LRC:Wes Temple: Difference between revisions
>Askewnotion mNo edit summary |
>Askewnotion level reduction notes |
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Line 21: | Line 21: | ||
Wis 16 +3 (18 +4)| | Wis 16 +3 (18 +4)| | ||
Cha 11 +0 (13 +1)<br> | Cha 11 +0 (13 +1)<br> | ||
== Lvl 9 decrease notes == | |||
-1 BAB<br> | |||
-1 Will save<br> | |||
-10' movement<br> | |||
-1 2nd, 3rd, and 4th lvl cleric spell<br> | |||
-7 HP<br> | |||
-1 balance, climb, concentration, heal, spellcraft, and tumble skill checks<br> | |||
== Defense == | == Defense == | ||
Line 50: | Line 58: | ||
BAB calculation: | BAB calculation: | ||
+1sorcerer + 2monk + 1Ur-Priest + 3Sacred Fist = + | +1sorcerer + 2monk + 1Ur-Priest + 3Sacred Fist = +7 | ||
==================================== --> | ==================================== --> |
Revision as of 02:26, 14 June 2008
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Sorcerer 2/ Monk 3/ Ur-Priest 2/ Sacred Fist 3 (ECL 10)
Race:Human (Thayan)
Alignment: LN | Size: M
Patron Deity: None
Abilities
Str 14 +2|
Dex 14 +2 |
Con 14 +2 |
Int 12 +1 |
Wis 16 +3 (18 +4)|
Cha 11 +0 (13 +1)
Lvl 9 decrease notes
-1 BAB
-1 Will save
-10' movement
-1 2nd, 3rd, and 4th lvl cleric spell
-7 HP
-1 balance, climb, concentration, heal, spellcraft, and tumble skill checks
Defense
AC: 18(26) / Touch: 18, Flatfooted: 16(24)
(+2 Dex; +4 Wis; +1 Misc; +1 Deflection; [+4 Mage Armor; +4 Shield Spell])
HP: 67 / HD: 2d4+8d8+20
Initiative: +2 / Speed: 50'
Fort: 10 / Reflex: 10 / Will: 18
+2 vs enchantment.
Attacks
- Unarmed +10/+5 / 1d8+3 / 20x2 / b
+1 magical ~ +1d6 damage to evil outsiders - Flurry of Blows +8/+8/+3 / 1d8+3 / 20x2 / b
+1 magical ~ +1d6 damage to evil outsiders - Touch +9
Space/Reach: 5 ft./5 ft. Base Attack: +7/+2
Feats
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Skills
Languages: Common, Draconic |
Special Abilities
Monk
- Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. A monk must use a full attack action (see page 143) to strike with a flurry of blows.
- Evasion (Ex): If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the monk is wearing light armor or no armor.
- Still Mind (Ex): +2 bonus on saving throws against spells and effects from the school of enchantment.
Ur-Priest
- Rebuke Undead (Su): Like an evil cleric, an ur-priest of 2nd level or higher can rebuke undead. He uses his ur-priest level as the cleric level for determining success and damage (see Turn or Rebuke Undead, page 159 of the Player’s Handbook).
Trained by the Dark Dogs
- Panther Stance: As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
- Way of the Panther: You have access to the Ninja base class.
Cleric Spells and Abilities
Cleric Spells: 6/4/4/3/2
Caster level 10
Ranges:
Close 50, medium 200, long 800
Sorcerer Spells and Abilities
Sorcerer Spells: 6/5
Caster level 2
Known level 0: Amanuensis, Caltrops, Launch Item, Light, Prestidigitation
Known level 1: Mage Armor, Shield
Ranges:
Close 30, medium 120, long 480