IK:Kazimir Volev: Difference between revisions
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Morrowan<br/> | Morrowan<br/> | ||
'''Aura''' Allies within 60' gain +2 Reflex<br/> | '''Aura''' Allies within 60' gain +2 Reflex<br/> | ||
'''Init''' +0; '''Senses:''' Listen/Spot + | '''Init''' +0; '''Senses:''' Listen/Spot +6 | ||
<hr> | <hr> | ||
'''AC:''' 20; '''Touch:''' 12; '''Flat-footed:''' 18<br/>(+2 dex; +5 chain; +3 greatcoat)<br/> | '''AC:''' 20; '''Touch:''' 12; '''Flat-footed:''' 18<br/>(+2 dex; +5 chain; +3 greatcoat)<br/> | ||
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**'''Whirling Blade''' <sup>SpC</sup>: 60' line, slashing weapons attacks (BAB + Chr = attack) | **'''Whirling Blade''' <sup>SpC</sup>: 60' line, slashing weapons attacks (BAB + Chr = attack) | ||
**'''Ray of Ice'''<sup>Adv Learning</sup> <sup>SpC</sup>: Close; 2d6 Cold (No Save) and frozen to ground (Reflex Neg; cannot move, no Dex bonus, -2 on attack rolls; DC18 Strength chk or 15 dmg to ice) | **'''Ray of Ice'''<sup>Adv Learning</sup> <sup>SpC</sup>: Close; 2d6 Cold (No Save) and frozen to ground (Reflex Neg; cannot move, no Dex bonus, -2 on attack rolls; DC18 Strength chk or 15 dmg to ice) | ||
**Spiritual Weapon 1/day<sup>Domain</sup>: Attacks target (BAB + Wis = attack) for 1d8+1 | **'''Spiritual Weapon 1/day'''<sup>Domain</sup>: Attacks target (BAB + Wis = attack) for 1d8+1 | ||
*'''1st (7)''' | *'''1st (7)''' | ||
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**'''Blades of Fire''' <sup>SpC</sup>: Your melee weapons (up to two that you are holding) deal +1d8 fire damage for 1 round. | **'''Blades of Fire''' <sup>SpC</sup>: Your melee weapons (up to two that you are holding) deal +1d8 fire damage for 1 round. | ||
**'''Burning Hands''': 15' cone, 4d4 Fire (Reflex half) | **'''Burning Hands''': 15' cone, 4d4 Fire (Reflex half) | ||
**'''Chill Touch''': | **'''Chill Touch''': Four touch attacks for 1d6 Cold (No Save) and 1 Str dmg (Fort Neg) | ||
**Fist of Stone SpC: Gain +6 Str and natural slam attack. | **Fist of Stone <sup>SpC</sup>: Gain +6 Str and natural slam attack. | ||
**Hail of Stone M,SpC: Rain of stone deals 1d4/level damage (max 5d4). | **Hail of Stone M,SpC: Rain of stone deals 1d4/level damage (max 5d4). | ||
**Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). | **Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). | ||
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<hr> | <hr> | ||
'''Abilities''' Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2 <br/> | '''Abilities''' Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2 <br/> | ||
'''Feats''' Point Blank Shot; Precise Shot; Skill Focus (Diplomacy)<sup>Marshal</sup>; Arcane Disciple (War Doman)<sup>CD</sup>; Skill Focus (Concentration)<sup>Daryl</sup><br/> | '''Feats''' Point Blank Shot; Precise Shot; Skill Focus (Diplomacy)<sup>Marshal</sup>; Arcane Disciple (War Doman)<sup>CD</sup>; Skill Focus (Concentration)<sup>Daryl</sup>; Alertness<sup>Daryl</sup><br/> | ||
'''Skills''' Concentration +12; Diplomacy +8; Intimidate +5; Sense Motive +4; Knowledge (Tactics) +5; Knowledge (Religion) +6; Ride +5; Profession (Military) +4; Spellcraft +10<br /> | '''Skills''' Concentration +12; Diplomacy +8; Intimidate +5; Sense Motive +4; Knowledge (Tactics) +5; Knowledge (Religion) +6; Ride +5; Profession (Military) +4; Spellcraft +10<br /> | ||
'''Languages:''' Khadoran (native); Cygnaran; two more | '''Languages:''' Khadoran (native); Cygnaran; two more |
Revision as of 16:52, 8 June 2008
Kazimir Volev ECL5
NG Medium human
Morrowan
Aura Allies within 60' gain +2 Reflex
Init +0; Senses: Listen/Spot +6
AC: 20; Touch: 12; Flat-footed: 18
(+2 dex; +5 chain; +3 greatcoat)
HP: 13+4d6 (1d8+4d6+5)
DR: 5/Bludgeoning
Fort: +4, Ref +2, Will +5
+2 Reflex with Aura
Speed: 30'
Melee: Touch +1
Ranged: Touch +4 (+5 within 30')
Space: 5'; Reach: 5'; BAB: +2; Grapple: +1
Warmage Spells CL4 DC 12+lvl
Close 35' [7] Medium 140' Long 560'
Warmage Edge +2 dmg
- 2nd (4)
- Acid Arrow: Ranged touch, Long, 2d4 damage for 2 rounds.
