Difference between revisions of "LRC:Dmitrii"
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*Dmitrii was ensorced by an evil sorceror (who matches the descriptions of [[Janus]]) in Sembia and [[Meadmaker Mashup|ordered to kill the Warlock Lukas]]. | *Dmitrii was ensorced by an evil sorceror (who matches the descriptions of [[Janus]]) in Sembia and [[Meadmaker Mashup|ordered to kill the Warlock Lukas]]. | ||
__NOTOC__ | __NOTOC__ | ||
[[Category:PC]] | [[Category:PC]][[Category:Warriors of the Morning Breeze]] | ||
'''Dmitrii Andreev'''<br> | '''Dmitrii Andreev'''<br> | ||
'''Psychic Warrior 5'''<br> | '''Psychic Warrior 5'''<br> |
Revision as of 07:34, 4 January 2007
Dmitrii is a hulking brute of a humaniod, standing nearly seven feet tall. Though his speech is slow, his eyes show that he has a greater spark of intelligence than one would assume. Dmitrii has the blood of fire giants running through his veins and he is passionate when he has a goal to achieve. He is usually quiet and reserved and speaks when he needs to, preferring that his actions speak for him.
- Dmitrii was ensorced by an evil sorceror (who matches the descriptions of Janus) in Sembia and ordered to kill the Warlock Lukas.
Dmitrii Andreev
Psychic Warrior 5
Race: Half-Giant [Fire giant]
Neutral Good | Size: M* | Type:Human
Abilities
Str 18 +4 |
Dex 12 +1 |
Con 16 +3 |
Int 12 +1 |
Wis 16 +3 |
Cha 8 -1
DefenseAC 20 (18/16), touch 11, flat-footed 19| (+8 Armor) |
Attacks
|
Feats
Do extra damage based on size on one hit after a non-mounted charge.Large 2d6, Huge 3d6, Gargantuan 4d6, Colossal 6d6.
|
Skills
Languages: Common, Giant, Ignan |
Psychic Warrior Spells
Innate Spells
Stomp (1 per day)
Creatures that fail their saves are thrown to the ground, become prone, and take 2d4 points of nonlethal damage.
Level 1 | 1pp
- Expansion
- Precognition, Offensive
- Vigor
5 temporary hit points per PP spent
Level 2 | 3pp
- Hustle
Gain a move action - Animal Affinity
Power Points 7[psw]+10[wis]+2[race]=19 + 1[crystal]
Gear
Cloak of Elvenkind, Amulet of Wisdom+2, Full Plate+1, Outfit (Traveler's), Dorje of Astral Caravan, Dorje of Conceal Thoughts, Cognizance Crystal (1PP), Power Stones of Wall Walker and Danger Sense, Dwarven Masterwork Tower Shield
Special
Half-Giant
- +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.
- Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.
- Half-giant base land speed is 30 feet.
- Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.
- Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
- Favored Class: Psychic warrior.
- Level Adjustment: +1