Drinking & Dragons

LRC:Ist'Vaech: Difference between revisions

From Drinking and Dragons
realized that int mod was +2, finished reviewing skills
m Ist'vaech moved to Ist'Vaech: Just making all the Ist'Vaech pages consistent in the capitalization of the name.
(No difference)

Revision as of 13:32, 9 February 2007


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Personality ProfileLogsheet

Brb1/Sor5
Race:Human Damaran{Moonsea}
Racial Abilities: +1 skill point/level; bonus feat
Alignment: CG | Size: M | Type:Human(Dragonblood)
Sex: Female | Height: --- | Weight: --- | Hair: Brassy blonde with white highlights | Eyes: ---
Patron Deity: Draconic[Bahamut]
Abilities Str 14 +2 | Dex 14 +2 | Con 14 +2 | Int 14 +2 | Wis 10 +2 | Cha 15 +2


AC 18, touch 12, flat-footed 16 | (+2 Dex, +6 mithral breastplate [+1])
HP 49 (HD:1d12(12) barb +5d4(15) sor +12 con +2*Template:DF toughness)
Init +2
Speed 30' (base 40')
Fort +5, Ref +3, Will +4

+2 morale bonus to will during rage
+Template:DF vs cold, paralysis, sleep
Resistance 5 fire, Template:DF*3 cold

Attacks

  • Claws +5 | 1d6+2 | Crit 20/*2 | P/S | 0 lbs.
  • Composite Longbow +6 | 1d8+2 | 20/*3 | Range: 130' | P | 3 lbs.
    Special: Mighty+2, Masterwork, Dragonbone

Base Attack +3 | Grapple +5 (+3 BAB, +2 Str)


Feats
Total Draconic Feats (DF): Template:DF

  • 1st: Dragon Totem {Brass} [DRACONIC], EB p52
    Gain resistance 5 fire.
  • Human: Skill Focus(Concentration)
  • Sor1: Draconic Heritage {White} [DRACONIC], DragonMagic p17
    Gain bonus of +Template:DF against magical sleep, paralysis, and against spells and abilities with the cold energy descriptor. Balance is always considered a class skill.
  • Sor2: Draconic Claws [DRACONIC] CA p77
    Gain Claws, 1d6 dmg. When you cast a spell with a casting time of at least one standard action, you may use a swift action to attack an opponent you threaten.
  • 3rd: Draconic Toughness [DRACONIC] CA p78
    Gain 2*Template:DF hp.
  • 6th: Draconic Resistance [DRACONIC] CA p78

Gain cold resistance 3*Template:DF.


Skills

Languages: Common, Draconic, Halfling, Orc Too many bonus languages. Character should have Common, plus two languages.
---

Spell-like - CL=5
Fist of Stone-3/day
Spells - CL=5
0th-6
Detect Magic
1st-6
Chill Touch
Shield
Spell Flower
2nd-4
Alter Self
Combustion

--- Class Abilities:

  • Rage 1/day
  • Fast Movement +10'
  • Arcane Insight +4 <-- what is this? -Randy
  • Spell-like ability