IK:Kazimir Volev: Difference between revisions
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== Kazimir Volev ECL5 == | == Kazimir Volev ECL5 == | ||
NG Medium human<br/> | NG Medium human<br/> | ||
Morrowan<br/> | |||
'''Aura''' Allies within 60' gain +2 Reflex<br/> | '''Aura''' Allies within 60' gain +2 Reflex<br/> | ||
'''Init''' +0; '''Senses:''' Listen/Spot +4 | '''Init''' +0; '''Senses:''' Listen/Spot +4 | ||
Line 22: | Line 23: | ||
'''Warmage Spells''' CL4 '''DC''' 12+lvl<br/> | '''Warmage Spells''' CL4 '''DC''' 12+lvl<br/> | ||
'''Close''' 35' [7] '''Medium''' 140' '''Long''' 560'<br/> | '''Close''' 35' [7] '''Medium''' 140' '''Long''' 560'<br/> | ||
*'''2nd ( | *'''2nd (4)''' | ||
**Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. | |||
**Continual Flame M: Makes a permanent, heatless torch. | |||
**Fireburst SpC: Adjacent subjects take 1d8/level fire damage. | |||
**Fire Trap M: Opened object deals 1d4 damage +1/level. | |||
**Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. | |||
**Ice Knife SpC: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft. radius burst. | |||
**Pyrotechnics: Turns fire into blinding light or choking smoke. | |||
**Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). | |||
**Shatter: Sonic vibration damages objects or crystalline creatures. | |||
**Whirling Blade F, SpC: Hurled slashing weapon magically attacks all foes in 60-ft. line. | |||
**Ray of Ice<sup>Adv Learning</sup>, SpC | |||
**Spiritual Weapon<sup>Domain</sup>: Magical weapon attacks on its own. | |||
*'''1st (7)''' | |||
**Accuracy SpC: Doubles weapon’s range increment. | |||
**Blades of Fire SpC: Your melee weapons deal +1d6 fire damage for 1 round. Note: Level changed to 1st in SpC. | |||
**Burning Hands: 1d4/level fire damage (max 5d4). | |||
**Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. | |||
**Fist of Stone SpC: Gain +6 Str and natural slam attack. | |||
**Hail of Stone M,SpC: Rain of stone deals 1d4/level damage (max 5d4). | |||
**Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |||
**Orb of Acid, Lesser SpC: Ranged touch; 1d8 acid + 1d8/two levels beyond 1st (max 5d8). | |||
**Orb of Cold, Lesser SpC: Ranged touch; 1d8 cold + 1d8/two levels beyond 1st (max 5d8). | |||
**Orb of Electricity, Lesser SpC: Ranged touch; 1d8 elec. + 1d8/two levels beyond 1st (max 5d8). | |||
**Orb of Fire, Lesser SpC: Ranged touch; 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8). | |||
**Orb of Sound, Lesser SpC: Ranged touch; 1d6 damage + 1d6/two levels beyond 1st (max 5d6). | |||
**Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). | |||
**True Strike: +20 on your next attack roll. | |||
**Magic Weapon<sup>Domain</sup>: Weapon gains +1 bonus. | |||
*'''0th (6)''' | |||
**Acid Splash: Orb deals 1d3 acid damage. | |||
**Disrupt Undead: Deals 1d6 damage to one undead. | |||
**Light: Object shines like a torch. | |||
**Ray of Frost: Ray deals 1d3 cold damage. | |||
**Caltrops SpC: Creates caltrops in 5'x5' square, +5' sq. per two levels beyond 1st (max 5). | |||
**Electric Jolt SpC: Ranged touch attack deals 1d3 electricity damage. | |||
**Sonic Snap SpC: Subject takes 1 point of sonic damage and is deafened for 1 round. | |||
**Launch Bolt SpC: Launches a crossbow bolt up to 80'. | |||
**Launch Item SpC: Hurls fine item up to medium range. | |||
<hr> | <hr> | ||
'''Abilities''' Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2 <br/> | '''Abilities''' Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2 <br/> |
Revision as of 18:32, 7 June 2008
Kazimir Volev ECL5
NG Medium human
Morrowan
Aura Allies within 60' gain +2 Reflex
Init +0; Senses: Listen/Spot +4
AC: 12; Touch: 12; Flat-footed: 10
(+2 dex)
HP: 13+4d6 (1d8+4d6+5)
Fort: +4, Ref +2, Will +5
+3 Reflex with Aura
Speed: 30'
Melee: Touch +1
Ranged: Touch +4
Space: 5'; Reach: 5'; BAB: +2; Grapple: +1
Warmage Spells CL4 DC 12+lvl
Close 35' [7] Medium 140' Long 560'
- 2nd (4)
- Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
- Continual Flame M: Makes a permanent, heatless torch.
- Fireburst SpC: Adjacent subjects take 1d8/level fire damage.
- Fire Trap M: Opened object deals 1d4 damage +1/level.
- Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
- Ice Knife SpC: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft. radius burst.
- Pyrotechnics: Turns fire into blinding light or choking smoke.
- Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Whirling Blade F, SpC: Hurled slashing weapon magically attacks all foes in 60-ft. line.
- Ray of IceAdv Learning, SpC
- Spiritual WeaponDomain: Magical weapon attacks on its own.
- 1st (7)
- Accuracy SpC: Doubles weapon’s range increment.
- Blades of Fire SpC: Your melee weapons deal +1d6 fire damage for 1 round. Note: Level changed to 1st in SpC.
- Burning Hands: 1d4/level fire damage (max 5d4).
- Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
- Fist of Stone SpC: Gain +6 Str and natural slam attack.
- Hail of Stone M,SpC: Rain of stone deals 1d4/level damage (max 5d4).
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Orb of Acid, Lesser SpC: Ranged touch; 1d8 acid + 1d8/two levels beyond 1st (max 5d8).
- Orb of Cold, Lesser SpC: Ranged touch; 1d8 cold + 1d8/two levels beyond 1st (max 5d8).
- Orb of Electricity, Lesser SpC: Ranged touch; 1d8 elec. + 1d8/two levels beyond 1st (max 5d8).
- Orb of Fire, Lesser SpC: Ranged touch; 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
- Orb of Sound, Lesser SpC: Ranged touch; 1d6 damage + 1d6/two levels beyond 1st (max 5d6).
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
- True Strike: +20 on your next attack roll.
- Magic WeaponDomain: Weapon gains +1 bonus.
- 0th (6)
- Acid Splash: Orb deals 1d3 acid damage.
- Disrupt Undead: Deals 1d6 damage to one undead.
- Light: Object shines like a torch.
- Ray of Frost: Ray deals 1d3 cold damage.
- Caltrops SpC: Creates caltrops in 5'x5' square, +5' sq. per two levels beyond 1st (max 5).
- Electric Jolt SpC: Ranged touch attack deals 1d3 electricity damage.
- Sonic Snap SpC: Subject takes 1 point of sonic damage and is deafened for 1 round.
- Launch Bolt SpC: Launches a crossbow bolt up to 80'.
- Launch Item SpC: Hurls fine item up to medium range.
Abilities Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2
Feats Point Blank Shot; Precise Shot; Skill Focus (Diplomacy)Marshall; Arcane Disciple (War Doman)CD; Skill Focus (Concentration)Daryl
Skills Concentration +12; Diplomacy +8; Intimidate +5; Sense Motive +4; Knowledge (Tactics) +5; Knowledge (Religion) +6; Ride +5; Profession (Military) +4; Spellcraft +10
Languages: Khadoran (native); Cygnaran; three more
Gear 2,250 gp