Drinking & Dragons

Difference between revisions of "User:Wizardoest/PCs/Monk-Binder CR4 Build"

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'''Character concept:''' Insectile dwarf who is martial in his use of magic.
== Role: Glass Cannon ==


'''Builds under consideration*:'''
== Advancement ==
* Dread Necromancer 1/Wu Jen 4/Ultimate Magus<sup>CM</sup> 4
* Binder<sup>ToM</sup> 9
* Warmage 9
* Duskblade 9
 
<nowiki>*</nowiki>''All builds only go to 9th level.''
 
== Ultimate Magus build ==
Alignment: Nongood
{| width=100%; cellpadding="5px"
{| width=100%; cellpadding="5px"
|- | style="background:tan"
|- | style="background:tan"
| ECL||Level||BAB||F||R||W||HD||Feat||Special
| Level||BAB||F||R||W||HD||Feat||Special
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| 1 || Dread Necromancer 1 || +0 || +0 || +0 || +2 || d6 || empty || Charnel Touch; Rebuke Undead
| Soulknife 1||0||0||2||2||d10||1:Speed of Thought||WF(Mindblade); Wild Talent
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| ECL||Level||BAB||F||R||W||HD||Feat||Special
| Duskblade 1||1||2||2||4||d8||---||Arcane Attunement; Armored Mage (light); Spells (3-2/k2-1st[shocking grasp; kelgore's firebolt)
 
|}
 
<hr>
 
 
== Build 1 (Fighter/Wizard/Runesmith) ==
{| width=100%; cellpadding="5px"
|- | style="background:tan"
| Level||BAB||F||R||W||HD||Feat||Special
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| Fighter 1||+1||2||0||0||d10||F1:Weapon Focus (Axe); Somatic Weaponry||---
| Duskblade 2||2||3||2||5||d8||3:Weapon Finesse; Combat Casting||Spells (4-3/k3-1st[blade of blood])
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| Fighter 1/Wizard 1||+1||2||0||2||d4||W1:Scribe Scroll||1st spells; Familiar
| Duskblade 3||3||3||3||5||d8||---||Arcane Channeling; Spells (5-4/k4-1st[magic weapon])
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| Fighter 1/Wizard 2||+2||2||0||3||d4||Battlecasting||---
| Duskblade 4||4||4||3||6||d8||---||Armored Mage (medium); Spells (6-5/k5-1st[obscuring mist])
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| Fighter 1/Wizard 3||+2||3||1||3||d4||---||2nd spells
| Pyrokineticist 1||4||4||3||6||d8||6:Psionic Meditation||Fire Lash
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| Fighter 1/Wizard 4||+3||3||1||4||d4||---||---
| Psychic Warrior 1||4||6||3||6||d8||PW1:Psionic Weapon||Powers (Biofeedback)
|- | style="background:#cccc99"
|- | style="background:#cccc99"
| Fighter 1/Wizard 5||+3||3||1||4||d4||W5:Retributive Spell ||3rd spells
| Psychic Warrior 2||5||7||3||6||d8||PW2:Psionic Weapon, Greater||Powers (Force Screen)
|- | style="background:#e4e4b1"
|- | style="background:#e4e4b1"
| Fighter 1/Wizard 5/Runesmith 1||+3||5||1||6||d6||Craft Arms and Armor||Rune spells (cast in armor)
| Pyrokineticist 2||6||8||4||6||d8||9:empty||Fire Adaptation; Hand Afire
|- | style="background:#cccc99"
| Fighter 1/Wizard 5/Runesmith 2||+4||6||1||7||d6||---||Stonecraft expertise; 4th spells
|}
|}
* Fractional at 8th: BAB-7 Saves-4/5/5
=== Requirements ===
* Str 13 (Psionic Weapon)
* Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks
* Wis = Power points
* Wis 13, Concentration 7 ranks (Psi Meditation)
* Dex controls attacks (Weapon Finesse)
=== Damage Output ===
*4th (2-3/day +7d6): [W] + 4d6 (fire or elec) + 3d6 (blades of blood if 5hp dmg sacrificed)
*8th (2-3/day +11d6 Touch): [W] + 4d6 (fire or elec) + 3d6 (blades of blood if 5hp dmg sacrificed) + 4d6 (psi weapon, greater)
**Sorc 8th (6/day or more): Scorching Ray (2 touch; 8d6 + 50% empower)
== Insectile <sup>SS</sup> ==
“Insectile” is an inherited template that can be added to any giant, humanoid, or monstrous humanoid (hereafter referred to as the base creature). An insectile creature is a biped, and it gains four more arms. It has all the base creature’s characteristics except as noted here.
'''Size and Type:''' The creature’s type changes to aberration.
'''Speed:''' An insectile creature gains a climb speed equal to its land speed.
'''AC:''' Because of the insectile creature’s chitinous shell, the base creature’s natural armor bonus increases by +2.
'''Attacks:''' Despite having six arms, insectile creatures gain no additional attacks.
'''Special Qualities:''' An insectile creature gains darkvision (60-foot range) if it did not already have it, as well as tremorsense and wide vision.


Generally dislike it. No armor until 7th. Poor BAB. Can't frontline and cast.
'''Tremorsense (Ex):''' An insectile creature can automatically sense the location of anything within 60 feet that is in contact with the ground.