- Continual Flame: 50gp
- Fireburst SpC: 10' burst from you, 4d8 Fire (Reflex half)
- Fire Trap: Opened object deals 1d4+4 fire (Reflex half) in 5' burst.
- Flaming Sphere: Medium range, 4 rnds; 5' sphere, move 30', 2d6 fire (Reflex none); move action to control
- Ice Knife SpC: Long Ranged Touch with a +8, 2d8 Cold (No Save) and 2 Dex dmg (Fort Neg). On a miss, it goes random (see Missing with a Thrown Weapon, PHB 158) and does 1d8 Cold (Reflex half)
- Pyrotechnics: Turns fire into blinding light or choking smoke.
- Scorching Ray: Close; Ranged touch for 4d6 Fire (No Save)
- Shatter: Area of weak objects; destroy one object of up to 40lbs (Will Neg); deal 4d6 dmg (Fort half) to a construct.
- Whirling Blade SpC: 60' line, slashing weapons attacks (BAB + Chr = attack)
- Ray of IceAdv Learning SpC: Close; 2d6 Cold (No Save) and frozen to ground (Reflex Neg; cannot move, no Dex bonus, -2 on attack rolls; DC18 Strength chk or 15 dmg to ice)
- Spiritual Weapon 1/dayDomain: Attacks target (BAB + Wis = attack) for 1d8+1
- 1st (7)
- Accuracy CA: One projectile weapon or four thrown weapons have their crit range doubled for 40 min.
- Blades of Fire SpC: Your melee weapons (up to two that you are holding) deal +1d8 fire damage for 1 round.
- Burning Hands: 15' cone, 4d4 Fire (Reflex half)
- Chill Touch: Four touch attacks for 1d6 Cold (No Save) and 1 Str dmg (Fort Neg)
- Fist of Stone SpC: Gain +6 Str and natural slam attack.
- Hail of Stone M,SpC: Rain of stone deals 1d4/level damage (max 5d4).
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Orb of Acid, Lesser SpC: Ranged touch; 1d8 acid + 1d8/two levels beyond 1st (max 5d8).
- Orb of Cold, Lesser SpC: Ranged touch; 1d8 cold + 1d8/two levels beyond 1st (max 5d8).
- Orb of Electricity, Lesser SpC: Ranged touch; 1d8 elec. + 1d8/two levels beyond 1st (max 5d8).
- Orb of Fire, Lesser SpC: Ranged touch; 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
- Orb of Sound, Lesser SpC: Ranged touch; 1d6 damage + 1d6/two levels beyond 1st (max 5d6).
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
- True Strike: +20 on your next attack roll.
- Magic Weapon 1/dayDomain: Weapon gains +1 bonus.
- 0th (6)
- Acid Splash: Orb deals 1d3 acid damage.
- Disrupt Undead: Deals 1d6 damage to one undead.
- Light: Object shines like a torch.
- Ray of Frost: Ray deals 1d3 cold damage.
- Caltrops SpC: Creates caltrops in 5'x5' square, +5' sq. per two levels beyond 1st (max 5).
- Electric Jolt SpC: Ranged touch attack deals 1d3 electricity damage.
- Sonic Snap SpC: Subject takes 1 point of sonic damage and is deafened for 1 round.
- Launch Bolt SpC: Launches a crossbow bolt up to 80'.
- Launch Item SpC: Hurls fine item up to medium range.
Abilities Str 9 -1| Dex 14 +1 | Con 12 +1 | Int 14 +2 | Wis 13 +1 | Cha 14 +2
Feats Point Blank Shot; Precise Shot; Skill Focus (Diplomacy)Marshal; Arcane Disciple (War Doman)CD; Skill Focus (Concentration)Daryl; AlertnessDaryl
Skills Concentration +12; Diplomacy +8; Intimidate +5; Sense Motive +4; Knowledge (Tactics) +5; Knowledge (Religion) +6; Ride +5; Profession (Military) +4; Spellcraft +10
Languages: Khadoran (native); Cygnaran; two more
Gear 2,250 gp
Armored Greatcoat+1 1075 gp, +3 AC -1 chk Chain Armor +1 1100 gp, +5 AC -2 chk Short Sword 10gp 2# 2,185 gp spent. Remainder on typical adventurer gear (rope, food, etc)