden Paths, Rumors, Street Smarts
- Scoundrel of the Alleys
- Escape Routes, Signs of Weakness, Shady Connections