Difference between revisions of "LRC:Sir Valans"
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*Hu: '''Power Attack''' | *Hu: '''Power Attack''' | ||
*1st: '''Cleave''' | *1st: '''Cleave''' | ||
*3rd: ''' | *3rd: '''Improved Bull Rush''' | ||
*6th: '''Extra Smiting''' | *6th: '''Extra Smiting''' | ||
*9th: '''Great Cleave''' | *9th: '''Great Cleave''' | ||
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*'''Remove Disease (Sp)'''<br>''Remove Disease 2/week'' | *'''Remove Disease (Sp)'''<br>''Remove Disease 2/week'' | ||
*'''Code of Conduct'''<br>''A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.'' | *'''Code of Conduct'''<br>''A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.'' | ||
== Skills == | == Skills == | ||
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Revision as of 08:46, 20 September 2007
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Name Sir Valans
Class Paladin 9 (ECL 9)
Race: Human
Alignment LG | Size: M | Type:Human
Patron Deity: Gods of Justice
Abilities Str 18 +4| Dex 12 +1 | Con 10 +0 | Int 12 +1 | Wis 14 +2 | Cha 14 +2
Defense
AC: 21, touch 11, flat-footed 20 | (+1 Dex, +8 full plate, +2 Natural)
HP: 66 (9d10)
Init: +1
Speed: 20' (30')
Saves:
- Fortitude: +8, Reflex: +6, Will: +7
- Fortitude: +8, Reflex: +6, Will: +7
Attacks
- Greatsword +14/+9 | 2d6+7 | 17-20x2 | S
+1 and Keen - Shortsword +13/+8 | 1d6+4 | 19-20x2 | S
BAB: +9
Feats & Abilities
Feats
- Hu: Power Attack
- 1st: Cleave
- 3rd: Improved Bull Rush
- 6th: Extra Smiting
- 9th: Great Cleave
Abilities
- Aura of Good (Ex)
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. - Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. - Smite Evil (Su)
4/day; +8 dmg - Divine Grace (Su)
Add Charisma mod to all saves - Lay on Hands (Su)
Can heal a total of 16 hp per day; standard action - Aura of Courage (Su)
Immune to fear; allies w/i 10' gain +4 morale bonus to saves against fear - Divine Health (Ex)
Immune to all diseases, magical and mundane - Turn Undead (Su)
5/day as a 5th level cleric - Remove Disease (Sp)
Remove Disease 2/week - Code of Conduct
A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
Skills
- Diplomacy +17 (11 ranks, +4 synergy)
- Handle Animal +7 (5 ranks)
- Knowledge (Nobility) +6 (5 ranks)
- Knowledge (Religion) +6 (5 ranks)
- Knowledge (LRC) +4 (3 ranks)
- Profession (Soldier) +3 (1 rank)
- Ride +7 (4 ranks, +2 synergy)
- Sense Motive +6 (5 ranks)
- Spot +8 (6 ranks)
Paladin Spells
Caster Level 9
Spells per day
- 1st:2
- 2nd:1
DC 12 + lvl