== Build 2 (Fighter/Warmage/Runesmith) ==
'''Wide Vision (Ex):''' Because of its multiple eyes and wide angle of vision, an insectile creature has a +4 racial bonus on Spot checks and cannot be flanked.
{| width=100%; cellpadding="5px"
|- | style="background:tan"
| Level||BAB||F||R||W||HD||Feat||Special
|- | style="background:#e4e4b1"
| Fighter 1||+1||2||0||0||d10||F1:Weapon Focus (Axe); Scribe Scroll||---
|- | style="background:#cccc99"
| Fighter 1/Warmage 1||+1||2||0||2||d6||---||1st spells; Warmage Edge; Light armor
|- | style="background:#e4e4b1"
| Fighter 1/Warmage 2||+2||2||0||3||d6||empty||---
|- | style="background:#cccc99"
| Fighter 1/Warmage 3||+2||3||1||3||d6||---||Advanced Learning
|- | style="background:#e4e4b1"
| Fighter 1/Warmage 4||+3||3||1||4||d6||---||2nd spells
|- | style="background:#cccc99"
| Fighter 1/Warmage 4/Runesmith 1||+3||5||1||6||d6||empty||Rune Casting
|- | style="background:#e4e4b1"
| Fighter 1/Warmage 4/Runesmith 2||+4||6||1||7||d6||---||Stonecraft expertise; 3rd spells
|- | style="background:#cccc99"
| Fighter 1/Warmage 4/Runesmith 3||+4||6||2||7||d6||---||Share runes (+2 level bump)
|}
Light armor until 7th. Poor BAB, so no frontline caster.


== Build 3 (Warlock X) ==
'''Abilities:''' +4 Dex, +2 Wis.
Invocations:
*W1: Hideous Blow
*W2: Eldritch Spear
*W4: Earthen Grasp
*W6: Eldritch Chain
*W8: Beshadowed Blast


Decent BAB. Light armor. Need to spend a feat to use an axe.
'''Climate/Terrain:''' Same as the base creature, but never aquatic.


== Build 4 (Duskblade X) ==
'''Challenge Rating:''' Base creature’s CR +1.


== Build 5 (Warmage 1/Knight 4 [LN]/Dragon Disciple 10)==
'''Level Adjustment:''' +2.
__NOTOC__

Revision as of 21:25, 21 December 2008

Role: Glass Cannon

Advancement

Level BAB F R W HD Feat Special
Soulknife 1 0 0 2 2 d10 1:Speed of Thought WF(Mindblade); Wild Talent
Duskblade 1 1 2 2 4 d8 --- Arcane Attunement; Armored Mage (light); Spells (3-2/k2-1st[shocking grasp; kelgore's firebolt)
Duskblade 2 2 3 2 5 d8 3:Weapon Finesse; Combat Casting Spells (4-3/k3-1st[blade of blood])
Duskblade 3 3 3 3 5 d8 --- Arcane Channeling; Spells (5-4/k4-1st[magic weapon])
Duskblade 4 4 4 3 6 d8 --- Armored Mage (medium); Spells (6-5/k5-1st[obscuring mist])
Pyrokineticist 1 4 4 3 6 d8 6:Psionic Meditation Fire Lash
Psychic Warrior 1 4 6 3 6 d8 PW1:Psionic Weapon Powers (Biofeedback)
Psychic Warrior 2 5 7 3 6 d8 PW2:Psionic Weapon, Greater Powers (Force Screen)
Pyrokineticist 2 6 8 4 6 d8 9:empty Fire Adaptation; Hand Afire
  • Fractional at 8th: BAB-7 Saves-4/5/5

Requirements

  • Str 13 (Psionic Weapon)
  • Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks
  • Wis = Power points
  • Wis 13, Concentration 7 ranks (Psi Meditation)
  • Dex controls attacks (Weapon Finesse)

Damage Output

  • 4th (2-3/day +7d6): [W] + 4d6 (fire or elec) + 3d6 (blades of blood if 5hp dmg sacrificed)
  • 8th (2-3/day +11d6 Touch): [W] + 4d6 (fire or elec) + 3d6 (blades of blood if 5hp dmg sacrificed) + 4d6 (psi weapon, greater)
    • Sorc 8th (6/day or more): Scorching Ray (2 touch; 8d6 + 50% empower)

Insectile SS

“Insectile” is an inherited template that can be added to any giant, humanoid, or monstrous humanoid (hereafter referred to as the base creature). An insectile creature is a biped, and it gains four more arms. It has all the base creature’s characteristics except as noted here.

Size and Type: The creature’s type changes to aberration.

Speed: An insectile creature gains a climb speed equal to its land speed.

AC: Because of the insectile creature’s chitinous shell, the base creature’s natural armor bonus increases by +2.

Attacks: Despite having six arms, insectile creatures gain no additional attacks.

Special Qualities: An insectile creature gains darkvision (60-foot range) if it did not already have it, as well as tremorsense and wide vision.

Tremorsense (Ex): An insectile creature can automatically sense the location of anything within 60 feet that is in contact with the ground.

Wide Vision (Ex): Because of its multiple eyes and wide angle of vision, an insectile creature has a +4 racial bonus on Spot checks and cannot be flanked.

Abilities: +4 Dex, +2 Wis.

Climate/Terrain: Same as the base creature, but never aquatic.

Challenge Rating: Base creature’s CR +1.

Level Adjustment: +2.