User:Wizardoest/Classes/Archer: Difference between revisions
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{{Class Special| | {{Class Special| | ||
1=Archer Feat | 1=Archer Feat, Archer's Edge | ||
|2=Archer Feat | |2=Archer Feat | ||
|3= | |3= Farsight | ||
|4= | |4= Fast Movement +10' | ||
|5=Archer Feat | |5=Archer Feat, Weapon Specialization available | ||
|6= | |6= Evasion | ||
|7= | |7= Fire While Threatened | ||
|8=Archer Feat | |8=Archer Feat | ||
|9= | |9= Improved Shot on the Run | ||
|10= | |10=Fast Movement +15' | ||
|11=Archer Feat | |11=Archer Feat | ||
|12= | |12=- | ||
|13= | |13=Bowman's slide | ||
|14=Archer Feat | |14=Archer Feat | ||
|15= | |15=Fast Movement +20' | ||
|16= | |16=- | ||
|17=Archer Feat | |17=Archer Feat | ||
|18= | |18=- | ||
|19= | |19=- | ||
|20=Archer Feat | |20=Archer Feat | ||
}} | }} | ||
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'''Archer Feats''': Foo | '''Archer Feats''': Foo | ||
'''Archer's Edge''': +int to damage | |||
'''Farsight''': -1 for every 20' to Spot checks | |||
'''Fire While Threatened''': May attack adjacent opponents with any ranged projectile weapons. | |||
'''Improved Shot on the Run''': Archer may move 1/2 move and full attack at any point in the move. | |||
'''Bowman's Slide''': When an archer is dealt damage by a melee weapon, the archer may immediate 5' adjust. | |||
Revision as of 18:19, 16 June 2008
Created by Wizardoest
Archer
The archer is a base class centered around using ranged projectile weapons, e.g. longbow, crossbow, etc.
Class Skills
The Archers's class skills (and the key ability for each skill) are
Skill Points at Each Level: 4 + Int modifier.
Hit Die: d8.
Table: The Archer
Level |
---|
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
10th |
11th |
12th |
13th |
14th |
15th |
16th |
17th |
18th |
19th |
20th |
BAB |
+0 |
+1 |
+2 |
+3 |
+3 |
+4 |
+5 |
+6/+1 |
+6/+1 |
+7/+2 |
+8/+3 |
+9/+4 |
+9/+4 |
+10/+5 |
+11/+6/+1 |
+12/+7/+2 |
+12/+7/+2 |
+13/+8/+3 |
+14/+9/+4 |
+15/+10/+5 |
Fort |
+0 |
+0 |
+1 |
+1 |
+1 |
+2 |
+2 |
+2 |
+3 |
+3 |
+3 |
+4 |
+4 |
+4 |
+5 |
+5 |
+5 |
+6 |
+6 |
+6 |
Reflex |
+2 |
+3 |
+3 |
+4 |
+4 |
+5 |
+5 |
+6 |
+6 |
+7 |
+7 |
+8 |
+8 |
+9 |
+9 |
+10 |
+10 |
+11 |
+11 |
+12 |
Will |
+0 |
+0 |
+1 |
+1 |
+1 |
+2 |
+2 |
+2 |
+3 |
+3 |
+3 |
+4 |
+4 |
+4 |
+5 |
+5 |
+5 |
+6 |
+6 |
+6 |
Special |
Archer Feat, Archer's Edge |
Archer Feat |
Farsight |
Fast Movement +10' |
Archer Feat, Weapon Specialization available |
Evasion |
Fire While Threatened |
Archer Feat |
Improved Shot on the Run |
Fast Movement +15' |
Archer Feat |
- |
Bowman's slide |
Archer Feat |
Fast Movement +20' |
- |
Archer Feat |
- |
- |
Archer Feat |
Class Abilities
Archer Feats: Foo
Archer's Edge: +int to damage
Farsight: -1 for every 20' to Spot checks
Fire While Threatened: May attack adjacent opponents with any ranged projectile weapons.
Improved Shot on the Run: Archer may move 1/2 move and full attack at any point in the move.
Bowman's Slide: When an archer is dealt damage by a melee weapon, the archer may immediate 5' adjust.