Drinking & Dragons

Difference between revisions of "LRC:Wolfdale"

From Drinking and Dragons
m (added category)
Line 2: Line 2:
[[Category:Watch]]
[[Category:Watch]]
[[Category:Oath to Lone Rock City]]
[[Category:Oath to Lone Rock City]]
===Wolfdale===
'''Soulknife''' | 3<br>
'''Race:''' Human<br>
NG | Size: M | Type:Human<br>
Sex | Height: --- | Weight: --- | Hair: --- | Eyes: ---<br>
Patron Deity: --- <br>
'''Abilities'''
Str 15 +2 |
Dex 10 +0 |
Con 15 +2 |
Int 14 +2 |
Wis 11 +0 |
Cha 13 +1<br>
-----
'''AC''' 15, touch 10, flat-footed 15 | ''(+3 studded leather, +2 heavy wooden shield)''<br>
'''HP''' 30 (HD:3d10+6)<br>
'''Init''' +0<br>
'''Speed''' 30<br>
'''Fort''' 3, '''Ref''' 3, '''Will''' 3<br>
-----
===Attacks===
*'''Mindblade +5''' | '''1d8+2''' | 19-20x2 | Range: 30' | S<br>Special: ''Move action to "draw"<br>Considered magic for overcoming DR<br>Dissapates after throwing, must "redraw"<br>Psychic Strike, see below for details''
*'''Heavy Mace +4''' | '''1d8+2''' | 20x2 | B
*'''Scimitar +4''' | '''1d6+2''' | 18-20x2 | S<br>Special: ''Cold Iron and MW''<br>
'''Base Attack''' +2 | '''Grapple''' +4 (+2 BAB)<br>
-----
===Feats===
*1st: '''Power Attack'''<br>''On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.''
*Human: '''Improved Sunder'''<br>'' When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character. ''
*Soulknife 1: '''Weapon Focus (mind blade), Wild Talent'''
*3rd: '''Improved Bull Rush'''<br>'' When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.''
-----
===Skills=== 
* [[srd:skills/hide.htm | Hide]] +5 (5 ranks)
* [[srd:skills/intimidate.htm | Intimidate]] +6 (5 ranks)
* [[srd:skills/knowledge.htm | Knowledge Psionics]] +3 (1 ranks)
* [[srd:skills/listen.htm | Listen]] +6 (6 ranks)
* [[srd:skills/moveSilently.htm | Move Silently]] +5 (5 ranks)
* [[srd:skills/profession.htm | Profession Hunter]] +7 (5 ranks)
* [[srd:skills/spot.htm | Spot]] +6 (6 ranks)
* [[srd:skills/tumble.htm | Tumble]] +6 (6 ranks)
'''Languages:''' Common, two other languages not yet selected <br>
-----
===Notes===
'''Psychic Strike (Su)'''<br>
As a move action, a soulknife of 3rd level or higher can imbue his mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or ranged attack, if he is using the throw mind blade ability). Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue’s sneak attack, the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.)
A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue his mind blade with psychic energy again by taking another move action.

Revision as of 20:07, 2 November 2005

Wolfdale

Soulknife | 3
Race: Human
NG | Size: M | Type:Human
Sex | Height: --- | Weight: --- | Hair: --- | Eyes: ---
Patron Deity: ---
Abilities Str 15 +2 | Dex 10 +0 | Con 15 +2 | Int 14 +2 | Wis 11 +0 | Cha 13 +1


AC 15, touch 10, flat-footed 15 | (+3 studded leather, +2 heavy wooden shield)
HP 30 (HD:3d10+6)
Init +0
Speed 30
Fort 3, Ref 3, Will 3


Attacks

  • Mindblade +5 | 1d8+2 | 19-20x2 | Range: 30' | S
    Special: Move action to "draw"
    Considered magic for overcoming DR
    Dissapates after throwing, must "redraw"
    Psychic Strike, see below for details
  • Heavy Mace +4 | 1d8+2 | 20x2 | B
  • Scimitar +4 | 1d6+2 | 18-20x2 | S
    Special: Cold Iron and MW

Base Attack +2 | Grapple +4 (+2 BAB)


Feats

  • 1st: Power Attack
    On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
  • Human: Improved Sunder
    When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character.
  • Soulknife 1: Weapon Focus (mind blade), Wild Talent
  • 3rd: Improved Bull Rush
    When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.

Skills

Languages: Common, two other languages not yet selected


Notes

Psychic Strike (Su)
As a move action, a soulknife of 3rd level or higher can imbue his mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or ranged attack, if he is using the throw mind blade ability). Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue’s sneak attack, the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.)

A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue his mind blade with psychic energy again by taking another move action.