Difference between revisions of "User:Wizardoest/PCs/Monk-Binder CR4 Build"
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== Role: Glass Cannon == | |||
== Advancement == | |||
== | |||
{| width=100%; cellpadding="5px" | {| width=100%; cellpadding="5px" | ||
|- | style="background:tan" | |- | style="background:tan" | ||
| Level||BAB||F||R||W||HD||Feat||Special | |||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 1 || | | Soulknife 1||0||0||2||2||d10||1:Speed of Thought||WF(Mindblade); Wild Talent | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| | | Duskblade 1||1||2||2||4||d8||---||Arcane Attunement; Armored Mage (light); Spells (3-2/k2-1st[shocking grasp; kelgore's firebolt) | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| | | Duskblade 2||2||3||2||5||d8||3:Weapon Finesse; Combat Casting||Spells (4-3/k3-1st[blade of blood]) | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| | | Duskblade 3||3||3||3||5||d8||---||Arcane Channeling; Spells (5-4/k4-1st[magic weapon]) | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| | | Duskblade 4||4||4||3||6||d8||---||Armored Mage (medium); Spells (6-5/k5-1st[obscuring mist]) | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| | | Pyrokineticist 1||4||4||3||6||d8||6:Psionic Meditation||Fire Lash | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| | | Psychic Warrior 1||4||6||3||6||d8||PW1:Psionic Weapon||Powers (Biofeedback) | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| | | Psychic Warrior 2||5||7||3||6||d8||PW2:Psionic Weapon, Greater||Powers (Force Screen) | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| | | Pyrokineticist 2||6||8||4||6||d8||9:empty||Fire Adaptation; Hand Afire | ||
|} | |} | ||
* Fractional at 8th: BAB-7 Saves-4/5/5 | |||
=== Requirements === | |||
* Str 13 (Psionic Weapon) | |||
* Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks | |||
* Wis = Power points | |||
* Wis 13, Concentration 7 ranks (Psi Meditation) | |||
* Dex controls attacks (Weapon Finesse) | |||
=== Damage Output === | |||
*4th (2-3/day +7d6): [W] + 4d6 (fire or elec) + 3d6 (blades of blood if 5hp dmg sacrificed) | |||
*8th (2-3/day +11d6 Touch): [W] + 4d6 (fire or elec) + 3d6 (blades of blood if 5hp dmg sacrificed) + 4d6 (psi weapon, greater) | |||
**Sorc 8th (6/day or more): Scorching Ray (2 touch; 8d6 + 50% empower) | |||
== Insectile <sup>SS</sup> == | |||
“Insectile” is an inherited template that can be added to any giant, humanoid, or monstrous humanoid (hereafter referred to as the base creature). An insectile creature is a biped, and it gains four more arms. It has all the base creature’s characteristics except as noted here. | |||
'''Size and Type:''' The creature’s type changes to aberration. | |||
'''Speed:''' An insectile creature gains a climb speed equal to its land speed. | |||
'''AC:''' Because of the insectile creature’s chitinous shell, the base creature’s natural armor bonus increases by +2. | |||
'''Attacks:''' Despite having six arms, insectile creatures gain no additional attacks. | |||
'''Special Qualities:''' An insectile creature gains darkvision (60-foot range) if it did not already have it, as well as tremorsense and wide vision. | |||
'''Tremorsense (Ex):''' An insectile creature can automatically sense the location of anything within 60 feet that is in contact with the ground. | |||
'''Wide Vision (Ex):''' Because of its multiple eyes and wide angle of vision, an insectile creature has a +4 racial bonus on Spot checks and cannot be flanked. | |||
'''Abilities:''' +4 Dex, +2 Wis. | |||
'''Climate/Terrain:''' Same as the base creature, but never aquatic. | |||
'''Challenge Rating:''' Base creature’s CR +1. | |||
'''Level Adjustment:''' +2. | |||
Revision as of 21:25, 21 December 2008
Role: Glass Cannon
Advancement
Level | BAB | F | R | W | HD | Feat | Special |
Soulknife 1 | 0 | 0 | 2 | 2 | d10 | 1:Speed of Thought | WF(Mindblade); Wild Talent |
Duskblade 1 | 1 | 2 | 2 | 4 | d8 | --- | Arcane Attunement; Armored Mage (light); Spells (3-2/k2-1st[shocking grasp; kelgore's firebolt) |
Duskblade 2 | 2 | 3 | 2 | 5 | d8 | 3:Weapon Finesse; Combat Casting | Spells (4-3/k3-1st[blade of blood]) |
Duskblade 3 | 3 | 3 | 3 | 5 | d8 | --- | Arcane Channeling; Spells (5-4/k4-1st[magic weapon]) |
Duskblade 4 | 4 | 4 | 3 | 6 | d8 | --- | Armored Mage (medium); Spells (6-5/k5-1st[obscuring mist]) |
Pyrokineticist 1 | 4 | 4 | 3 | 6 | d8 | 6:Psionic Meditation | Fire Lash |
Psychic Warrior 1 | 4 | 6 | 3 | 6 | d8 | PW1:Psionic Weapon | Powers (Biofeedback) |
Psychic Warrior 2 | 5 | 7 | 3 | 6 | d8 | PW2:Psionic Weapon, Greater | Powers (Force Screen) |
Pyrokineticist 2 | 6 | 8 | 4 | 6 | d8 | 9:empty | Fire Adaptation; Hand Afire |
- Fractional at 8th: BAB-7 Saves-4/5/5
Requirements
- Str 13 (Psionic Weapon)
- Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks
- Wis = Power points
- Wis 13, Concentration 7 ranks (Psi Meditation)
- Dex controls attacks (Weapon Finesse)
Damage Output
- 4th (2-3/day +7d6): [W] + 4d6 (fire or elec) + 3d6 (blades of blood if 5hp dmg sacrificed)
- 8th (2-3/day +11d6 Touch): [W] + 4d6 (fire or elec) + 3d6 (blades of blood if 5hp dmg sacrificed) + 4d6 (psi weapon, greater)
- Sorc 8th (6/day or more): Scorching Ray (2 touch; 8d6 + 50% empower)
Insectile SS
“Insectile” is an inherited template that can be added to any giant, humanoid, or monstrous humanoid (hereafter referred to as the base creature). An insectile creature is a biped, and it gains four more arms. It has all the base creature’s characteristics except as noted here.
Size and Type: The creature’s type changes to aberration.
Speed: An insectile creature gains a climb speed equal to its land speed.
AC: Because of the insectile creature’s chitinous shell, the base creature’s natural armor bonus increases by +2.
Attacks: Despite having six arms, insectile creatures gain no additional attacks.
Special Qualities: An insectile creature gains darkvision (60-foot range) if it did not already have it, as well as tremorsense and wide vision.
Tremorsense (Ex): An insectile creature can automatically sense the location of anything within 60 feet that is in contact with the ground.
Wide Vision (Ex): Because of its multiple eyes and wide angle of vision, an insectile creature has a +4 racial bonus on Spot checks and cannot be flanked.
Abilities: +4 Dex, +2 Wis.
Climate/Terrain: Same as the base creature, but never aquatic.
Challenge Rating: Base creature’s CR +1.
Level Adjustment: +2.